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Started by Art Blade, June 25, 2009, 01:05:56 AM

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PZ

You might like this map then - it works in ARMA2.  :-X

From the author: SchmalfeldenHV (Heavy Vegetation) - Undergrowth at forest edges provides excellent concealment. Expect lower FPS.

Schmalfelden is a map based on actual terrain in Germany, created using a military 1:50,000 scale topographic map and a Google Earth image of the area. I selected this area for recreating realistic engagements in a European environment which might typically described as "good tank country", terrain which Soviet Forces would have sought to exploit with their tank and mechanized infantry forces had the Cold War ever gone "hot". Another reason I selected this area was because unlike most of Germany, the farming communities in this area are very small - most towns usually are at least a square kilometer or two. Hopefully the small size of the built up areas will help the ArmA AI.


Download link

Here's another WWII mod video
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RedRaven

oh boy dont you just know it ! my modem is gonna get pretty hot again. :-X
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

PZ

If you download Schmalfelden extra high vegetation, there is also a mission I just found.  It is an ARMA1 mission but it loads in ARMA2.  You'll receive a couple of errors (a loading pic, a texture, and an item that allows voting for a commander) none of which seem to make a big difference because you can still play the mission if you click past those. 

There is an interesting commander map that you can access by rolling your mouse wheel and choosing Options.  Once you start the mission, you can watch while your base is being built right before your eyes - kind of cool.  The object is to capture each of the towns, and you have dozens of units on your side.

It is fun to use Lost Key and fly a helicopter over the world - be careful though, the enemy use rockets  ;)

There are 3 versions of Schmalfelden map, low, high, and extra high vegetation density.  The author says that you need a strong machine to run extra high, but I'm not experiencing anything more than with Chernarus.  Really good considering the dozens of things occurring.

Download Warfare - Schmalfelden mission

PZ

The Messerschmitt Bf 109 is considered the finest -- and deadliest -- of all World War II fighter planes.  Yep, that's me flying a BF-109 over the beautiful mountains of Sahrani.
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JRD

WILL YOU STOP IT...??
... I'M TRYING TO LIVE A LIFE HERE...
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Juuuuust kidding... bring it on ...  ;D ;D ;D
Artificial Intelligence is no match for Natural Stupidity

PZ

lol, I just got the WW2 vehicles to w@&k:

  • Opel Blitz (desert)
  • Opel Blitz (gray)
  • Kubelwagen (desert)
  • Kubelwagen (gray)

See this thread

Art Blade

Of all WWII planes I flew back in the day, I liked Japanese zeros the most. I remember a game AOP, Aces over the Pacific, and it had two zeros, one small unarmoured, and a heavier armoured one. The light zero had unmatched manoeuvrability and climb rate, my choice when I wanted to "free roam" in that game or for any dogfights in the game.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

This is a basic video tutorial covering how one would create the first group of soldiers and send them on their way.
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Kind of basic, but for those that are new to the game, might be helpful.

JRD

Kind of basic indeed, but exactly what I need... some basic first steps into creating a mission...
I never made one myself and those tutorial vids are handy for sure.
Keep them coming my friend... thanks a lot  :-X
Artificial Intelligence is no match for Natural Stupidity

RedRaven

  Best of the Best from Back in the Day
USA = P51 GERMANY = STUKKA UK = SUPERMARINE SPITFIRE
  oh, thats all just personal taste BTW, and mostly for aesthetic values. Just noticed they are all small fighters too,    Best of the BIG BOYS USA = B17 GERMANY = HEINKEL 111  UK = HALIFAX
Thinking about all them has given me some nice flash-backs to being a kid and saving up then spending all pocket money to get Airfix kits :)
  cheers for that guys :-X
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

PZ

The KingTiger ARMA1 mod works in ARMA2.  We now have a collection of 4 WW2 vehicles to play with.
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PZ

Sahrani v1.0 JPG Map

I just used the topography cheat to export the vast Sahrani map from the game into a jpg.  The map at 55 mb is almost as large as Chernarus, with great terrain.  There is something for everyone on this map!

Sahrani v1.0 download link

Below are a few screen caps of a fly-by movie I did via the cut-scene camera built into ARMA2, and a couple of screen caps of the editor map of parts of the island.  Some of those high fortress-looking areas complete with vineyards remind me of Italy, and might be fun to defend (or attack).

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PZ

World War II vehicles rumble in ARMA2

I managed to get a movie of the Messerschmitt BF-109, the King Tiger, and the two other vehicles in a short YouTube.

I was also able to script a tank crew to climb aboard, batten down the hatches, and start fighting.  Ir is fascinating to see the old tank devastate the town while slowly thundering along.  I'll try to capture a video of the live battle.
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PZ

Sahrani in ARMA2 video

I crudely created this camera fly-by of part of the Sahrani map.  Not very good, but it will give you an idea as to how the terrain appears.
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JRD

Wow... Sahrani looks amazing... great vid PZ... I'll download it as soon as I manage to go back to A2.... I'm stuck, again, due to a script not triggering in a missions I already played but reverted to get a better loadout for the next two missions  :(

I'll tell you what... some bugs are game breaking... very frustrating and is the only complaint I have on A2, but all other tools are so fascinating it can be overlooked (I guess)

The other reason I left A2 aside for a while is FUEL  ;D ;D
Artificial Intelligence is no match for Natural Stupidity

gvse

Some of those villas in Sahrani look like drug-lords' mansions, and I have a feeling they are gonna be raided by a group of spec ops operatives soon ;). In the meantime they are stuck in Chernarus trying to rescue a downed pilot near the village of Krasnostav.

Art Blade

the village vid, I reckon you used the 3DE - I never managed to get the camera off the ground - how do you move up?
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

@JRD - thanks, but I suck as bad at doing movies as I do with shooting; at least you now know why MP is not such a good thing for me - I'd ruin it for the other guys!  As to the script errors, what are they and in which missions do you get them? (this might be related to a steam download issue)

@gvse - Yes they do, and there is one that is on an extremely steep hillside that is reminiscent of Monte Casino in Italy (remember the movie Devil's Brigade?)  It will be fun to create a mission to defend this one, and the one that looks like a drug lord mansion.  I've only touched the surface of the maps - I've a feeling that there will be much more fun, especially creating a mega-mission that lets you travel to different areas of the map.  Thanks again for finding the link to the download - it is not well published.

@Art - no, I didn;t use the 3D editor - used the built in camera script.  Here is how to do it:

  • Open up any map you want to fly on in the editor
  • Create a single unit (doesn't matter what; it could be an ammo crate)
  • In the init field, enter: this exec "camera.sqs"
  • Click OK and preview the "mission" - the simulation will ask you which map - choose it and you'll be in the cut-scene mode.  (this is what is used to create the cuts cenes that you can see in some missions.)
The fly keys are as follows:

  • w=forward, s=reverse, a=left, d=right
  • numpad keys: 8=tilt up, 2=tilt down, 4=pan left, 6=pan right.
  • q=ascend, z=descend
  • Holding shift when pressing any other key will cause faster motion.
  • The mouse also works, and in some instances is way faster than using wsad.
  • If you have a programmable console controller, changing one of the joysticks to mouse-x and mouse-y and maxing the sensitivity will cause you to fly fast.

Art Blade

thanks a lot, my friend  :) :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Don't mention it - that's why it's great to exchange ideas in the forum!  :-X

PZ

Porto Mission

I've been playing with some of the maps from ARMA1, in particular Porto.  This is a small island with a reasonable sized town.  My mission is to clear the town of insurgents and to kill the opposition leader, Igor Spatznaz, a Russian "advisor" to the insurgents.  A surprise to my side (USMC) was that there was an elite unit of spetsnaz soldiers helping the villagers.  The Russians had an old Open troop transport truck and three King Tigers.

I've downloaded several missions from the Armaholic site, but quickly become disinterested because of the time you need to spend in the mission.  That's why I'm building the Porto mission - I can just sit back and watch the drama unfold, just like in a movie.  In fact, there is so much action, it is almost impossible to see it all, particularly because it changes for each play through.

The old WWII German troop transport is filled with soldiers. (I actually used waypoints to get them to load into the truck)
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JRD

Quote from: PZ on August 10, 2009, 04:09:06 PM
@JRD ... As to the script errors, what are they and in which missions do you get them? (this might be related to a steam download issue)

STEAM seems like a nice tool regarding updates and patches. Don't think it's related to them.

Mission is Bitter Chill.
After 17:00 hrs you realise you've been left behind and must reach a NAPA location in order to finish the mssion and  "choose" one branch of the story.

For the next two missions you are left with the same loadout and ammo. I had my rifle, which despite being an excellent gun for mid-range / close quarters combat is quite useless at long range.
I never bothered getting a new weapon at Bitther Chill (thought it would end soon) and couldn't get one in the next mission, so I reverted back on Bitter Chill to get a better weapon.
My problem is: when I reach NAPA... there are some russian / OPFOR dead bodies (one of them had a SVD Dragunov  ;) ) and the NAPA guys that were there last time just don't show up... To make things worse, there are some 15-20 enemies at the hillslope NE of the area... I'm afraid I'll have to clear them before the NAPA guys come out of their holes............. last time I just got there unnoticed and a cutscene took place... not sure what's wrong this time, but seems like trigger fail  :(

Anyway... I have earlier saves and will try again latter this week (if I can put FUEL aside for a while)
Artificial Intelligence is no match for Natural Stupidity

PZ

That does sound like a trigger issue - of course, you could grab the SVD...  ;)

PZ

Editable Playground Mission: Radio in a chopper attack

What's unique about this mission is that it is not compressed into a final user mission - you can edit it just like any other mission on your computer.

The attached mission contains a single unit (you) on the control tower of a Utes airfield, a AH-1Z chopper, and two crew members.  You watch as the pilot tells the gunner to get in and move south 50 meters (altitude).  They will hold in that spot until you radio them, and they'll go over the hill and destroy a large Russian factory. (The factory has to be hidden or the chopper will attack immediately).

This is a playground mission (ARMA2 v1.03).  Extract the folder to your Documents\Arma2\Missions folder.  If you've done it correctly, in Explorer you should see Documents\Arma 2\missions\RadioChopperAttacks.utes\mission.sqm

Here are things you might try:

  • Open the editor, choose the Utes map, and open the RadioChopperAttacks mission
  • You'll see the layout in the map editor.  Click preview and watch as the crew gets into the chopper and flys to the first way point and waits.
  • Press keys 0-0-1 (keyboard shortcuts for radio channel alpha) and continue watching - you'll see them take off to the hill in the distance, and fire rockets.
  • Now abort the mission and move things around.  For instance, move yourself to the factory.  You won't be able to see the chopper, but wait a couple of minutes and then press 0-0-1 and watch the chopper come and attack the factory.
  • Maybe you can also position yourself on the hillside so you can see both the chopper and the factory to see all the action.
When finished playing, double-click each unit, way point, and trigger to see the pattern.  You can repeat this for anything - trucks, fighter jets, tanks, boats, etc.  Your imagination is the only limit.

Download RadioChopperAttack

PZ

Editable Playground Mission: King Tiger Attack

A King Tiger has found it's way to Utes and has joined our forces, but this one is full of treachery.  After shelling an APC, it turns on a nearby M1A1 and deals it a death blow.  What no one knows is that you are the traitor.  You have instructed the King Tiger to attack those vehicles!

This is an example of expanding your radio control of a unit, in this case, a King Tiger tank.  You will also need the KingTiger mod.  Unzip the editable mission into your Documents\Arma 2\missions folder and then start ARMA2 in the editor mode.  Choose the Utes map and you should see the KingTigerAttack mission.

Check the properties of each of the units, the way points, and the synchronization between the radio trigger and the Destroy way point to see how the commands are done.  This might give you idea on how to create other units, and have even more complex "Destroy" missions.  You can also place units like factories or basically anything that can be destroyed.  Move the objects around to see different perspectives.

Preview the mission and watch as the tank crew climbs aboard and makes it's way to the first way point.  It will wait there with engine idling.  Press 0-0-1 (the keyboard shortcuts for activating radio channel alpha) and watch the treachery unfold.  The Tiger will first destroy the APC, then move a little bit away to kill the M1A1.

Oh, one other thing.  The player has quite a few items in it's init box giving him things like the 6P9, a laser designator, binoculars.  See how the init is constructed and consult the references for anything you would like to substitute.

You can do basically anything you like, and you'll see why ARMA2 is called a simulation - you set up the parameters, and then the AI takes over from there.  Do it a few times and it will become easy.  Lots of fun to play with the game's items, give them a task to accomplish, and watch the action unfold.

One of the reasons for these playground missions is to build a library of snippets from which we can construct more complex missions for others to enjoy.  Think of them as mini tutorials on how to accomplish tasks in ARMA2 editing.

Download the King Tiger Playground mission

Armaholic King Tiger Mod download

OWG King Tiger post

EDIT: I captured a 2 minute video of the Tiger Playground Mission. This short clip demonstrates how you can place an empty unit (King Tiger tank in this case) on the map, and instruct 3 crew members to climb aboard. They will move to a way point and wait with engine idling until you send radio signal alpha - that's when the fireworks start - the Tiger kills an APC on the runway, and then turns it's gun on a nearby unsuspecting M1A1, and fires... Cool aspects of the Tiger:  It has that old diesel rumble, and you can hear the servo whine as it spins it's turret.  You can also hear the metalic clang of the breech as the gunner reloads rounds - has a great WW2 feel about it.  While the embedded video is good, you can watch it in larger form at YouTube.
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