Modding Guides & Tutorials

Started by RedRaven, March 17, 2010, 04:53:55 PM

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fragger

That's an interesting bit of info, Red :-X

Art Blade

Red, where (which file) can one find those codes for items and weapons as shown in the first post of this topic? And to the point, I need the codes for those three tool boxes. Do you know them?
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

Trader files, Items, Outfits, Weapons.
But to make it easier for me whilst compiling the tutorial I took them from a mod that gives All equipment at the start. Will post a complete list asap.


Also please note that I have edited the first post in this topic to include pictures of Armour and Helmets.And replaced the download version with one that includes all images, not just weapons. :-X
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

RedRaven

MOD TUTORIAL 02

The information listed below expands on that in Tutorial 01, and covers Food, Meds, Drugs and Scanners.


     :FOOD:

:PROGRAM NAME:          :GAME NAME:
bread                              = Bread.
kolbasa                            = Diet Sausage.
conserva                          = Tourists Breakfast can.
vodka                              = Cossacks Vodka.
energy_drink                    = Stalker energy drink.


     :MEDS:

:PROGRAM NAME:          :GAME NAME:
bandage                           = Bandage.
medkit                             = First aid kit.
medkit_army                     = Army medkit.
medkit_scientic                 = Scientific medkit.
antirad                             = Anti-radiation drugs.



     :SCANNERS:

:PROGRAM NAME:          :GAME NAME:
detector_simple               = Echo Detector.
detector_advanced          = Detector 'Bear'.
detector_elite                 = Veles Detector.
detector_scientific           = Svarog prototype Detector.


     :DRUGS:

:PROGRAM NAME:          :GAME NAME:
drug_booster                = Hercules.
drug_coagulant             = Vinca.
drug_psy_blockade        = Psy-block.
drug_antidot                 = Antidote.
drug_radioprotector       = Radioprotectant.
drug_anabiotic               = Anabiotics.


Below is an image file for reference.

[smg id=2126]




As with Tutorial 01 there is also a version for download HERE

Tutorials to follow are :-
03 = Tool kits, Grenades and Weapon add-ons (scopes, silencers, grenade launchers).
04 = Nimbles special order Weapons and Armour.
05 = Artefacts.
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

cheers, should have Tutorial 03 up later today too. ;D
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

Art Blade

great :)

For some reason I can't seem to stop my environmental helmet from degrading under certain circumstances. It stays intact, mostly, but then it does degrade. I used the exact same variables you gave us for the "non-degrading armour" and made it an upgrade. The upgrade I created also contains the level 3 night vision and enhanced enemy mapping, both of which w@&k, so the upgrade (mod) in general works. I wonder why it doesn't prevent the helmet from rotting away. Any idea?
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

Very odd, not sure why it is still degrading on you, only thing I can think of at the moment is to change the actual helmet properties. For example :-

[sect_helm_battle_immunities]
burn_immunity                    = 0.02
strike_immunity                   = 0.0
shock_immunity                  = 0.02
wound_immunity                = 0.0
wound_2_immunity             = 0.0
radiation_immunity              = 0.0
telepatic_immunity              = 0.0
chemical_burn_immunity       = 0.02
explosion_immunity              = 0.01
fire_wound_immunity           = 0.01



And change it to read :-

[sect_helm_battle_immunities]
burn_immunity                    = 0.0
strike_immunity                   = 0.0
shock_immunity                  = 0.0
wound_immunity                = 0.0
wound_2_immunity             = 0.0
radiation_immunity              = 0.0
telepatic_immunity              = 0.0
chemical_burn_immunity       = 0.0
explosion_immunity              = 0.0
fire_wound_immunity           = 0.0




Will see if I can find an alternative way around it at some point over the weekend for you. :)
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

RedRaven

MOD TUTORIAL 03
The information listed below expands on that in Tutorial 01 & 02, it covers Weapon addons, Grenades and Toolkits.


     :TOOL KITS:

:PROGRAM NAME:               :GAME NAME:
toolkit_1                           = Tools for Basic w@&k.
toolkit_2                           = Tools for Fine w@&k.
toolkit_3                          = Calibration Tools.



     :HAND GRENADES:

:PROGRAM NAME:                  :GAME NAME:
grenade_f1                           = F1 grenade.
grenade_rgd5                       = RGD-5 grenade.




     :SOVIET SCOPES:

:PROGRAM NAME:                      :GAME NAME:
wpn_addon_scope                    = PSO-1m scope.
wpn_addon_scope_x2.7            = PSU-1 scope.
wpn_addon_scope_detector      = PSS-2x scope.
wpn_addon_scope_night           = NSPU-3 scope.



     :SUSAT SCOPES:

:PROGRAM NAME:                               :GAME NAME:
wpn_addon_scope_susat                     = SUSAT x4 scope.
wpn_addon_scope_susat_x1.6             = SUSAT x1.6 scope.
wpn_addon_scope_susat_custom         = SUSAT Mera scope.
wpn_addon_scope_susat_dusk             = SUSAT Twilight x1.6 scope.
wpn_addon_scope_susat_night            = SUSAT Night x4 scope.




     :GRENADE LAUNCHERS:

:PROGRAM NAME:                               :GAME NAME:                         :AMMO:
wpn_addon_grenade_launcher                     = GP-25 Koster.            = ammo_vog-25.
wpn_addon_grenade_launcher_m203           = M203.                       = ammo_m209.



     :SILENCER:

:PROGRAM NAME:                               :GAME NAME:
wpn_addon_silencer                            = Silencer.


Below is an image file for reference.
[smg id=2129]

The downloadable version of Tutorial 03 is HERE


Tutorials to follow are :-

04 = Nimbles special order Weapons and Armour.
05 = Artefacts.
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

RedRaven

MOD TUTORIAL 04
The information listed below expands on that in Tutorial 01, 02 & 03.  It covers Nimble's special Weapons


     :NIMBLES WEAPONS:

:PROGRAM NAME:                                :GAME NAME:             :AMMO:
wpn_sig220_nimble                               = Alpine .               = ammo_11.43x23_fmj, ammo_11.43x23_hydro.
wpn_usp_nimble                                   = March.                = ammo_11.43x23_fmj, ammo_11.43x23_hydro.
wpn_desert_eagle_nimble                      = Steppe Eagle.      = ammo_11.43x23_fmj, ammo_11.43x23_hydro.

wpn_mp5_nimble                                = Frasier.               = ammo_11.43x23_fmj, ammo_11.43x23_hydro.

wpn_spas12_nimble                            = Carabineer.           = ammo_12x70_buck, ammo_12x76_zhekan.
wpn_protecta_nimble                          = Eliminator.           = ammo_12x70_buck, ammo_12x76_zhekan.

wpn_groza_nimble                             = Storm.                 = ammo_5.45x39_fmj, ammo_5.45x39_ap.
wpn_g36_nimble                               = GP37.                  = ammo_5.56x45_ss190, ammo_5.56x45_ap.
wpn_fn2000_nimble                           = FT-200M.             = ammo_5.56x45_ss190, ammo_5.56x45_ap.

wpn_svd_nimble                               = Lynx.                  = ammo_7.62x54_7h1.
wpn_svu_nimble                               = SVU2-A.              = ammo_7.62x54_7h1.
wpn_vintorez_nimble                         = Tide.                 = ammo_9x39_pab9, ammo_9x39_ap.


   :UNIQUE ARMOUR & HELMS:

:PROGRAM NAME:                             :GAME NAME:
helm_respirator_joker                       = Gas mask.
helm_hardhat_snag                           = Steel helmet.
stalker_outfit_barge                         = Sunrise bodysuit.


Below is an image file for reference.[smg id=2131]

The downloadable version of Tutorial 04 is HERE


Tutorials to follow are :-

05 = Artefacts.
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

Art Blade

nice one, thanks heaps, mate  :) :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

Quote from: RedRaven on March 26, 2010, 04:19:11 AM
Very odd, not sure why it is still degrading on you, only thing I can think of at the moment is to change the actual helmet properties.

I found out what it was.

If you mod upgrade sections, like "don't degrade," you need to pay attention to what comes next in that file, like "degrade (only) a little." So the trick was to set all the other upgrades that deal with degradation (protection) in that file to "0.0" too. :)


Skip that. Still degrades  :(
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

Today I have "fixed" the sunshine weather mod a bit to my taste. At first I didn't realise there was sunshine at midnight, too. Around the clock, more to the point, lol  ;D

What I needed was no rain, but I didn't mind day/night cycles. I reinstalled them by copying the parameters of the default_clear.ltx and pasting those into the following files, and put them into


HD:\games\S.T.A.L.K.E.R. - Call Of Pripyat\gamedata\configs\environment\weathers\
[default].ltx
default_clear.ltx
default_cloudy.ltx
default_rain.ltx
default_thunder.ltx


Now I have nice weather all the time, and that means no matter if day or night, it won't rain etc. Just good weather with clear sky (partly cloudy).  :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

Nice one Art :-X .

At first i thought it was odd that it had listings for the sun 24 hours a day until I looked through the coding for it all where it lists the Longitude.

I also like all the variable possibilities for sky & hemisphere colour etc.

When you get into them the 'LTX' and 'XML' files really do make this game a Modding Heaven.


As well as finishing of Tutorial 05 - Artefacts I'm currently looking into how to bring some of the weapons from the excellent "Arsenal RC1" mod for Shadow of Chenobyl into Call of Pripyat.

Arsenal RC1 is available HERE but that is the version created for SoC. Will keep you all posted on my success (if any!).
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Quote from: RedRaven on March 29, 2010, 07:24:45 AM
... Arsenal RC1 is available HERE but that is the version created for SoC. Will keep you all posted on my success (if any!).

If this is created by the same people that created Arsenal RC4 for Fallout 3, then it will be a dynamite mod.  It is so good in FO3 that I used FO3Edit to give the arsenal weapons to everyone in the game.

RedRaven

Quote from: PZ on March 29, 2010, 09:09:08 AM
If this is created by the same people that created Arsenal RC4 for Fallout 3, then it will be a dynamite mod.  It is so good in FO3 that I used FO3Edit to give the arsenal weapons to everyone in the game.

Pretty sure it is by the same person / people, the README is in Russian though so cant say for sure.



Quote from: Art Blade on March 29, 2010, 08:46:31 AM
good luck, then  :)

Cheers Art, after looking through some of the files it may turn out to be beyond my abilities, not going to stop me from trying though  :) .
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

RedRaven

MOD TUTORIAL 05
The information listed below expands on that in Tutorial 01, 02, 03 & 04, it covers Artefacts.


     :ARTEFACTS:

:PROGRAM NAME:               :GAME NAME:
   af_cristall                         = Crystal.
   af_fireball                         = Fireball.
   af_dummy_glassbeads      = Mama's Beads.
   af_eye                             = Eye.
   af_fire                             = Flame.
   af_medusa                      = Jellyfish.
   af_cristall_flower             = Stone Flower.
   af_night_star                  = Night Star.
   af_vyvert                       = Wrenched.
   af_gravi                         = Gravi.
   af_gold_fish                    = Goldfish.
   af_blood                         = Stone Blood.
   af_mincer_meat              = Meat Chunk.
   af_soul                           = Soul.
   af_fuzz_kolobok              = Kolobok.
   af_baloon                       = Bubble.
   af_glass                         = Firefly.
   af_electra_sparkler         = Sparkler.
   af_electra_flash              = Flash.
   af_electra_moonlight       = Moonlight.
   af_dummy_battery          = Battery.
   af_dummy_dummy          = Shell.
   af_ice                             = Snowflake.





Below is an image file for reference.
[smg id=2151]

The downloadable version of Tutorial 05 is HERE


Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

Art Blade

Nice one, thanks mate :)  :-X

I've been playing around with the HD:\S.T.A.L.K.E.R. - Call Of Pripyat\gamedata\configs\creatures\actor.ltx to be able to run and crouch a lot faster and to jump a lot higher. So far, these are the settings. If you exaggerate changing those values you might end up starting to run so fast that you will stop with a pain sound (probably hurting yourself, but I don't notice that due to other tweaks). So you can't run around like a muscle car on steroids. If you jump too high, as in on top of buildings, you may find yourself set back watching a loading screen that takes you to a different area (Pripyat, Zaton, Jupiter), so that isn't the best of ideas, either.

check the part where you find those entries (quite at the top of the file). Not all of them have been changed by me, but that is how it currently looks here.

max_item_mass           = 35 ;50.0
jump_speed              = 12.0 ;6.
crouch_coef             = 0.7 ;0.30
climb_coef              = 1.0 ;0.7
run_coef                = 2.5 ;2.0
sprint_koef             = 3.5 ;2.5

run_back_coef           = 1.8
walk_back_coef          = 0.5
air_control_param       = 0.1
walk_accel              = 19
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ


Art Blade

looks good, thanks PZ  :) :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

Sweet, Cheers PZ.
Had a look at how to do it myself but a bit tied up for time at the moment.
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

PZ

Thanks for the comments, guys  :-X

I'm trying to come up with other useful snippets that might be easily indexed.

RedRaven

I have compiled all the information from Tutorial 01 to 05 into a single text file and reduced the image files in size to create a single file for modding starting equipment. It can be found HERE.

The full size images are available in the 5 separate Tutorial downloads.
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

PZ


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