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patch 1.12 is out

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patch 1.12 is out
« on: December 07, 2016, 03:48:29 PM »
 

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Patch 1.12
7 DECEMBER   - HG_HOHBES
First of all, thank you to everyone who’s been playing the Foundation Update[www.no-mans-sky.com]. Your feedback has been incredibly helpful, keep it coming!

Following are the notes for our latest patch: 1.12, which addresses some of the main issues we’ve seen reported following the launch of 1.1 (Foundation).

Patch notes
[PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.

[PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.

[PC] We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.

Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.

Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.

Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).

[PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.

[PC] Running the game via the .exe file should no longer give Steam Init errors.

Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).

This update is live now! If you continue to experience issues, be sure to let us know by submitting a bug report hellogames.zendesk.com.

Enjoy!
« Last Edit: December 07, 2016, 11:27:38 PM by Art Blade »

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Re: patcj 1.12 is out
« Reply #1 on: December 07, 2016, 04:14:00 PM »
 

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I just posted in the other thread. Ninja'd
"You've read it, you can't un-read it."
D_B
 

Re: patch 1.12 is out
« Reply #2 on: December 07, 2016, 11:29:06 PM »
 

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whoops, I Ninja'd the typo in this topic's subject. :)

And you were half an hour late. This topic was here before your post over at the 1.1 topic :-()

Vision without action is a daydream. Action without vision is a nightmare.

What doesn't kill us, makes us weirder.
 

Re: patch 1.12 is out
« Reply #3 on: December 08, 2016, 04:00:55 PM »
 

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haha, I didn't see it in the updated topics list until after I posted in the other thread and refreshed the list. Go figure.
"You've read it, you can't un-read it."
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Re: patch 1.12 is out
« Reply #4 on: December 08, 2016, 04:49:25 PM »
 

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 :-D

Vision without action is a daydream. Action without vision is a nightmare.

What doesn't kill us, makes us weirder.
 

Re: patch 1.12 is out
« Reply #5 on: December 12, 2016, 04:11:46 PM »
 

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Patch 1.13 is out, mostly more minor tweaks and bug fixes.
"You've read it, you can't un-read it."
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Re: patch 1.12 is out
« Reply #6 on: December 12, 2016, 07:15:23 PM »
 

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 :-X

Vision without action is a daydream. Action without vision is a nightmare.

What doesn't kill us, makes us weirder.