FC3's weapon range is pretty gimped compared to FC2. Here is why:
<object name="RangeMultiplierCasual">
<object name="RangeMultiplierDifficulty">
<object name="RangeMultiplier">
<field name="fStartMultiplier" type="Float32">1</field>
<field name="fEndMultiplier" type="Float32">1</field>
<field name="fMinRange" type="Float32">0</field>
<field name="fMaxRange" type="Float32">400</field>
</object>
The game uses this code to determinate maximum range (along with the fRange parameter). This wasn't the case in FC2, the code was used, but the MaxRange was 0. Finally, I could snipe people from afar in FC3 again >:D
:-X
When the modding tools came out for FC2, I could finally adjust the range and awareness so I could snipe from afar without immediately notifying every merc on the planet to my position. :-()
:-()