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Video games => Other games => War and Combat => Topic started by: Jim di Griz on September 01, 2012, 01:55:09 AM

Title: Dead Island: Riptide
Post by: Jim di Griz on September 01, 2012, 01:55:09 AM
I know this was announced a while ago but info was very scarce, just the title and a projected release date of 2013.

Now it seems a few folks have had the chance to try it out at Deep Silver.

http://uk.ign.com/articles/2012/08/31/dead-island-riptide-details-and-screens (http://uk.ign.com/articles/2012/08/31/dead-island-riptide-details-and-screens)

A follow-on, using the same four characters, plus a new one - and you can transfer your XP and weapons if you've played Dead Island already.

Sounds like this will be fun, an improved Chrome engine and dynamic weather  :-()
Title: Re: Dead Island: Riptide
Post by: Fiach on September 01, 2012, 05:04:16 AM
I played a dynamic weather cycle plus a day/night mod on Dead Island and I have to say it totally changed the game in a positive way. Seeing zombies running screaming at you in the beam of a torchlight on an otherwise pitch black beach is not for the faint hearted.

Its a shame Deep Silver rushed the game out the doors, because some of the mods available were fantasitc, but they show the versatility of the engine.

I played the game for 90 hours until Steam bucthered my save, then played for a further 90 on a pirate version, just to get back to where I was, which is a tribute to the games addictivness.

I have just finished reading the novel, Dead Island, hoping it would clarify a few story points, but unfortunately it just obscured them further, it ended with the 4 characters been kidnapped by people involved with the dissemation of the virus, due to their being immune to the virus.

When a sequel was mooted, it was always up in the air how you would follow the storyline in a new area. Another island would be a bit of a cop out and same ol' same ol', of course they also had the city of Moresby, so another city would be deemed repetitive as well. I'll never forget leaving the beach resort area and skidding into Moresby in an armoured truck, getting out, walking around a corner and seeing all the zombies and saying "holy crap! How do I get past these!".

Definately one of my favourite games ever, I cant wait for a sequel. :)
Title: Re: Dead Island: Riptide
Post by: Art Blade on September 01, 2012, 05:07:19 AM
 :)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on September 01, 2012, 05:18:41 AM
Thanks Fiach - Moresby was a total eye-opener alright  :)

After doing some more reading about this, I think the opening is going to be fairly intense. Starting on the aircraft carrier, the virus infects the crew just as the monsoon hits...

It sounds like there are some modifications to the game engine and you'll be waist deep in water for most of it, so that should add a new element (hopefully).

I really want to do the game again with dynamic weather/day-night cycle. That might also explain why you keep finding batteries, they may have intended it to have a full day cycle - that PC can't come fast enough.
Title: Re: Dead Island: Riptide
Post by: Fiach on September 01, 2012, 06:15:25 AM
Well, if you have the PC version, go to the Steam Forums for DI and there will be a "mods" topic.

The ones I used were

day an night for moresby city.mod (1)
day an night 1.2 tweaked

Day Night Car Light . I'm not sure if this is the correct name as the maker sent me the download link directly and its the name of the folder the mod was in, but the link for the download no longer works. Its only a minor mod, where at night time, any car you drive will have operating headlights.

They are all by the same guy, so if you find one with a similar name as the createor of the other two, it's probably it.

I'm ban(cough)ned from the Steam (*spits*) forum for going off on one, when they killed my saves, so I cant give you direct links, sorry :(
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on September 01, 2012, 06:24:20 AM
Quote from: Fiach on September 01, 2012, 06:15:25 AM
...I'm ban(cough)ned from the Steam (*spits*) forum for going off on one, when they killed my saves, so I cant give you direct links, sorry :(
No worries mate. Thanks for the suggestions  :-X
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on September 18, 2012, 01:34:06 PM
There's a trailer out now:

Dead Island Riptide - CGI-Trailer [Europe] (http://www.youtube.com/watch?v=gp6TizgPxmQ#ws)

Keeping to the emotion plus music format with slow reveal instead of the reverse mayhem of the original.
Title: Re: Dead Island: Riptide
Post by: Fiach on September 18, 2012, 03:52:14 PM
In fairness they make great trailers, I always lol when I see the guy hanging from a palm tree.... can you even do that?... :)
Title: Re: Dead Island: Riptide
Post by: Art Blade on September 18, 2012, 06:30:12 PM
hehehe Fiach :-()

great trailer.  :) :-X
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on September 19, 2012, 12:20:42 AM
Quote from: Fiach on September 18, 2012, 03:52:14 PM
...can you even do that?... :)
:) doubt it, but that's the province of 'artistic license' - like how fantasy female characters wear skimpy chain-mail bikinis that remarkably protect all the beautifully exposed bits too  ;)
Title: Re: Dead Island: Riptide
Post by: Art Blade on September 19, 2012, 02:32:25 AM
oh, you noticed.  :-()
Title: Re: Dead Island: Riptide
Post by: Fiach on September 19, 2012, 04:01:52 AM
Quote from: Jim di Griz on September 19, 2012, 12:20:42 AM
:) doubt it, but that's the province of 'artistic license' - like how fantasy female characters wear skimpy chain-mail bikinis that remarkably protect all the beautifully exposed bits too  ;)

Well, it protects the important bits :)

*Fiach looks sheepishly at his dark elf Spellhowler....*  :angel:
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on January 24, 2013, 01:14:35 AM
And now we have some gameplay footage: Dead Island: Riptide - Gameplay Reveal (http://www.youtube.com/watch?v=O29F-b9nWTY#ws)

This raises some interesting questions too, all main characters in shot whilst playing are controlled by AI by the looks of things. I'm assuming the co-op part will let you take their role as previously.

When they mention tower defence being a new element introduced to the gameplay, then mention a bit later that boats will also be a defendable, driveable vehicle - that's going to be a tough mission, five characters in a small boat with zombies coming up out of the water  :)
Title: Re: Dead Island: Riptide
Post by: Art Blade on January 24, 2013, 11:41:40 AM
I definitely don't want to be on that boat. But in a zombie-proof and -free zone on the beach, watching that boat over there.. would be something I could imagine.  :-D
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on January 25, 2013, 12:56:30 PM
 :laugh: you would not believe the amount of times I've hidden and taken advantage of the safe route in DI - hiding in a bus and thinning the mob that couldn't get to me.

I fully intend to do the same in DI:R - save me a spot in that boat  :)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on March 19, 2013, 11:38:52 AM
Some more gameplay to tantalise you: Dead Island Riptide New Gameplay - City Co-op Preview with Interview (http://www.youtube.com/watch?v=hQeZk8uKur8#ws)

Looks quite pretty and somewhat hectic  :)
Title: Re: Dead Island: Riptide
Post by: Fiach on April 22, 2013, 02:31:48 AM


Dead Island Riptide Waltkthrough Part 1 [1080p] Gameplay Review

https://www.youtube.com/watch?v=VJn98nUdKNo (https://www.youtube.com/watch?v=VJn98nUdKNo)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on April 22, 2013, 02:26:35 PM
Cheers but I'm avoiding anything like a walkthrough - the game gets here in a few days  :)
Title: Re: Dead Island: Riptide
Post by: Fiach on April 22, 2013, 10:39:47 PM
It's getting misxed reviews, from 4-8/10, apparently it can be prone to crashing during intense gfx heavy scenes, I guess a patch at release is inevitable for all games nowadays, still, looking forward to playing it.

On a side note, I watched In the Flesh last night, a 3 part BBC zombie drama series, it was REALLY good and well worth checking out.

See Here (http://www.openworldgames.org/owg/forums/index.php?topic=970.new#new)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on April 22, 2013, 11:26:01 PM
DS patched the first game quite swiftly if I recall - well, I got it about a month after release and it was already sorted.

Like walkthroughs, I ignore reviews  ;) unless it's by someone I know and trust to be impartial.
Title: Re: Dead Island: Riptide
Post by: Fiach on April 23, 2013, 12:05:51 AM
Quote from: Jim di Griz on April 22, 2013, 11:26:01 PM
DS patched the first game quite swiftly if I recall - well, I got it about a month after release and it was already sorted.

Like walkthroughs, I ignore reviews  ;) unless it's by someone I know and trust to be impartial.

Yeah, I can understand that, I tend to read all the reviews I can, then amalgamate all the info into one steamy sticky and quite smelly mess and see if I can pick out enough stuff that appeals to me, to commit to a purchase.

This year seems quite slack for releases, the only other games I am looking forward to, are, The Last of Us on PS3 and two PC RPGs that I pledged for on Kickstarter (Divinity Original Sin and Grim Dawn).
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on April 23, 2013, 12:36:41 PM
Fair dos - are you not looking forward to Watch Dogs? I'd have though that might be one for you.
Title: Re: Dead Island: Riptide
Post by: Fiach on April 23, 2013, 05:12:06 PM
Quote from: Jim di Griz on April 23, 2013, 12:36:41 PM
Fair dos - are you not looking forward to Watch Dogs? I'd have though that might be one for you.

Dunno much about it mate, Stealth isnt a thing i'm crazy about in a game, hacking mini games tend to irk me somewhat in games, hated all that pipe connecting in bioshock, or getting "waves" to match up in other games, things like that just irritate me tbh, I dont have the patience for them, picking locks...? nope, if I want to pick something, my nose comes in quite handy and doesnt cost me 50 quid a pop :)
Title: Re: Dead Island: Riptide
Post by: Art Blade on April 24, 2013, 07:36:33 AM
 :laugh:
Title: Re: Dead Island: Riptide
Post by: Fiach on April 26, 2013, 01:28:11 AM
Some random thoughts on the game (TL:DR really enjoying it).

Been playing it a bit as Purna and the new guy, liking it alot so far, but have just been dicking around, only as far as a quest to get batteries and cables.

Really enjoying it so far, just playing solo, but have had no issues so far with that aspect. The game seems to look better and the cars seem to handle better. The weapons degrade seems about the same, although it's supposed to be less severe than the old game, but even with that, the amount of free molotovs and flares make it a moot point.

I'm kinda disappointed that the guns (so far) were only on the ship, I got the impression they would be plentiful in the main game, so I built Purnas skills for guns, I may import one of my other purnas into this game, see if she keeps her gear. (When you start and choose a character, you can choose a premade build, or a "custom" build", where you assign your own 15 points.

I'm loving it so far, I reckon if you loved the first you will love this iteration, and naturally if you hated the first, this wont excite you either.

If you have previous characters saved from DI, you can import them, they will bring their level and skills but no gear. DI:R enemies scale with you, so you will be fighting lv 50 mobs (if your characters are lv 50) with noob gear. If you do this, I would suggest using Xian or Logan as there are plenty of blade weapons about, so Xian can slice and dice and Logan can stay out of danger with his throw abilities (Boomerang and his AoE skill really come in handy). Otherwise, probably best to start a new character, at Lv 15 (starting level), you will have plenty of skills and the mobs will be lv 15 as well.


Eventually stopped dicking around and progressed the story a wee bit, "Find a Boat".

Initially I was a bit annoyed with the boats until I discovered that using "A" is pretty awesome :)

Just cruising around the swamp, there seems to be a fair few "dungeons" for want of a better word, where you can dock your boat and go in to explore and kill stuff, got a nice Venom Mod in a cave there, also found the Santa Maria (name?) Mission, I think that was used in a gameplay trailer for the hub defence, it looked like a likely spot for it anyway.

I think the game seems a bit more difficult than the last one, also I'm at Lv 29, theres not really any more skills I'm too bothered with (Wunderwaffe when i get access to guns is all) and I still havent left the first area and have maybe 3 skill points banked for use on Wunderwaffe.

I'm putting the high level in the new area down to The Survivor Pack (dlc) XP Booster.

Survivor pack is a bit of a con I think.
1. You get the shop anyway and its crap.
2. I think I used the BBQ weapon once out of curiosity.
3. The XP boost has me at lv 30 now, still in the first area with no skills left to buy.

On saying that, the game has been improved in looks, car handling and it has weather cycles too, I cant think off hand, of anything else I would have improved, its more of the same in a better location with more interaction, like, you can climb up lianas and some rock hand holds are built into cliffs and there are dungeon type instances, ie. self-contained areas with their own mobs and bosses. Also it seems to have more opportunities to explore and that exploration is generally worthwhile.
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on April 27, 2013, 09:17:19 AM
Hey, you seem to be having as much fun as I am, dashing about the place and discoving lots of things to do.

I don't think the weapons transfer from DI - just the XP and hopefully the blueprints, but maybe not.

I think gunplay will feature more in the later maps, such as Henderson and the jungle - though I've only put ten hours in so far, so am not certain. I'm still on the sixth part of the boat quest...Dead Zone here I come.

I actually went into one at the petrol station without realising it...first time I died as I spawned amongst six infected and I was holding the wrong weapon.

Try using the shovel with the BBQ blueprint - that is apparently a fine one.
Title: Re: Dead Island: Riptide
Post by: Fiach on April 27, 2013, 10:03:12 AM
I've read that henderson has guns, Lv 39 at the moment, but still not left the first area, I got a blue shovel off someone for a quest and used that, comes in handy in one of the early hub defences (that was a pita btw, it starts and you dont have time to gear up and I got killed and chose...Start from Last checkpoint, but I didnt, I started at some section where I had bugger all ammo left). it happens when

Spoiler
After you collect the jesuit bark and the father tells you that a certain person is evil, if you return to camp a cutscene happens, then you are trapped, so make sure you are well geared up before you complete the bark quest.

Its bloddy good game though in all fairness, really happy with it :)

Only skills and level come across with with import characters.

If you look at your map, you will see a golden bear type creature, if you head over there, in a cave is a Venom Mod. :)

Oh yeah, if you go to the research facility, bring a fuckload of molotovs and flares.
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on April 27, 2013, 12:25:13 PM
Yeah, just went in and loaded my level 60 Sam B character to try him out. It's handy having the skill abilities and full weapon slot compliment - but I tell you, the first hub-defence was a lot tougher. The game alters its approach a bit for each character perhaps?

They swamped me in the first bit, so I was all of the way back over the bridge by the time I got the last one down and the second wave was just painful. I ended up reloading checkpoint twice to get to where I could shoot the barrels - my inventory and health state carried over from the previous attempt too, so I had only three flare-gun shells and not much health  :(

Still, I'll go back to Mr Morgan tonight and carry on hardcore style - the shock and stun bombs are pretty useful by the way, well, they are at level 27... :)
Title: Re: Dead Island: Riptide
Post by: Fiach on April 27, 2013, 01:06:26 PM
I think if you import a higher lv character the game gets progressively more difficult, its kinda like....the game doesnt quite know how to deal with it, so it swamps you with enemies of your level, I found a huge difference between a Lv 50 Purna and a Lv 33 Logan for example.

PRO TIP for lots of molotovs/grenades and mines SPOILERIFIC


Spoiler
When you get to the Research station, instead of going up to the door, turn left down a small path. IT IS MINED, but you can travel to the left, then at the end of that path, cut across to the right, then walk along the fallen tree trunk.
Drop down and then climb the liana for a Sonic bomb, go into the bunker BEWARE of mines (throw a knife at them or kick a zombie into them. See a locked chest on the left (got an orange Cane Knife there), then in the next room (watch the mine), there are 3 grenades, 3 mines and 3 molotovs...>quit > continue as required.

The place is also a fast travel location, so you can nip to paradise pick up some flares and molotovs the head here and get some more stuff...rinse/repeat :)
Title: Re: Dead Island: Riptide
Post by: Fiach on April 30, 2013, 01:34:01 PM
Just been through the tunnels (connect starter area to the next town henderson), pretty excellent stuff, the game just keeps getting better and better :)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 02, 2013, 01:40:48 AM
Ahh, I'm a day or so behind you then.

I just went through the bunkers now and am at the Cinema in Henderson. Those tunnels and the Japanese base are a great area, dark, maze-like and quite intense. Found a lot of good stuff down there too.

Met the Brawler yet?
Title: Re: Dead Island: Riptide
Post by: Fiach on May 02, 2013, 12:51:36 PM
No mate, I parked Purna just before the Cinema as I thought you only needed a sample from the tunnel, apparently you need a few items, so I'm doing a quick run through as John (heading to the Mission currently), to see what they are, then do them with Purna.

Well impressed with the tunnels, dont think I met a brawler.

Have you tried John yet? He is really good, self heals and can go toe to toe with a Thug without breaking a sweat, really impressed with him.
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 03, 2013, 02:31:57 AM
Yeah, started with John - I also have my Sam B up and running too, though only got him to Paradise because I wanted to see what would be carried over (skill tree and level only.)

I agree that John M is really good, that hand-to-hand ability is really useful. I like to use a Chinese Sword on thugs - though my Tesla shovel is pretty handy now  ^-^.

The brawler is just before the ferryport after the bunkers.

Damn, so I need to go back in there and look for more samples...hell! I though I was being thorough too. Spent about four hours exploring the place. There was a tunnel with walkers in it that I couldn't get into whilst I was taking on the gang holed up at the end - maybe in there?
Title: Re: Dead Island: Riptide
Post by: Fiach on May 03, 2013, 04:10:03 AM
Dunno where they are mate, just got the pump this morning, I'll have the defence later before I get in, spoke to kessler and he mentions 3 things to keep an eye out for, so it seems to be the green stuff sample an enemy and somethng else, I forget what it was though, but I aint coming out til I get it. :)

I guess the brawler was wayne he got bitten before they moved to the mission.

I use the Tesla on knives and throw them (NOT throwing knives though, tesla doesnt w@&k on them for some reason). If I'm getting close to a thug, I would use an uppercut and shock claws.

Have you seen any mods for knuckles, I found one, but it's only for spiked and badass knuckles, cant use it on my orange ordinary ones, or do I need a spiked mod first? dunno... some of the cpmbat stuff is kinda vague.

Title: Re: Dead Island: Riptide
Post by: Fiach on May 05, 2013, 05:23:35 AM
http://www.gamefanshop.com/partner-FrigiderGaming/browse/gg2121-Dead-Island-Riptide/ (http://www.gamefanshop.com/partner-FrigiderGaming/browse/gg2121-Dead-Island-Riptide/)

Tenner cheaper than Steam, sale ends today.
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 05, 2013, 05:29:15 AM
thanks for the info, Fiach :)

By the way, I happened upon a DI2 vid from a guy on YT who just started the game so I watched the game intro and the character selection and a bit into his first minutes of gameplay. Although it is not my preferred genre I have to admit that the graphics were really nice. :)
Title: Re: Dead Island: Riptide
Post by: Fiach on May 05, 2013, 12:40:44 PM
Yeah, I love pottering around the swamp in a boat, or hanging around the beach, its a pretty immersive game for me :)
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 05, 2013, 01:28:56 PM
I know that feeling myself and like to just walk around if the locations are nice..  :) who knows, I might even try DI2 one day if I can get my hands on a bargain  ;)
Title: Re: Dead Island: Riptide
Post by: Fiach on May 05, 2013, 01:58:13 PM
I'm surprised that you and Binn havent tried the Co-Op on DI 1, its supposed to be very good.
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 05, 2013, 02:03:00 PM
Heh.. At least I haven't got D1. And.. basically I'm more a SP guy so I'm interested in SP first and online gaming later, if at all.  :)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 06, 2013, 06:04:32 PM
Quote from: Fiach on May 03, 2013, 04:10:03 AM
...spoke to kessler and he mentions 3 things to keep an eye out for, so it seems to be the green stuff sample an enemy and somethng else, I forget what it was though, but I aint coming out til I get it. :)
You still down there  ^-^

I went back in due to not having found everything. Seems there were only two items to get
Spoiler
First is just before the bunker's hub cavern with the radio dish. Facing the part-open door into that area, you go right and the tunnel is partially collapsed. Around the corner from that you'll see a barrel of gree goo and a dead Brawler - that's sample one.

Two is a notebook in the control room section at the far left hand side of the central bunker/cavern that looks like a big cage. It's on one of the consoles.

You probably found them already, but just in case.

Another thing you're probably aware of by now...screamers. Don't let 'em, get too close as their scream incapacitates you and that tends to be a problem as they are rarely alone - plus they're fast...

About to enter the military base in Henderson, having received the military advice of: "...if they won't listen to you, blow the gate open and try to get them to talk to you then..."
Title: Re: Dead Island: Riptide
Post by: Fiach on May 07, 2013, 07:15:09 AM
What I got was the goo, the second thing is a dead body nearby, but you cant interact with it, you have to wait for a voice message saying something or other about it, so that could be why I missed it before.

There is an area where the big tower is before the smugglers and there is a rather large control panel, I saw a box there with a large-ish white dot in it. I couldnt interact with it on either Purna or John, so I'm guessing thats it and it's bugged for me in some way.

I think its just a side quest though and a golf club is bugger all use to me so I'm not sweating it tbh, but thanks for clarifying it Jimi :)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 07, 2013, 08:42:06 AM
Yeah, that dot on the console would have been the book. Thinking about it, it let me take twice from the goo and body section, so maybe there was a delay the first time and it only let me have one.

Yeah, the golf clubs are fun looking but not really a serious weapon at this level. I added the Inferno mod on an orange 65 level one but have yet to try it out.

Apparently there is a bit of an easter egg down in Halai. Next to the southernmost Dead Zone where you collect Marcus' toolbox, there is a yellow shack on the (EDIT:) east side of it - walk around to the back in the water and some broken slats will have the gears symbol that allow you to enter. Inside you'll encounter the Toolbox Midget, a Borderlands 2 reference apparently (going to give this a go myself now.)
Title: Re: Dead Island: Riptide
Post by: Fiach on May 07, 2013, 11:40:41 AM
Quote from: Jim di Griz on May 07, 2013, 08:42:06 AM


Apparently there is a bit of an easter egg down in Halai. Next to the southernmost Dead Zone where you collect Marcus' toolbox, there is a yellow shack on the (EDIT:) east side of it - walk around to the back in the water and some broken slats will have the gears symbol that allow you to enter. Inside you'll encounter the Toolbox Midget, a Borderlands 2 reference apparently (going to give this a go myself now.)

Perfect direction mate got it first time, got an orange golf club lol :)
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 07, 2013, 11:48:57 AM
 :laugh:
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 08, 2013, 06:19:59 AM
 :) they do seem to like their golf clubs.

I see that the most popular weapons hacks from DI made it into DI:R as legit items too. I just found an M72 rocket launcher after defending the Cinema roof.

Quarantine zone, here I come...
Title: Re: Dead Island: Riptide
Post by: Fiach on May 08, 2013, 06:55:09 AM
Finally got that aussie info for Kessler on this character, yeah it was where the white dot was with my other tries.

I dont remember any weapon hacks, I only used day/night cycle and storm mods and car headlights for DI, so I'm looking forward to that.

It would be great to be able to import the other way...eg get John into DI or have Ryder as a proper (with proper skill tree) character in either game, I would pay for that DLC.
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 08, 2013, 02:38:11 PM
I think the weapon hacks appeared more on the consoles once they were jailbroken, hence the choice of word 'hack' instead of modded. I did hear rumours of a jetpack mod on PC though.

Tried the M72 LAW out today - it is fun but I'll need to experiment a bit with it. It doesn't take a ram down in one, or a thug, which the sniper will do - well, for the latter it will. Probably best suited to crowd control instead  ;)

If you miss it on the cinema rooftop, don't worry as there is at least one other in the quarantine zone.
Title: Re: Dead Island: Riptide
Post by: Fiach on May 09, 2013, 12:10:57 AM
Quote from: Jim di Griz on May 08, 2013, 02:38:11 PM
I think the weapon hacks appeared more on the consoles once they were jailbroken, hence the choice of word 'hack' instead of modded. I did hear rumours of a jetpack mod on PC though.

Tried the M72 LAW out today - it is fun but I'll need to experiment a bit with it. It doesn't take a ram down in one, or a thug, which the sniper will do - well, for the latter it will. Probably best suited to crowd control instead  ;)

If you miss it on the cinema rooftop, don't worry as there is at least one other in the quarantine zone.

Oh? I was at the cinema, now I have entered the army barracks, where in the cinema is it Jimi?
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 09, 2013, 05:10:12 AM
It's on the roof roughly in the middle between the workbench and the entrance down into the cinema, but won't appear until after the barracks mission is over - so you're still on time.

Having fun at the barracks?  ;)
Title: Re: Dead Island: Riptide
Post by: Fiach on May 09, 2013, 08:39:55 AM
Ah, OK, I thought it was a recurring one that would level up with you. :)

Yeah, I thought the barracks (compared to eg. the Hotel in DI) was a bit boring and the rooftop too, I found that a bit boring compared to the other defences, I though I could do something constructive with the electricity, but that was useless and the combat was too far away from the mounted gun for it to be of any use really.

One thing that REALLY annoyed me....
Y'know how in your INV you could have maybe one line with 10 molotovs and another with say 20, in DI you could drop them all and then pick them up, so there would be just one line with 30....
I did that with my 'nades, molos and Exp Mines, picked them up, but all the feckin mines had disappeared.....Really gutted I had farmed about 50 of the buggers >.<  :D
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 09, 2013, 10:40:52 AM
Yeah, it seems to want no more than 30 per line of any throwable item - good news is though that you can have several lines. Pretty annoying that bit about the vanishing mines etc.

I've noticed mines sinking almost completely into the ground too - I tend to seed a retreat path if I think a screamer or thug is going to come around the corner and I've had difficulties retreiving some mines afterwards.

The M72 LAW is leveless and appears as a grey level weapon - a special in other words.

The last big battle in the docks is a sod, I warn you. I'm currently faffing around the place sorting out anything I've not completed yet before finishing (you get a no-return beyond this point warning after the docks.)
Title: Re: Dead Island: Riptide
Post by: Fiach on May 09, 2013, 11:01:01 AM
Thanks for the heads up, btw, be careful with New Game Plus, maybe make a back up save before you do it just in case, I havent done it myself, but read up on it before you commit.
I had a problem with Resi 6 and NG+, due to badly worded instructions (a double negative ffs), it made more sense to do the wrong thing than the correct thing to start a NG+ and I lost all my s#!t.  :D
Title: Re: Dead Island: Riptide
Post by: Fiach on May 09, 2013, 02:07:15 PM
I'm in the docks or on the way there now, just came to a lift that wasnt working and have to search the laboratory, is this the end of the game?

Kinda disappointed with the second half, enemies seem much harder to kill, maybe 'cos my boots never got an upgrade lol :) and those screamers are fucking annoying, takes about (well for me) about 30 bullets from a purple assault shock mod rifle or a f@#k-ton of Pride Shotgun blasts.

Any idea how long is left?

I thought I'd finish Purnas second half, but I think I need a break from the game at this stage :)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 09, 2013, 06:39:12 PM
Sorry for the delay, bottle of wine sent me to bed early  ^-^

Yeah, the laboratory is where the boss battle happens after the broken lift and there's only a little bit after that to go - well, 3% according to the game.

Rage with screamers is the best way I found, but that may be due to my using John with the maxed speed ability enabled during said state, so I can get through the others and take the screamer down before it can pierce my eardrums...

It does take at least one clip alright, and the sniper rifle never seems to allow for a one-shot kill with them either.

Appreciate the warning about starting the next game. There was a slight kerfuffle over on the DI forums about that - but nothing above the level of grunts and chest beating really. I shall have to look wider afield.

When you do go in, pack loads of sharps and the hooligan mod for your shotgun - very little else seems to w@&k, not even mines or grenades like in the DI finale.
Title: Re: Dead Island: Riptide
Post by: Fiach on May 10, 2013, 12:17:16 AM
Quote from: Jim di Griz on May 09, 2013, 06:39:12 PM
Sorry for the delay, bottle of wine sent me to bed early  ^-^

When you do go in, pack loads of sharps and the hooligan mod for your shotgun - very little else seems to w@&k, not even mines or grenades like in the DI finale.


Pfft! lightweight  :laugh:

OK, well I have the Hooligan, found a guy that sells mines, so I have a ton of them, have plenty of 'nades and deo-bombs.
Not sure why you would suggest sharps for John, as you couldnt use Uppercut, but I have alot of points in Rage so I tend to have it on all the time.

How do you feel about the game now after finishing it?

I loved the jungle, but I'm finding the last bit a chore really, not hard, just kinda....I dunno...pointless. Maybe I'm just burned out, I'm about 70 hours in Played Purna 52%, John 52%, John to near the end and a bit of imported Purna Xian and Logan, so I guess I had had just played one or two characters I wouldnt be as jaded as I am now with it :)

But I did sink about 140 hours into the original (steam lost 90+ hours of saves, so thats a guestimate) and would play it again tomorrow.
Title: Re: Dead Island: Riptide
Post by: Fiach on May 10, 2013, 01:53:14 AM
Heres something I never knew. While I noticed the quests, i thought they were for Co-Op.
Each character has a number of quests they want you to do for them.
If I'm right, some of them will upgrade their store, while others will upgrade their weapons.
In the menu, just one under your skills, you should find a list of characters.
If they have "Quest Available", select it, and you should get a quest for them.
They usually consist of collecting some items they need to upgrade their weapon, I believe.
They are worth doing anyway.
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 10, 2013, 04:12:56 AM
It took me a while to suss those group quests, first off I thought they would bring the person along on that particular mission - would have been nice. You are right in your assements of them, they do upgrade available store items and give you 'nades of varying kinds. A lot of the second and third level group quests the items will be found in Dead Zones.

In your first playthrough though, you'll not be able to upgrade Wayne to level three, as you aren't likely to find enough of the items you need in time...

I just started my second playthrough with John - I was curious about how he'd cope with the first hub defense. The options though were plain and simple: at the game end I had the choice to continue, then select X for continue with level and inventory or O for reset everything.

A few things I noticed toward the end, maybe due to my having completed a few of the challenges, John can now carry an increased supply of bullets - plus there is a gun dealer in residence at the military base with some pretty nice weapons.

Regarding the Hooligan mod, I'm not sure why the walkthrough I saw requires it, as the Shock mod does more damage and that person had aim-assist on, so each shot was a head-shot. Fury doesn't seem to help much in that boss battle, not do mines. I thought the use of sharps was a bit unfair, as throwing stuff is only a regular thing for Xian and Logan. Maybe the battle can be won in other ways, but throwing 24000 HP Katanas and Wakizashis did the trick for me.

As for my impressions, well I'm sort of the other way around. There is so much more to do in Henderson it seems though there is one area I still cannot get into - you'll see it when you enter the quarantine zone, by the other gate. I also wonder why the map area is so large when you cannot get to roughly a third of it...ah well, time to do some research I think.

I take it you have gone into the makeshift hospital? There are a few extra missions there, I almost passed it up due to that damn screamer nearby.

I'll certainly give it another playthrough with a different character - for now though, I have a few other games to get on with and once - then there will be the co-op to do once my mates can afford the game. Co-op is a lot of fun in the DI games, especially as you have the option to block out the world of numpties and only accept people on your friend list.
Title: Re: Dead Island: Riptide
Post by: Fiach on May 10, 2013, 05:34:37 AM
That area is probably an area for an expansion pack, currently at 65% with purna, retreading the stuff I did with john, makes progress less of a chore.

I started with purna, it took John about 3 hours less to get to where she was, so prior knowledge with John should now shave a decent amount of time off with Purna :)

I think purna can carry double Johns ammo, so...maybe 120 rifle bullets, But I think her capacity was due to a skill.

Wait....you are at the military base already with John on a NG+ or the weapons dealer is in the base on the first playthrough? Might be able to snag a nice rifle for Purna before Trevors one.

One thing that PISSES ME OFF is when you go to mod a weapon, say you have a Pride shotty and go to make a new one....you have no idea what the original stats were on the Pride shotty, to see if the new one will out DPS it, really annoying to have to spend thousands to fully upgrade to find out.
Title: Re: Dead Island: Riptide
Post by: Fiach on May 16, 2013, 07:02:25 AM
So, I played it twice (Purna and John), I have to say I really enjoyed it alot. On saying that, while I played about 70 hours (inc. some time with Logan), I felt that the end came rather quickly, like, when you reach the final area, it seems to trip over itself trying to finish. I finished at Lv 62, anyone know what the level cap is?

I think I preferred the first game, but I dont know why, its pretty marginal though.

Anyway, a great game and with NG+ its just fun on a stick :)))))

SPOILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
;
;
;
;
;
;
;
;
;
In the ending cutscene, it shows the chick in the Cinema staying and the creatures breaking in and also at the Makeshift Hospital, that got over run.

Is that because I missed quests there and didnt save them or something?
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 17, 2013, 09:08:20 PM
No  :) your conscience can remain clear - that end scene happens regardless.
those folks decided to stay and unfortunately paid for it.

Sorry I haven't replied earlier - got tangled up in all of the GT6 release news :-D

Cap for levelling is 70 so you aren't too far from that now. It does mean that I am getting some pretty decent weapons now during my second, sporadic playthrough - it also means I'm wasting XP on a character that's already maxed.

I agree about the original hit-point and DPS values after being upgraded, that is a bit annoying. I tend to park new weapons with the storage guy until I have the cash to upgrade them. I'm almost ready to go through to Henderson again, so once I start collecting diamonds, I should have cash aplenty.

Yes, the gun dealer takes up residence after you have completed the military base. They might have been there on my way out and I just didn't notice. Anyway, she's up on the first alarm tower. I also found you can blow up mines by throwing weapons at them.

true that the campaign felt shorter - all in all though I put about sixty-five hours into the first playthrough and got everything except three collectables and one recording. Purna does indeed carry a lot more ammo and it is skill related. John upgrades to 72 rifle bullets and a similar amount for the other weapons, so not much really.
Title: Re: Dead Island: Riptide
Post by: Fiach on May 18, 2013, 02:29:20 AM
Quote from: Jim di Griz on May 17, 2013, 09:08:20 PM


Sorry I haven't replied earlier
-

s#!t! Seriously Jimi, how long have you been here, surely you know what happens when theres a late reply??????

Art calls a meeting and we have to do those funny hand shakes with our trouser legs rolled up!!!!! It's really fecking undignified mate, so in future, make sure you reply in a timely manner  >:(( :angry-new: :D 8-X :angel:
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 18, 2013, 08:10:34 AM
You didn't mention Dogzilla, our "pet" dog. For some reason, all people who had been assigned to take care of his dog house mysteriously disappeared. Late repliers will be assigned in order to fill the gap. :-D
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 18, 2013, 10:23:54 AM
Yeah, I just nipped out and bought a pile of dogzilla sized demon-hound treats to keep it occupied  ;)

It's amazing what my local corner shop carries in its murky depths...
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 18, 2013, 10:26:16 AM
most excellent.  :-D
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 18, 2013, 10:27:11 AM
By the way.. Fiach, you're late.
Title: Re: Dead Island: Riptide
Post by: Fiach on May 18, 2013, 10:38:38 AM
Quote from: Art Blade on May 18, 2013, 10:27:11 AM
By the way.. Fiach, you're late.

Well...actually I'm quite fond of those meetings :P
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 18, 2013, 10:43:18 AM
 :-D :-D :-D

We should arrange a meeting of Dogzilla and Catzilla. Bring body armour. :-D
Title: Re: Dead Island: Riptide
Post by: Fiach on May 18, 2013, 12:56:56 PM
Speaking of dogz, We are getting two pups in a couple of weeks, they are a cross between a Siberian Huskey and a Rhodsian Ridgeback.

The kids want to call them Spock and Kirk as they were born the week that ST: ID was released. My wife insists they will be called Sparky and Corky and she's driving the lads bananas as they think she's serious :)

Maybe I'll throw Dogzilla and Godzilla into the mix, see how they react :)
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 18, 2013, 11:50:44 PM
I always like Doomageddon for a dog's name (from The League of Super Evil.)

Spock and Kirk would be fun though.
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 19, 2013, 03:50:23 AM
yeah, stick with Spock and Kirk. You'll definitely be prone to get into a few conversations when people hear you calling your dogs  :laugh:
Title: Re: Dead Island: Riptide
Post by: Fiach on May 19, 2013, 04:22:17 AM
Latest incarnations are Spork and Dork, the lads are getting pissed off with me, my wee girl is winding them up, saying that she's going to buy little Star Trek costumes in Forbidden Planet for them and a blue lead for Spock and a yellow one for Kirk lol :)
Title: Re: Dead Island: Riptide
Post by: Art Blade on May 19, 2013, 04:47:51 AM
 :laugh:
Title: Re: Dead Island: Riptide
Post by: Jim di Griz on May 20, 2013, 01:08:52 AM
Quote from: Fiach on May 19, 2013, 04:22:17 AM
...a blue lead for Spock and a yellow one for Kirk lol :)
Sounds like she has more of a grasp of the Trek universe than the current director  :)