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Video games => No Man's Sky => Topic started by: fragger on August 18, 2016, 03:59:08 AM

Title: Tricks And Tips
Post by: fragger on August 18, 2016, 03:59:08 AM
Might be an idea to have one of these topics here :) Here's a few for starters.

On a planet, you can get better ship speed at higher altitudes. On all planets that I have so far visited, my ship speed always maxes out at about 115u (whatever "u" stands for) if I stay low. But if I climb to over 12,000ks I can get the ship up to about 150u. The higher you get, the faster you can go - but the ship's thruster speed appears to be capped at around 150u, even in space. An exception is immediate after a pulse jump, your speed can remain considerably higher if you don't immediately "throttle back" too far when you disengage the pulse.

If a destination such as a shipwreck is further away than a few minutes, like twenty minutes or something, it's quicker to pulse into orbit, then pulse again toward the destination marker (aim above it - don't aim straight at it or too low or you'll re-enter too early). Leave it till the last possible second to disengage pulse, then you may only have a minute or so to drop down to the target, or maybe two. Still better than twenty.

Scan and analyze rocks, as well as animals and plants. If you see a rock or boulder with a unique pattern on it, even if it is indicated as "Iron Oxide" when you stand near it, scan it with your binos. The pattern will be caused by a unique element which you can then upload and get some money for.

When your mining laser heats to the max (the bar at the top of the screen fills and turns red) you don't have to wait for it to go all the way back down to fire it again. As soon as there is even the tiniest sliver of clear bar showing as it starts to go back down, you can fire it and the bar will instantly empty to start filling again.

Those big green drop crates that contain valuable alien trinkets like "Fascination Balls" and "Grahgrahs" are always worth opening as those trinkets can be sold for at least 12,000 units each, sometimes a lot more if their current values are high. However, the crates will fill again! If you leave a location that has an openable crate and travel enough distance, such as fly to another location, when you come back the crate will have a new goodie in it (if it has anything - sometimes they're empty). Same goes for the other crates - the yellow ones that often contain shield powerups and the little red Plutonium canisters. They all refill if you go away far enough. How far you have to go I'm not sure, but definitely more than a stone's throw away. At least a couple of minutes' flying time away maybe, and well out of line-of-sight.


This one is I posted in another thread, but I think it's worth paraphrasing here:

When those pesky pirates show up, there is an aiming reticle during combat which calculates deflection shooting for you. When you point your ship towards an enemy, unless he's coming right at you, you'll see three marks appear around the pirate ship indicating a kind of lock-on, but there'll be another three-sided aiming-type reticle a short distance away from the target. This reticle is what you should aim at, not the pirate ship itself, as it's calculating the deflection of the shot for you. I've been doing better against the pirates since I tumbled to this. I was aware that my shots were deflecting but I didn't associate this reticle with it at first - I was trying to compensate by eye.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 18, 2016, 07:48:41 AM
Interesting, I wasn't aware that the crates refilled, nice tip. Also about aiming in space battles, have to keep that in mind.

One thing I noticed is sentinels don't care if you destroy certain landforms to get the raw materials. A small bush or plutonium crystal? They will be right on you. One of those giant crystal or metal formations? They could care less. I was hammering away on a herbidium (whatever) crystal that was about 10 stories tall and a sentinel came right by and didn't care a bit. Just floated away. Same goes for the looped natural bridge formations you find, one of the most beautiful formations on the whole planet and you can just demolish it without any concern. But rip up a small mushroom to get some carbon and you're public enemy number one.
Title: Re: Tricks And Tips
Post by: Art Blade on August 18, 2016, 08:28:23 AM
cool tips, guys :)

Shooting in space: what fragger said is true for the photon cannon as you spill those energy bubbles that travel through space until they hit or pass the target. I much rather use the mining laser. Those shots are beams that are instantaneous destruction. But they don't reach too far. So, aiming the lasers is better for moving objects as you just shoot and hit what's inside the triangular crosshair.


legally Making money at space stations / trading posts
From insolvent to magnate in one hour

Forget about those "premium" (golden star behind the name) goods. Forget about the trading terminal for guidance as to what sells how. And forget about illegal suicidal raids. Forget mining minerals or stuff for money.

Bring some time to observe the incoming traders' ware lists and find out what items they repeatedly offer for sale (you need a constant flow of the same goods) and among those, find the one that is most expensive per unit on a galactic average because if you buy a few of those, you will get more profit per sale.

Now compare the buying/selling lists of the traders and find out which of those previously noted items occasionally go for like 100% above average.

Always do the above with the same trader, meaning you should first look at the SELL and then at the BUY list of the SAME trader. With every trader you check.

Having compared perhaps up to 10 traders, you should have found your item of choice. If you haven't, then you're likely not going to make a lot of money here and should find a different station or post because here you won't find enough traders to make good deals fast.

Once you found something that keeps selling at around average but sometimes buying is around 100% above average, you've got your item.

Make sure that your suit is empty so you can fill it up with many units of the same type of item.

Always check the trader's OFFER first so you can BUY at a good (around average) price. If he sells it at 100%, then it's the one YOU should sell to. He'll buy for 100%, too  :-D

Ships don't stay long. Sometimes only long enough to run from ship to ship, open their list to BUY from them, if they sell at average, BUY, and leave the trader and RUN to the next ship

Rinse and repeat.

I made it from "insolvent" (16,000u) to "Magnate" (2,300,000u) in about one hour.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 18, 2016, 09:17:40 AM
I figured you'd find a way to game the system like you did in GTA. I looked at a bunch of traders last night and was wondering on the prices and markups they had. So essentially, buy low-sell high? My problem was they would take off almost immediately after I left their menu, so I couldn't go back and see what the first guy had after checking what the second guy had, because he was already gone.
Title: Re: Tricks And Tips
Post by: Art Blade on August 18, 2016, 10:25:43 AM
yep -- so once you figured which item you want to trade, and only that one so you speed up profit, you focus on BUYING. As long as you know that there will be one trader who will buy that item from you for 100% over the average, you first try to get as many as quickly as possible. So if you bought something, RUN to the next guy and try to buy again. Do that until either you happen upon someone who wants to sell to you completely overpriced at 100%, then that's the buyer you're looking for. leave the buying option but stay in the trade menu, then select sell option and sell him your stash for 100% over market price and rip him off instead.  :-D Or you keep buying until you're filled to the brim, then keep looking for buyers. Hurry before they take off.. it is a really fast-paced trading job but will pay off rather handsomely  :-()

I just sold 11 units at 103% for around 600k while I bought those 11 for around 300k. Made 300k or 100% profit within perhaps 10 minutes. Beats mining, doesn't it.  :-D
Title: Re: Tricks And Tips
Post by: fragger on August 18, 2016, 12:10:36 PM
Well done Art+1 :-X I knew if anybody would quickly find a good way to rake the bucks in, it would be your good self :)

I'll have to wait until I go to the next system to try that. The one I'm in now doesn't get any traffic. I kicked a pebble around the station for about ten minutes once waiting for other ships to come in, but none did. Must be a poor neighbourhood :-() I've only ever seen one other ship here, whereas the last station I was in was like Grand Central - they were coming and going all the time. Stations can vary greatly in traffic density, apparently.

I actually enjoy mining. I like being a working stiff, loading up my ship and flying to a trading post to flog my goods. I find a lot of things and places along the way. The planets with "abundant resources" often have a lot of those suit-slot upgrade pods as well, which is where I picked up most of my extra slots.

I'm definitely going to try that trader thing in the next station though. The sooner I can get the money for that 30-slot ship I want, the better :-()
Title: Re: Tricks And Tips
Post by: Art Blade on August 18, 2016, 12:30:14 PM
thank you, fragger  :) And D_B, too, for both of you believing in my ability to analyse that trading stuff and to make money using my acquired knowledge ^-^

Here, to show that it really works and that it is my new character, look.. only walked around (a lot of which involved running from and to trader ships  :laugh: ) but else, no achievements except Magnate. And there you can see, by now I have some 6.5 million units cash. It took just another hour or so to get some 2M out of trading, from (previously racked up) 4.5M.

Oh and before hitting that 6.5M, I needed a break and checked ships coming in. Indeed, I already bought a ship for some 600k in between -- so I actually made around 7M+ until just now and it might have taken perhaps even less than an hour to make 2M cash there, just "playing" the traders on that station  :-()

[smg id=8970 type=preview align=center caption="I love to trade"]
[smg id=8971 type=preview align=center caption="new ship"]
[smg id=8972 type=preview align=center caption="showing off new ship"]
Title: Re: Tricks And Tips
Post by: Art Blade on August 18, 2016, 12:50:25 PM
Actually, this is my tip for a new career:

RESIST the urge to leave your home system early.

STAY a while, don't jump out of your system. Why? It's still safe in that system, no pirates yet and time to rack up money and experience and blueprints and expansions for your inventories. :) Pirates are not what you want while you're still a novice flying around in a handcart.  ;)

Next tip, regarding that handcart of yours..
if you're about to buy a new ship:

Bring fuel. Meaning Plutonium and Thamium9. Because the new ship will come without fuel. No launch thrusters, no pulse engine -- you're a sitting duck. If you bring that stuff and fuel your new ship where you bought it, you'll be ready to take off without having to worry much.

And no, you can't use the fuel of your old ship for the new ship, it just stays behind. Along with your old ship. No refund for that, either, sadly so.
Title: Re: Tricks And Tips
Post by: fragger on August 18, 2016, 06:55:03 PM
That's a good plan for starting out. I wish now that I hadn't been in such a hurry to leave my nice, safe, first world.

D_B was asking about those five health symbols you see in the top-left corner of the screen. They can get knocked out one by one. I had a dialogue with a Vy'keen and to give the correct response to his challenge, I had to cut my own hand as a sign of camaraderie or honour or something. It cost me one of those health symbols (I was warned that it would) but the next time I found a health crate I interacted with it and the symbol was restored.

I haven't been hurt badly enough to verify the following hypothesis (only ever been killed outright in pirate attacks) but I think what happens is that if you take enough hurt for the health bar to empty, one of those health symbols will disappear. Then the meter will be full again, but if it immediately gets knocked all the way down again another health symbol will go. If all the symbols wink out, you die. This is why you come across those health crates and health dispensers in some buildings - they will replace a health symbol if you've lost any. I'd thought that they would just refill the bar, but I thought there wasn't much point when your health bar refills slowly by itself anyway.

So it seems you can take quite a lot of damage before you die - the bar emptying once won't kill you, it will have to empty five times in a row to do that. I may have to do a save and then sacrifice myself to a nasty animal to find out if that is indeed how it works. Will let you know.
Title: Re: Tricks And Tips
Post by: fragger on August 18, 2016, 08:05:37 PM
I was right initially. When your health bar empties a health symbol winks out. However, the bar doesn't immediately fill again - it has to regenerate as per normal. If you keep getting hit before it begins to regenerate, or it gets knocked back down faster that it can regenerate, another health symbol will disappear. Once they're all gone, you die of course. So if you're getting hit continually, after the first empty bar you'll be out of it pretty quickly.

I hope you all appreciate my sacrifice in the name of investigative gaming :-()
Title: Re: Tricks And Tips
Post by: Art Blade on August 18, 2016, 10:28:09 PM
I do: +1 :-X  :-D

cheers, mate :)
Title: Re: Tricks And Tips
Post by: Art Blade on August 19, 2016, 05:44:09 PM
Tips regarding ships

I tested fragger's tip regarding how to keep your old ship but with a new appearance (that of a ship you bought without creating a restore point -- indeed, once you load your "current" restore point (before you bought the ship) your "old" current ship still looks and feels exactly like the ship that you, thanks to loading the restore point, never bought. It is a funny glitch :)

Here's my follow-up tip: What we could do with that glitch: Once you bought a massive merchant ship, fragger, the one with 30+ slots.. make it look and feel like a nimble tiny fighter  :-() Obviously it works the other way round, too, like fly in with a tiny ship and fly out with a monster of a ship (that only sports like 10 cargo slots..)  :laugh:


Speaking of ships that you are about to buy:

Don't buy just any ship that has got, say, enough slots. The same type of ship (if you want it for its design) will come with various upgrades, slots, and how those slots are arranged. Pick one that is actually really good regarding what's in it. You could still use the trick above if the design isn't to your liking.. as long as the slots and upgrades are good, that's what counts.

The game warns you not to forget to transfer items from your old ship to the new one. Makes sense. But I found out that you don't have to worry if you forgot something, even if you realise that you can't move everything at once..

First off, I recommend that you avoid creating a restore point by climbing into and out of your ships.. in case you screwed up, just reload. Only when everything is completed to your satisfaction, create one and save your progress.

Buy the ship just like you are supposed to. Then your old ship should still be close to you like it is when buying a ship at a space station. Now walk over to your old ship and make it your own again, costs nothing. Don't worry, your new ship is also just nearby and all the stuff you moved into it will stay in it.

Now, from your old ship, you can pick up the stuff that might still be in the cargo slots (you may want to pack stuff from your new ship into your suit first so you get new free slots in that ship) and transfer it to your other ship, just like when buying a new one. You can swap ships back and forth like that and rearrange the cargo area. The fuel (if you already fuelled up your new ship) will stay in it, other than when buying it from someone else which always comes without fuel.

When your old ship is empty, you can now dismantle all those weapon and engine upgrades and whatever there is that can be dismantled. This will result in that ship's cargo slots filling up with what you get for dismantling the upgrades.. which you can now transfer.

This is very useful if you came all loaded up and don't have space in your cargo bay to shift stuff around, particularly stuff that wasn't there before (thanks to dismantling) but at least you can now keep all that stuff..

This should also w@&k with multi-tools I just realised. Will have to keep it in mind :) I used to leave my upgrades behind but now I can keep a lot of stuff, I consider it a nice little "refund"  :-()
Title: Re: Tricks And Tips
Post by: fragger on August 19, 2016, 08:18:02 PM
Cool tips Art 8)

Regarding the first part of your post, that's my plan :-() It occurred to me just as I was getting into bed (yes, I do in fact sleep - occasionally).

Regarding the second part, that's great thinking :-X I'll definitely remember to do that. All the dismantled upgrades and such will add up to a nice little dividend of resources, including some hard to come by ones from the advanced upgrades.
Title: Re: Tricks And Tips
Post by: Art Blade on August 20, 2016, 01:29:16 AM
very kind of you to say, thank you ^-^

It just occurred to me that we could keep the ship design, too. Like, you fly in with your beloved ship but the one you're about to buy doesn't look that good.

Proceed as usual (buy it) and when you're done moving cargo around and dismantling stuff, create a restore point. Then, hehe, you make your old ship your current one.. and reload..  :-()
Title: Re: Tricks And Tips
Post by: Art Blade on August 20, 2016, 05:36:20 AM
I keep thinking about your discovery, how to trick the game by changing your ship's appearance. You do deserve an extra +1 :-X for it, fragger, it is quite a discovery.  :)
Title: Re: Tricks And Tips
Post by: fragger on August 20, 2016, 11:54:18 AM
Thanks Art, even though it was entirely by chance :) Hopefully that's one bug the devs won't fix.
Title: Re: Tricks And Tips
Post by: Art Blade on August 20, 2016, 01:07:50 PM
entirely by chance, which is why it is very likely no one would have found out any time soon. You found out about it and made it available, which is why you deserve the kudos  :)
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 20, 2016, 08:18:02 PM
A couple from Reddit:

QuoteI hope they w@&k on world-waypoints in the future, but until then, you can mark certain structures with a temporary waypoint by scanning them. It is easy to miss, but by scanning any kind of facility, structure or even a solitary floating market terminal from a distance, the game will provide you with a black Bullseye marker. This persists until you leave the planet (in my experience thus far). It doesn't show up on your compass, and is easy to miss in graphically dense terrain, but it has helped me immensely on planets. Hope this helps.

I've had this happen and not know why I was getting that little marker among all the regular markers. This is why.

Or:

QuoteWhat works for me on planet and in system is to unlock discoveries through towers or beacons. Visit but dont touch the save post. It forever leaves a red shelter map marker with a white line into the planet. I never lose where Im at with those and it makes it easy to fly back to my general area if I leave the planet.

And I thought I'd illustrate Art's patented "Make 2 million money units in an hour" technique.

First off, get on the station and look at the trade terminal.

[smg id=9012 type=preview align=center]

I have the item I'm trading selected. They are buying Dynamic Resonators for 53,379 U - which is +94% average, which is not great, you really want over 100%, but you play the cards you're dealt, and this is the best deal this station has.

Now let's look at one of the traders who land at the station:

[smg id=9013 type=preview align=center]

Notice he's also buying for the same price. You can either sell to this guy or to the trade station, I have only one test, but it seems there's one or two guys who sell and buy at the same price as the trade terminal. So, if you want to sell, and your guy isn't around, go to the terminal, should be the same price. If anyone sees any different, let me know.

Now let's look at one of the other guys who land here:

[smg id=9010 type=preview align=center]

This guy (and most of the others) are selling these for 32,027 U, so that's a pretty good deal, not the best, but again, that seems to be the values set at this station. It seems these don't change, they have stayed the same through several visits and save games.

So, there you have it, by low, sell high. Look at the trade terminal to find the best deal they are buying, the highest green percentage, and I believe that will be the one you're looking for. Check the traders that come in, see what they are selling that for, if it's a decent profit, that's what you want to trade in. Buy as much as you can from each person that drops by, and sell either to the guy who buys high or at the trade terminal. You will eventually come to see the same people stopping by in the same ships, sometimes the same person will magically duplicate themselves and be there two or three times at the same time. Once the trading gets moving, you should have little time to stop and breathe, as they will land and take off almost continuously. When there's three or four ships landed at the same time, you have to hustle to visit them all and buy/sell as fast as you can. It also seems that they will land fairly often for a few minutes, then there will be a pause for a few minutes where no one lands. This is a good time to go to the trade station and sell off any stock you have if the regular guy hasn't been around for a while, you don't want to run out of inventory space in the middle of a deal. Sometimes you might only get the sell to guy three or four times in a row, so those times aren't as profitable.

I made a bit over 2 million in two trade sessions of maybe 45 minutes each.
Title: Re: Tricks And Tips
Post by: fragger on August 20, 2016, 08:37:51 PM
@ Art: Cheers :) Btw, that tip you posted about scavenging the upgrades out of your old ship when buying a new one worked a treat. You too deserve a kudo for that +1 :-X

@D-B: I discovered that scanning trick myself just a little while ago too. Before that I couldn't w@&k out what that little bulls-eye meant. I followed one once and it led me to one of those small pre-fab shelter things, where it just hung in the middle of the room. I thought it was a glitch, but I must have scanned the location without realising it :-()

That other idea of not interacting with the save post didn't occur to me, that's a great tip from whoever it was :-X The game could sorely do with some kind of manual waypointing system, like maybe be able to bring up a list of places you've found and select one to waypoint. It's nearly impossible to find particular places once you've lost sight of them.

And thanks for illustrating Art's mogul technique :-X +1 for you too, buddy!

*****

Here's my new ship. As Han Solo said "She may not look like much kid, but she's got it where it counts". I can get a nicer looking hull later by exploiting the other new ship glitch :-() At the moment it looks very Captain Nemo, but it's still  better than those ones I like to collectively call "the Flying Turkey".

[smg id=9016 align=center width=600]

I still need to tweak a few things. The vacant slot under the Photon Cannon is waiting for a Theta-level (3) upgrade which I have the blueprint for but still need one more Dimensional Matrix to build it. I have two, but it needs three. I have a Tau-level one I could put there in the meantime, but I want to save the resources. The Trade Terminal in the station had three and I bought them all, but I didn't realise I only had enough space in my inventory for two of them. You would have thought the terminal would have only have charged me for two and kept one itself, but instead it charged me for all three, told me my inventory was full and made the third unit disappear - it was gone from the terminal (it showed 0/3) ???? So that's something to be careful of.

I also still have a Phase Beam Coolant upgrade out of place below the Hyperdrive, but that will go over with the other Phase Beam stuff when I have more resources to dismantle and reassemble it.

That adjacency bonus or whatever it is works diagonally as well as vertically and horizontally. As long as at least one corner of an item is adjacent to a related item, the highlighting will appear.

That trick with the upgrade scavenge from your old ship doesn't w@&k with the Multitool. When you buy a new Multitool, the old one disappears altogether.

FYI, that Sigma, Tau, Theta and Omega business means this:

Sigma - Level 1 Upgrade
Tau - Level 2 Upgrade
Theta - Level 3 Upgrade
Omega - Level 4 Upgrade

The level numbers are shown on the icons, but when you receive a new blueprint from an alien or a machine it doesn't tell you the level number, just the Greek Alphabet letter, for some reason.
Title: Re: Tricks And Tips
Post by: Art Blade on August 20, 2016, 08:56:34 PM
+1 :-X for D_B, indeed -- nice illustration and explanation. I do it like that, only I can't be arsed to run up to the terminal. I much rather take a break and check ships in between. I want to buy a bigger ship, too :)

[smg id=9017 type=preview align=center caption="shopping wish"]

Thanks for all the info guys, appreciated. And fragger, another one for all your recent stuff lol +1 :-X
Title: Re: Tricks And Tips
Post by: fragger on August 20, 2016, 09:05:55 PM
Thanks Art :)

You know, I haven't seen any of the ships in my game that you have so far posted pictures of. Do you think it's possible that each player sees a different assortment of ships? I've never seen one like that.
Title: Re: Tricks And Tips
Post by: Art Blade on August 20, 2016, 09:08:04 PM
I think so.. except the pre-order bonus ship which obviously looks the same to all of us  :)

Oh, maybe you're interested in this

I took a break and made a test jump. Before I jumped, I checked in free mode nearby systems. If you select one, it does actually show how many planets are in there, even if the system hasn't been discovered yet.

What is more interesting, there is an option bottom left on the galaxy map, "scan for discoveries," which I thought would only show your own systems that you discovered. Turns out that you can find systems discovered by other players. Just wait long enough. ??? :)

I found three player names and their systems, some 500 to 1,000 light years away. And if you checked for them like that, those systems will actually show up in your list but with a yellow instead of a green symbol behind the names ???

[smg id=9018 type=preview align=center caption="testing scan for discoveries"]
Title: Re: Tricks And Tips
Post by: fragger on August 20, 2016, 09:12:18 PM
That is interesting, I'm going to look at that when I go back in 8)
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 03:40:08 AM
finally found a ship with a decently arranged storage grid. And capacity, and "companions" (upgrades) and all that.. and the price was right, too :)

[smg id=9019 type=preview align=center caption="that's the one"]

And that's what it looks and feels like, now. Yay! :-()

[smg id=9020 type=preview align=center caption="better than new"]
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 04:00:38 AM
I need to find out something about those multi-tools. Some of those outposts have a crate hanging from the wall with a multi-tool in it. I got my second tool from one of those crates and it was better than the one I had. The third I got from an alien as it was better and now the tools in those crates are just like the second, like all of them have one slot less than the one from the alien. I decided to trade in my 14-slot tool in favour of a 13-slot tool from the wall (at least it's got a somewhat good layout and a nice installed scanner upgrade). I want to find out now whether or not the next time I'll see a better tool in a wall box, like with 14 rather than 13 slots. If not, well, there will be better ones somewhere else no doubt.

[smg id=9021 type=preview align=center caption="tool tip"]
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 04:11:52 AM
going to finish that post of yours any time soon, fragger? :laugh: I know I slipped in at least one post while you were on it :-()
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 04:13:48 AM
I'm on my third one now. Originally, every Multitool I saw in a wall crate had one less slot, then suddenly I was seeing ones with more. I'm wondering if it's related to your standing with the prevailing alien race - once it gets high enough, they start offering you better Multitools. After I got my second one, which had more slots than my previous one, the wall-crate ones went back to being one slot less. Then later, they went up again. Since I got my third one, they've gone back to being one slot less again.

Nice neat layout on your new ship :-X And once again., I've never seen any ships like those. I've seen one very similar to the first ship, with the same engines and girly pink colour scheme, but the details are slightly different.

I notice you have a few upgrades there like "Beam Impact 2" and "Beam Impact 3". Do you actually need to keep both? I've been going on the assumption that if you craft a higher level of something, you can ditch the lower level version - I don't think they accumulate in strength. A 3 supersedes a 2 and a 4 supersedes a 3. So you can dismantle the lower level upgrades and save some slots. Otherwise, by the time you get to level 4 of everything, you won't have much room left for cargo and collectibles. I'll have to look into that.

I'm trying to get my new "free" hull. I know the one I want, but every time one comes in it has over 33 slots and I can't afford to initially buy them. Yet earlier, before I bought my Nemo ship, I was seeing them come in with just 16 or 17 slots and they were cheap as chips.

Just have to keep trying, I guess :)
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 04:14:47 AM
D'oh! I didn't see the post before this one. Yep, it's finished :laugh:
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 04:16:22 AM
I mean the post before the last one. Your last post. Ahh, my head...
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 04:18:26 AM
stop it, you keep interfering with my posts, mate :laugh:
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 04:39:40 AM
(still chortling here  :-() )

OK, that is a good point, regarding your standing and the size of your tool.. ahem. :-D I'll keep an eye out for that, too.

I can't really say regarding adding upgrades of different levels whether all or only some of them stack up. I am definitely positive about the scanner range. They also obviously get some type of adjacency bonus as all icons get a glowing border of the same colour. There is an adjacency bonus for the mining laser apps and grenade apps and bolt caster apps, too.

That is why I assume that it also works for other "build-ups" like stacking whatever level you've got blueprints for. I assume that if you don't want to use up all your slots for one type of upgrade (by the way, I can't get used to calling them "companions," I much rather call them upgrades or even shorter, apps as in applications) then of course you should replace a weaker with a stronger one.

Then there are apps that obviously don't have any adjacency bonus such as those different types of jet engine "upgrades" -- they don't show a glowing border when placed adjacently. Yet you keep seeing aliens with ships that have those that you can see in mine (I got it like that). I was keen on getting that Photonix Core (don't have a blueprint for it) and a Pulse Jet (here level Tau) at the same time when buying a ship and I managed. I also know that shield upgrades get an adjacency bonus, those icons get a glowing border. So I will keep adding matching apps with different levels to stack them.

As to the ships, when I did a test jump to a Gek system, I noticed that they've got the same "core" structure for ships but the design details are different. Like you ship, you've got wings on it that here the Vy'keen ships don't have but the general shape does exist.

As to the layout of my new ship, indeed. It took hours (while trading, I randomly checked out the traders' ships) to find one that had a favourable position (in order to build up an adjacency bonus) of the standard components on the grid because unfortunately you can't move those around or dismantle and rebuild them in a different slot. I also wanted the rest of the slots to be adjacent, and the one I got is next to perfect.  :-D

I will dismantle and relocate some of the components in order to get or prepare for adjacency bonuses.
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 05:08:31 AM
Just did a quick bit of research, you're on the right track as it turns out. My assumption was wrong.

Adjacency bonuses explained:

http://www.gamefaqs.com/boards/739857-no-mans-sky/74159155 (http://www.gamefaqs.com/boards/739857-no-mans-sky/74159155)

So, to get the maximum bonus, put your highest #upgrade in the centre of a cross-shape (if you have enough), or at least try to have your highest number in the centre of similar upgrades, or if all else fails, in a square shape.

Damn, I have some re-tooling and rearranging to do :-D
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 05:29:33 AM
cool, thanks :)

Bad news regarding your discovery of borrowed ship design or shape-shifting -- I was running around some and on returning, I thought to myself, "WTF.. oh.. it's not lasting."

[smg id=9028 type=preview align=center caption="no shape shifting"]
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 06:37:14 AM
Oh, bummer :-( Oh well, it was a good try :-()

So I've done a bit of rearranging of my upgrades, now that I know a thing or two more about them. This is how my ship upgrades are now arranged (I moved most of my cargo to my suit inventory for clarity of viewing here). Since all my main ship systems are in a line along the top, and since I want to have upgrades for all of them, I have no choice but to arrange my adjacencies downwards (if I wanted to prioritize, say, Phase Beam over Photon Cannon, I could have my upgrades intrude into the Photon Cannon column in order to maximize Phase Beam bonuses). Also, there are more upgrades that I have blueprints for but not yet the resources to craft them, so I'm going with what I can at present.

[smg id=9029 align=center width=600]

So in the first column, I have my highest Phase Beam upgrade in the middle, a #3, flanked by two #2s.

I'm beginning to see now why you would actually want to go for as many slots as possible in your inventories - to allow for premium arrangements of upgrades while still having space for cargo and collectibles.

Right, now to w@&k on the suit inventory.

Quote from: Art Blade on August 21, 2016, 04:39:40 AM
Then there are apps that obviously don't have any adjacency bonus such as those different types of jet engine "upgrades" -- they don't show a glowing border when placed adjacently.

If you're taking about the Pulse Engine upgrades, they actually do highlight, but it's not always easy to see. It's a dark blue-grey colour which blends in against some backdrops.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 21, 2016, 06:41:34 AM
Nice info guys, thanks. I see a lot of ship parts I recognize, just the configuration is different. The individual parts are all the same. Art's ship above looks really similar to what I've seen, just the engines and wings might be different to the ones in my system. Those are stuck on different ships. At what point are they going to add ship customization? You know, where you can buy parts and put them together however you wish? Custom paint, too. Oh, and how about naming your ship? You can name entire systems and planets, but not your ship? Really?
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 06:55:14 AM
I had that exact same thought. I don't want to fly around in something called a Sodegawag. It sounds sleazy :-()

Incidentally, while I was arranging the upgrades I saw those arcs around the weapons symbol on the right of the screen grow further around, and they're colour-coded to match the weapon type. You can see the green arc (Phase Beam) is longer than the red one (Photon Cannon) as I have a greater adjacency bonus there. So that explains what they are. Get them to extend all the way around and I guess you have the maximum adjacency bonus for that weapon.
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 07:01:43 AM
fragger, you did it again, managed to slip in a post before I could click "post"  :-()
And thanks for the info and your ship arrangement is nicely done :)

hehe so right, guys.. I was thinking the same, renaming my ship would be great.

Meanwhile, I think I solved the multi-tool mystery. It is not related to my standing, it is still the same, but one crate with a tool that I left behind because it was 13 (my highest and last was 14 slots) now has got a 15 slot version. I think it's not random because I kept finding like 2 or 3 times a 13-slot tool. Now that I returned with a 13-slot tool from a wall box, it seems to think that since I already had advanced to 14 and now that I am using a wall box tool (again), I deserve the next upgrade.  :laugh:

[smg id=9030 type=preview align=center caption="tool tip top"]
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 07:24:40 AM
So it's giving you a loyalty reward :-D Cool!

Well, I've rearranged my suit now too, as best as I could get given what I have (I've also got all kinds of Shield enhancements like heat, cold, radiation, etc., but I''ll do them next time I really need them. I'm not sure what they will "adjace" to, except each other). I already had the Jetpack and Stamina ones where you see them now, so I'll leave them like that until I get a #3 in either of them. But I did rearrange my Life Support (I don't seem to have a #1 for that, unless the Life Support itself counts as a #1).

[smg id=9032 type=preview align=center caption="NMS032"]

Trouble is, I can't get my Jetpack upgrades next to my Jetpack because the Suit Shield Protection and Life Support items are in the way, and they cannot be dismantled or moved. Which makes me wonder if the upgrades don't actually have to be adjacent to the thing they're upgrading, as long as they, the upgrades, are together. If so, it would mean that you could arrange your upgrades anywhere in your inventory. That may indeed be the case, because the Stamina upgrades don't actually connect to any piece of hardware, as far as I'm aware.

More experimentation to come, it seems :)
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 08:05:08 AM
maybe the backpack base model looks the same for all of us? Here's mine. And perhaps you're right, "just anywhere" as long as they're connected sounds good -- at least you won't lose much of the bonus if they don't touch the main item
[smg id=9033 type=preview align=center caption="exosuit"]
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 08:19:22 AM
Yeah, it looks like everybody starts with the basics in the same slots. I'm going to try a few more things, but I first need to get more resources (and before that, I need to get some sleep :-()). Experimenting with this really uses 'em up, what with all the dismantling and reassembling. I've noticed that when you disassemble something, you only get half the resources back that it took to craft it.

On a different note, here are a couple of things I stumbled across while playing earlier tonight.

There's a cool way to land on a pad without undershooting, overshooting, or just plain missing, but it takes a little bit of practice. Don't come in low - come in high, then point your nose down steeply when you think you're close to being above the pad. If you time it right, you'll see a three-pointed white marker appear on the pad. Immediately hit your landing key and you will be brought down onto the pad automatically. It doesn't require overly-demanding precision, but there's not a giant margin for error either.

And when you take off from a launch pad, it doesn't cost you any fuel ;)
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 08:54:17 AM
Good that you mentioned that :)

I noticed that too. I learned about the zero fuel consumption when playing around with ships (same goes for dismantling) and launching those from space stations and later, indeed, from any landing pad. And like you, I first saw that white "land here, NOW" indicator just the other night for the first time and used it as you described.

Something funny: the jet pack works under water and can lift you out of it. ??? :)

Might be useful if you need to catch some air  :-()
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 21, 2016, 03:01:33 PM
Interesting facts guys, thanks. It would be cool not having to have upgrades next to the main unit, sometimes they just won't w@&k out, but having them next to each other is fairly simple. Well, less hassle anyway.

And I will definitely try that landing pad trick, I never come close.

Found another tidbit about tools that expands on what Art said above, I got to a case that had a tool in it with more slots than my current one, notice the price:

[smg id=9038 type=preview align=center]

Now notice the price after I've stripped the upgrades from the old one:

[smg id=9039 type=preview align=center]

Yes, it's cheaper, but as you notice, the new tool has fewer upgrades on it, so if cash is what you're short of, strip the upgrades off the old tool first, but if making all those upgrades again is what you'd rather avoid, then keep them on. As it is, in that very same station, an alien gave me a 13 slot tool, so it didn't really matter, had this one all of 10 seconds maybe. But I doubt he would have given me a 13 slotter if I didn't already trade up to the 11 slot one.

And from reddit, how to find all the animals on a planet:

https://www.reddit.com/r/NoMansSkyTheGame/comments/4yukpg/tips_comprehensive_guide_to_finding_creatures_and/ (https://www.reddit.com/r/NoMansSkyTheGame/comments/4yukpg/tips_comprehensive_guide_to_finding_creatures_and/)
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 05:01:45 PM
nice trick, D_B  :-X :)

removing upgrades first makes you look poorer, and apparently they feel pity and have mercy.  :-D

I rearranged the upgrades of a tool that I found planet side, crash site. :)
[smg id=9042 type=preview align=center caption="sorted"]
Title: Re: Tricks And Tips
Post by: Art Blade on August 21, 2016, 06:07:15 PM
I have a tip for you if you want to find blueprints

Simple as it may sound.. kill drones (sentinels) as they tend to drop a barrel each and I keep finding blueprints in them.

Only I don't like the hassle much when they try to shoot you up. If you're up for it, it pays off, though. :)
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 07:49:04 PM
Nice ones, guys :-X

I've also sometimes gotten a "Neutron Chip" (I think that's what it was called) out of those barrels that "dead" Sentinels drop. Two of those are required for a blueprint for something I've got.
Title: Re: Tricks And Tips
Post by: fragger on August 21, 2016, 11:09:17 PM
I'm thinking about starting from scratch myself. Had I known more about how adjacent upgrading works, I wouldn't have splurged on this 30-slot ship. I would have kept saving for a ship with more slots. There are other things I would have done differently too.

I'd also like to build my ship's weapons and defenses up before I start having to deal with pirates.

I'm kind of loath to get rid of all the progress I've made though. I've gotten some good upgrades and I'm up to a Tau-level Hyperdrive. But it might actually be worth doing in the long run.

I guess I could always save my current career elsewhere and see how I go. If I decide after all that I don't want to build up all over again, I can go back to the current career.

Hmm, decisions...
Title: Re: Tricks And Tips
Post by: fragger on August 22, 2016, 07:19:11 AM
I decided to do it. More about that here, (http://www.openworldgames.org/owg/forums/index.php?topic=3894.msg81489#msg81489) but I wanted to ask you guys about the wheeling and dealing in the space station.

It's got me beat how you chaps were able to make 2 mill in an hour or so. The best I could do was about 50,000 after half an hour ???? I found that after I'd bought up all the pieces of a commodity from four or five traders, the supply would just dry up and every trader I would approach after that would have no more to sell. I was only ever able to collect about 100-150 pieces of anything before it was all gone.

I tried to switch commodities. I started with Heridium, then switched to Crysonite, which were the only items in the list worth over 100% Galactic Average (for a while I was doing both). With each commodity, it would dry up after a few exchanges. Traders would then be coming in with 0 on hand, or even a minus amount, like -6. A little more would dribble in from time to time, like 5 or 6 pieces, but after half an hour I was only about 50,000 better off.

I've tried this three times now, and I can never make anything like the amount of money you guys do in the same amount of time. I can't even get close. The supply just dries up after a few transactions.

Am I doing something wrong? I'm selling to the guys who are dealing at around 108% Galactic Average and buying from the guys who aren't (with the Heridium, I was buying at about 29 units and selling at about 57). I'm hitting every ship that comes in. I'm making money, but there's no way I'm getting to 2 mill in an hour - the commodities I'm dealing in simply dry up way before then. I can make far more money mining the same commodity on the planet itself and selling it through the Trade Terminal.

How many pieces of a commodity are you guys able to buy up in total, roughly, before it dries up? As I said, I can get no more than about 100-150 pieces before there is just no more of it to be bought, or about one half of one inventory space.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 22, 2016, 07:53:00 AM
I wasn't buying/selling minerals, I was dealing in dynamic resonators, which is a manufactured item, so maybe that makes a difference? The supply never went away, each time a new guy arrived, he would have his inventory of that item restocked, even if he was magically duplicated and had a twin sitting on the pad next to him. I've been back and that has never changed, the prices stay the same, and as long as I want to hang around, I can buy as much as I want and sell for a profit. Maybe look at the items that are made, and not the raw materials, see if there's anything there? Art was also speculating that this trick might only w@&k at your starter system, at the space station.
Title: Re: Tricks And Tips
Post by: fragger on August 22, 2016, 08:04:26 AM
Thanks D_B, I will look at that :) Incidentally, I am in my starter system - I started a new game after learning more about that upgrade system. I'm going to save up for a bigger ship this time and do a few other things differently. And I don't want to have to deal with pirates in the process :-()
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 22, 2016, 08:09:10 AM
Nice. If you want to post screenshots of what stuff is buying and selling for, or do more grunt w@&k and copy them to a post in a list, we can look at it and see if there's anything you can make a decent profit on.


Oh, and now a tip, I learned this the hard way. For waypoints that you discover, upload them right away, as the display only shows the last six you've found. I see no way to go back to any of the previous ones to the current six, so I missed on uploading a ton of waypoints, and since they are 1,000 moneys each, that adds up.  If anyone knows how to list all discovered waypoints, let me know.
Title: Re: Tricks And Tips
Post by: Art Blade on August 22, 2016, 10:35:13 AM
the waypoint list not going back apparently is a bug I already read about. Like, it hits all of us.

Fragger (and D_B), trading dynamic resonators worked the next system, too (I checked during a test jump). And actually, now I can make 2M in quarter of an hour because I already know who is selling how much and who is buying. I recognise their ships and names. :-()
Title: Re: Tricks And Tips
Post by: fragger on August 22, 2016, 12:53:00 PM
The ships don't seem to come in often enough for me to achieve that sort of rate. Three or four might come in during the course of a couple of minutes, then they'll go and there will be several minutes without any. In fifteen minutes, I will see maybe a dozen ships in total, only three or four of them will have the low-priced items and I will only able to buy two or three items from each of them. I tried again, this time dealing in Power Reservoirs, but I was only able to get hold of about 10 of them, netting me a profit of just a few thousand units over a space of 15-20 minutes. The low ship frequency simply doesn't allow me the opportunity to rack up enough transactions to make a huge amount of money.

I'm actually making more money in less time by going down to the planet, filling up with gold-star resources and selling them through the Trade Terminals. In the time it took me to make about 6,000 units on the station I made about 230,000 through mining. And I didn't miss a single ship.

Maybe ship traffic density varies from system to system or something, but I only get a handful of ships and I interact with every one that does come in. Most of the time I'm hanging around an empty hanger bay.
Title: Re: Tricks And Tips
Post by: Art Blade on August 22, 2016, 01:53:02 PM
When I am at the space station, it takes a few minutes until it turns into Grand Central. I sometimes can't even catch all the ships docked there because they only stay like one or two minutes and there are already new ships coming in. It is so busy I need a break between every million I make  :-()

both D_B and I are in a Vy'keen system. The test I ran was in a Gek system. What race is governing your system? If it's neither one, then you're probably screwed just because of that  :-\\
Title: Re: Tricks And Tips
Post by: Art Blade on August 22, 2016, 03:36:47 PM
I just remembered, the other (quite advanced) career I gave up started in a Gek system where I developed my trading skills.

I was unable to trade like that on a trade post down on my moon. I remember trying somewhere else, too, and it didn't w@&k, either. They didn't have any +100% over average buy/sell trade options at all, only a few percent plus and minus. Apparently it needs to be done in space stations.
Title: Re: Tricks And Tips
Post by: fragger on August 22, 2016, 05:24:21 PM
Maybe that's it - I'm in a Korvax system. These guys aren't terribly interested in money - not like the Gek, who go "Joy! Trading!" at the prospect of a haggle :)

Come to think of it, the last time I tried this was also in a Korvax system in my first game and I couldn't do very well then either, about the same as now. I seem to remember that the Gek station was a lot busier.

I've been trying it again, the most I could scrape up was about 50,000 in around 45 minutes, even while wheeling and dealing in two commodities at once. I don't miss out on any ships because there's never that many of them.

I've found the same thing as you did about Trading Posts (I like to call them Starports) - none of the traders who come and go ever have gold-star commodities. Even the Trade Terminal in the central building will not match the one in the Space Station for gold-star goods.

Fortunately, a hot commodity with both the traders and the Galactic Trade is Heridium, and there is a ton of it on the planet right below the station. So I'm doing pretty well with that. I've gotten to the point where I can lase down a pillar pretty quickly. I run the laser until the heat bar is just short of turning red, let go of the button and hit it again immediately - you can almost keep lasing continually that way. With a pillar of stuff, I start at one side and lase top to bottom until a side is gone (may take two or three passes), then move along to the next "new" side and repeat. They go down pretty quickly that way, I can reduce a pillar in just a few minutes.
Title: Re: Tricks And Tips
Post by: Art Blade on August 22, 2016, 07:31:04 PM
I do the same when slicing off a pillar. :) Only my tool's got some nice cooling apps so it is next to impossible to get it to overheat. Well, it's got 18 slots and 10 are dedicated to the mining laser.. 8-X

by the way, I like your "Starport" and trading post I like even better because it describes the trading whereas a starport could be just about anything between a space station and a ship yard (which I haven't seen yet, if there is any) :)

I tried my trading speed at my space station and I racked up 2M in 15 minutes. ;)
Title: Re: Tricks And Tips
Post by: fragger on August 22, 2016, 11:38:14 PM
Rub it in, why dontcha :-D
Title: Re: Tricks And Tips
Post by: fragger on August 23, 2016, 07:39:08 AM
Okay, I've finally cracked it. The only commodity this works with is Dynamic Resonators. Nothing else comes close. I was able to make about 400,000 in about twenty minutes.

But I don't believe I could possibly make 2 million in fifteen minutes because the frequency of ship arrivals (or lack thereof) simply won't allow it, even now that I know the buyer's name and can watch out for him. But it may also be due to the fact that since I'm in a new game, I don't yet have a lot of suit slots.

Still, at least I now have a ticket for the gravy train, even if I'm not traveling first class :-D

On another subject, it definitely seems to be the case that the bigger the ship you now have, the correspondingly more expensive the even bigger ships will be. I'm still on my initial 16-slotter and I'm seeing 30-slot jobs going for around 4 million. In my last game, I had a 24-slot ship and the 30s were costing around 8 million. The downside is you don't see anything bigger than about 30 slots when you have a 16, so there's no way you can go straight to a cheap 39 or higher.

So here's the dilemma. You want more slots than your starter 16. Do you go straight for the cheap 30, gaining heaps of space but making the 30+ ships that much more expensive, or do you settle for less space now with a 24 and maybe get a cheaper 30+ ship later on? The thing is, if you have a 24 you will probably be restricted as to what size of ship you will subsequently be offered. You will probably have access to larger vessels if you currently have a 30 than you will if you have a 24. If you really want a 48 sometime, you're going to have to buy the bigger ships to get access to the even bigger ships. And the cost goes up exponentially.

I'm torn between which way I want to go. How big a ship might I ultimately want? Hard to say at this stage. I had a 30 last game and I was starting to feel the pinch a bit once I started tooling up a good number of upgrades.

Or you could just go from shipwreck to shipwreck, swapping out your current ship for the downed one and gaining inventory space one slot at a time until you reach your desired size. This won't cost you any money as such, but the trade off is that you are then spending a great deal of time and effort getting the resources together to repair every new ship you get. And if you need a resource you can't find, you're stuffed. Well maybe not stuffed, but at the least dreadfully inconvenienced :-()

On yet another subject, asteroids. There are scores of them floating around and of course they're useful for mining Thamium9 for your Pulse engine fuel (you can also travel a relatively short way outside the space station, fill up your ship with Thamium9, bring it back into the station and flog it for a quick hit of cash). But there are also much bigger rocks drifting around among the small ones, large potato-shaped affairs that can be composed of Copper, Iron, Iridium, and some other minerals. I found a good way to mine them - approach them at minimum velocity, and using your Photon Cannon walk your fire along their length. When you start to get too close, throw it in reverse! Hold down your "braking" key and your speed will go down past zero and into the negative - you can fly backwards in space. So I move in, move out, move in, move out, peppering the asteroid up and down the whole time until it's all been mined.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 23, 2016, 08:30:05 AM
I've been finding crashed ships, I like the idea of just finding something and fixing it and then taking off with it.

On that note, a bit of a hint/warning. I was at an outpost which had a scanner to find distress calls and an alien who would give you stuff. I went to the scanner first and found a crashed ship, had the marker on my hud for it. Then I went to the alien and on my first try didn't get a good result. Went back and loaded my save game to try again. Marker for the crashed ship is gone, but the scanner is already active, I can't reactivate it and get the marker again. So, lesson learned, don't load a save game when you have active markers, they will disappear.

And also to expand on Fragger's mining of the large crystals on the surface, give it a scan first and a grid of boxes will be overlain on top of the crystal. These are the mine-able chunks. Mine a bit and when the scan grid goes away, scan it again, if no grid boxes show up, you've got everything you can get from it, even though it may look like there's more left, and it will even pop up on your hud as that material, if you mine it, you won't get anything from it. Only material marked by the grid is something you can retrieve.
Title: Re: Tricks And Tips
Post by: Art Blade on August 23, 2016, 10:59:23 AM
I noticed that, too, D_B. Before, I mined down into the ground under a pillar but realised that I didn't gain anything from that, then I learned about the grid. It is also useful to find hard-to-see small floating bits in the air that you can still mine using the grid.

fragger, good post and good that you got on the gravy train :-D Traffic is the key to speed but you should increase the exosuit's cargo space. I did my 2M-run with 16 free slots.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 23, 2016, 12:46:49 PM
From reddit, the size (& maybe shape?) of your ship affects various abilities like speed, etc.

https://www.reddit.com/r/NoMansSkyTheGame/comments/4yz8eg/psa_your_ship_looks_affect_its_survivability_in/ (https://www.reddit.com/r/NoMansSkyTheGame/comments/4yz8eg/psa_your_ship_looks_affect_its_survivability_in/)
Title: Re: Tricks And Tips
Post by: Art Blade on August 23, 2016, 05:25:10 PM
I suppose the ships you see are randomly generated once you land somewhere like a space station or, and that's more interesting, once you reload a save game (also, for instance saving yesterday, resuming today, which is but a reload) and apparently the ships around you, even at different locations, stay that way until the next reload.

I resumed my game from yesterday on a space station. Today, I only saw ships that had a max size of 35 slots and quite a few with like 27. Yesterday, I saw lots of 39 and the likes. Today I even went planet side and the ships there were just like on the space station.

Maybe it's a good idea to reload if you can't find a ship to your liking.
Title: Re: Tricks And Tips
Post by: fragger on August 23, 2016, 06:58:26 PM
That's interesting about the different ship styles and how they affect gameplay, such as number of hit points.

@ Art, Yep, I could have made more dough if I'd had more vacant suit slots (just 12 at the moment). There are plenty of suit-slot pods on the planet under the station, so that will be what I'll do next. I'd been saving the dough for a good ship (those extra slots get dear) but I see now that it would be worth spending the money on them :)
Title: Re: Tricks And Tips
Post by: fragger on August 24, 2016, 04:24:53 AM
I think I may have a clue about what causes the get-flipped-into-orbit glitch.

Earlier today I landed very close to a pillar of Heridium which I planned to mine. The ship landed so that it was facing the pillar, only a few steps away. I got out, mined, then got back into the ship. When I took off, the ship moved forward automatically as it does, and as soon as it passed over the remains of the pillar, whoosh, up into space.

Since then I've been landing well away from any pillars or large deposits of minerals that I plan to mine, and so far (touch wood) I haven't had a single flip-up.

I've flown over stumps of former pillars before, but I think if the ship passes over one while it's still in the process of lifting off, the glitch is triggered. Passing over a stump when the ship is already well into flight mode won't trigger it.

Possibly the cause of the glitch is some kind of clipping error once a large piece of the landscape, i.e. a big pillar or dome of minerals, has been removed too close to the ship and the terrain clearance function then doesn't know how to deal with the altered piece of terrain, or reads it as a small region of space and thus puts you there.

It would be interesting to find out if the free flight mod actually eliminates this glitch.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 24, 2016, 07:56:59 AM
You might want to try the low flight mod then. I had it installed last night and it makes a world of difference to how you fly. Of course, now you can (and probably will) crash right into the ground and other obstructions, but isn't that what flying is about? No wait, flying is about not crashing, mostly. Anyway, the few times I've had the boost to orbit thing, it seemed like it was the ground avoidance function either bugging out or being extremely overly cautious, as in, it knows you are close to something and might crash, and can't figure out how to avoid that so it just tosses you into orbit where you're "safe".

With the ground avoidance turned off with the mod, that would go away, I think, as with the mod installed, you don't take off and immediately jump to a safe altitude, you just take off and start going forward, which can be a nuisance, if you've landed in a place that's not easy to maneuver in. I've hit things a few times and damaged my ship, mostly when I landed really close to an ancient artifact ruin and took off and clipped inside it for a bit. Bang, crunch.

Saying that, how do you repair your ship? You have the "health bar" like you do for your personal health, and then several icons underneath that for "stored health" I'd guess you'd call it. The health bar regenerates over time, but I can't find any way to get back the health icons, like you can for your personal health by grabbing first aid canisters and such.
Title: Re: Tricks And Tips
Post by: fragger on August 24, 2016, 08:11:03 AM
I'm not sure, but try bringing up your ship inventory and clicking on the Deflector Shield. It can be "recharged" like your engines when it gets damaged. You'll need either Iron, Titanium or something else, maybe Zinc, to restore it.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 24, 2016, 08:30:11 AM
I'm pretty sure my deflector is fully charged, so that makes me question, as I never noticed much before, do different ship types have different amounts of those health icons? I didn't read that reddit post fully, maybe that's what they are talking about? Maybe this small ship just doesn't have as much health as a bigger one? I will have to notice next time I switch. But it would make sense. It would also make sense that there's a way to replenish those health icons if you do lose some.
Title: Re: Tricks And Tips
Post by: fragger on August 24, 2016, 08:43:51 AM
Yeah they do, my new ship has eight hit points or health icons or whatever you call them.

[smg id=9050 align=center width=600]

The big bulky ships seem to have stronger hulls or something. The trouble is, I don't think you can find out how many hit points a ship has until you get it and sit in it.
Title: Re: Tricks And Tips
Post by: Art Blade on August 24, 2016, 04:29:20 PM
better more armour than none, when it comes to pirate encounters.
Title: Re: Tricks And Tips
Post by: fragger on August 24, 2016, 07:23:01 PM
My sentiments exactly :) The heftier ships don't look as sexy as the sleek little fighter jobs, but they make up for it in ruggedness.

As for speed and maneuverability, I can't discern any difference between the ship I have now and the little fighter I started with. Same top speed planet-side (115u near the ground, 125u over 1000ks altitude and 150u in space). It seems to turn and bank at the same rate as the old one.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 25, 2016, 08:11:08 AM
OK, yeah, my latest ship it seems only has four health icons, so that makes sense. It could just be me, though, but it seems it's more maneuverable than the bigger ships, turns faster, etc. Not faster total speed, either in atmosphere and in space, those don't seem to change. Next time I get a bigger ship, I'll have to make closer note of it's handling.

That still begs the question no matter how many health icons your ship has, how do you get them back once you lose a couple?

I've had a few close encounters with the ground since installing the low flight mod. The main problem is, you can't decelerate below ~35u, so say, you clip the top of a tree, you don't slow down, you tip forward, sliding down the tree, getting caught in other trees until you nose dive into the ground, all the while taking damage and furiously tapping the landing button in hopes you land somewhere before your shields give out. Because the controls are so mushy, you can't pull up fast enough to get out of trouble. This is with the mouse or controller, so it's not a device issue, it's how the flight works in the game.

So be careful with the low flight mod, hehe.
Title: Re: Tricks And Tips
Post by: Art Blade on August 25, 2016, 11:21:10 AM
 :-D
Title: Re: Tricks And Tips
Post by: fragger on August 26, 2016, 08:07:03 AM
D_B, I read that there are a couple of ways you can get your ship's hit points icons back once you've lost some.

The first way is the easiest. Apparently if you land at a planet-side Trading Post, get out of the ship then get back in, the points will be restored (the source claims that this doesn't w@&k in the Space Station, only at a Trading Post). I haven't tried it as I haven't had to, it's what I read online somewhere so don't take it as gospel :-()

The other way is to interact with an alien in one of those outpost/settlement type places on a planet. After you've had your initial interaction with him, you can give him 20 carbon for another interaction. He might then offer you a choice of repairs, provided you have the required level of standing with that race. Once again, I can't verify this.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 26, 2016, 08:41:34 AM
ah, OK, thanks Fragger. I was pretty sure that ship only had three icons when I looked, and then the next time I noticed it had four, that might have been after I reloaded the game, but I could have landed at a trade post too. I'll notice more closely next time.
Title: Re: Tricks And Tips
Post by: fragger on August 26, 2016, 08:50:04 AM
Oh, yeah, forgot to mention - apparently reloading the game resets the hit points too :-[ :-()
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 26, 2016, 11:31:42 AM
Yeah I think that's what did it for me.

And another from reddit:

https://www.reddit.com/r/NoMansSkyTheGame/comments/4zimd7/psa_you_can_mine_while_flying_but_your_cannons/ (https://www.reddit.com/r/NoMansSkyTheGame/comments/4zimd7/psa_you_can_mine_while_flying_but_your_cannons/)


Yes, you can mine on a planet from your ship. I noticed the hit indicators when I shot at something, but never bothered to keep firing long enough to get any results. Plus my ship weapons are all weak, I would think (hope) fully upgraded weapons would do the job faster? Or according to the comments, which I just read, it might not w@&k until you're close enough, and then only on plants & animals, not minerals.
Title: Re: Tricks And Tips
Post by: Art Blade on August 26, 2016, 01:13:02 PM
I already tried shooting up, err, mining heridium columns and gold hills to no avail, too bothersome. I kept overshooting (with my ship) and couldn't get any decent results so I scratched that. Much faster for me to just land and whip out the tool.

This is my 23,000th post. How fitting, a tricks and tips post. :)
Title: Re: Tricks And Tips
Post by: Binnatics on August 26, 2016, 04:31:15 PM
Wow, quite an achievement Sir Postalot,  ;) :) +1 :-X
Title: Re: Tricks And Tips
Post by: Art Blade on August 26, 2016, 05:50:14 PM
thank you :)
Title: Re: Tricks And Tips
Post by: fragger on August 26, 2016, 07:25:03 PM
Well done, sir +1

You joined only a few months before I did, and I'm not even anywhere near double digits yet :-()
Title: Re: Tricks And Tips
Post by: Art Blade on August 26, 2016, 08:43:36 PM
thank you, fragger  :) And, keep min.. er, posting.  :-()
Title: Re: Tricks And Tips
Post by: PZ on August 29, 2016, 08:24:36 AM
Quote from: Art Blade on August 26, 2016, 01:13:02 PM
How fitting, a tricks and tips post. :)

:laugh: :-X +1
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 29, 2016, 08:37:53 AM
Yep, Art keeps trying to keep ahead of me in post count, thinks I might catch up....

As for mining from the ship, the latest version of the low flight mod now has low speed as well, or actually hover. Yes, you can stop completely and hover in one spot. So, you can mine surface formations with your ship, but it is extremely slow. A weapon that can vaporize an entire asteroid in one shot takes 10-15 to blast a mineral deposit on the surface. So for some quick plutonium it might be OK, but for anything else it's not worth the time, just land and use the multi-tool.

The hover mode is great though, but has some issues. Well, it's the game that has the issues, but that's to be expected. If you get too close to the ground, you take damage until you move away or hold down the button to slow down, even if you're already stopped. Landing is wonky, the game doesn't expect you to be standing still when you try to land, and it will say there's no clear landing place even when there is plenty of room. But if you fly over at 30u and hit the landing button, it will usually land OK. Landing from low altitude is also wonky, as the game expects you to be at the default ground avoidance altitude at least. So, hopefully the mod author will be able to fix that issue as well, I need to check back on the mod page and see.
Title: Re: Tricks And Tips
Post by: Art Blade on August 29, 2016, 09:09:51 AM
"Art keeps trying," that made me grin  :-D
Title: Re: Tricks And Tips
Post by: fragger on August 30, 2016, 07:02:09 AM
 :-D

Something to be aware of, chaps. There's a mistake in the "Install Technology" panel for the Exosuit's Toxin Suppressor - both the Tau and the Theta versions are labelled as Tau. The way to tell them apart is the Theta version requires a Gravitino Ball in its recipe. It still works as a Theta, despite being labelled as a Tau.

All Theta versions of the suit protection upgrades (cold, heat, toxin and radiation) have the same requirements - 2 Microdensity Fabrics, 1 Electron Vapor and 1 Gravitino Ball.

All Tau versions of the same upgrades require 50 Zinc, 100 Carbon and 1 Microdensity Fabric.

So be careful you don't get caught out and pick the wrong "Toxin Suppressor Tau" to craft :)
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on August 30, 2016, 07:49:50 AM
I saw that, and thought, well, someone did a copy pasta in the code and didn't change the name. I never have gravitino balls to make those with anyway. Right now I need the underwater breathing one as the new planet is about 80% ocean.
Title: Re: Tricks And Tips
Post by: Art Blade on August 30, 2016, 11:23:10 AM
thanks, fragger  :-X
Title: Re: Tricks And Tips
Post by: fragger on August 31, 2016, 05:37:32 AM
All Exosuit upgrades complete (except for Health Module Sigma, I'm having trouble getting hold of that one for some reason). I thought I might as well craft the lot, so I can step out onto any planet with confidence (there are no Predator Repellent upgrades though...)

[smg id=9153 align=center width=600]

A couple of points of interest here. The Aeration Membranes have the same coloured highlights as the suit protection upgrades (cold, heat, and so on), so I'm thinking of relocating the membranes to be next to the suit protection. I initially put the first Aeration Membrane I crafted next to a suit protection upgrade and it didn't highlight, so I moved it over so I could put the Shield Boost upgrades there. But once I had two of them together (where they are now) the highlight appeared around them in the same colour as the protection upgrades. So there may be adjacency bonuses to be had there. However, all circles are now closed around the Protection icon at right, so I don't know about that one.

The Shield Boost highlight is a different colour to the suit protection one, it's white and not a pale lilac, so I'm going to swap those with the Aeration Membranes and see what happens.

There's a similar thing with the Health Modules, which I haven't bothered with until now. They share a highlight colour with the Stamina upgrades, so maybe once I have all three of them adjacent to Stamina, the stamina circle at right will close. Bit of rearranging to do there too. It will be interesting to see if they actually boost Stamina as well.
Title: Re: Tricks And Tips
Post by: Art Blade on August 31, 2016, 08:14:55 AM
funny enough, you don't have to test it as I already did -- although the colour looks the same, it's not the same. I can tell because relocating just one towards a bunch of the others didn't highlight the one. It's a bit silly with all the colours there are, that they picked identical colours without any relation between the two.
Title: Re: Tricks And Tips
Post by: fragger on August 31, 2016, 11:33:09 AM
If you mean the Aeration Membranes, then cheers, I won't bother moving them :) But when I crafted the first Health Module adjacent to a Stamina upgrade, the highlight immediately appeared around it even though it was the only one there at that point, so those ones may be related in some way.

If I ever find that flipping Sigma, I'll be watching the circles at right when I craft it to see if there's any change.

An interesting thing has happened otherwise - I now have six health icons in the top left corner of the screen instead of five. The sixth one MAY have appeared after I crafted those two Health Module upgrades. I didn't notice whether it appeared after I crafted just one Health Module or both of them, or even if the Modules had anything to do with it - it may have been a Monolith reward. A message came up after a successful Monolith challenge saying "Your health level rises" and when I looked, there was a sixth health icon there, but I don't know if I already had it or not - the challenge came some time after I'd crafted the Health Modules.

I might save, dismantle the Health Modules and watch what the Health icons do.
Title: Re: Tricks And Tips
Post by: Art Blade on August 31, 2016, 01:45:14 PM
I meant stamina and health as it was the last thing you mentioned in your post and only they have similar colours (pale lilac). I had health grouped and dismantled one stamina just so I could craft it next to the health. It didn't light up. In your screenshot some posts above they light up due to adjacency of the same kind (3x health light up and 3x stamina light up) but if you have just one stamina adjacent to the health group, the stamina won't light up.

"Your health has increased" (or something similar) was the message when you found a health blueprint.

When you play with monoliths or the likes, it occasionally gives you health back as in, it only restores your health -- it then tells you, "your health is at maximum" (or some such) of the amount you already had to your disposal.
Title: Re: Tricks And Tips
Post by: Art Blade on August 31, 2016, 02:52:15 PM
Just because I don't want to carry too much or too little of the stuff needed to upgrade my ship's weapons, here is my list. ALL WEAPON UPGRADES plus reinstalling the phase beam. The materials for the Microdensity Fabric are already included in the list.

I MOVED THE LIST to a new topic - click here (http://www.openworldgames.org/owg/forums/index.php?topic=3904.msg81916#msg81916)
Title: Re: Tricks And Tips
Post by: Art Blade on August 31, 2016, 04:00:27 PM
This is basically what it looks like when you have only the stuff in your inventory that you need for those upgrades -- you need a lot of room for the ingredients and later for the upgrades. For all upgrades you'll need 16 slots. But they'll be PACKED with weapon tech  :-D I still need to fill up omegon and, easy enough, thamium and iron.

[smg id=9155 type=preview align=center caption="collecting for weapons 1"]
[smg id=9156 type=preview align=center caption="collecting for weapons 2"]
Title: Re: Tricks And Tips
Post by: fragger on September 01, 2016, 01:15:17 AM
Nice w@&k Art +1 :-X :)

Well, I now have seven health icons. I picked this plant and a new health icon appeared:

[smg id=9157 align=center width=600]

I saw another one of these plants later and I picked that as well, but I didn't get any more health icons. I've picked them before and only ever got a "Your health is at maximum" message, so I don't know what changed to result in me getting a new health icon from this plant. Maybe it was the crafting of those Health Modules, that's the only real change I've made recently - I haven't had any health-related rewards from aliens or Monoliths lately.
Title: Re: Tricks And Tips
Post by: Art Blade on September 01, 2016, 09:03:38 AM
 :)
Title: Re: Tricks And Tips
Post by: Art Blade on September 03, 2016, 02:56:59 AM
Multi-tool:

The Railshot Adapter (mentioning the Boltcaster) actually works without the boltcaster. If installed adjacent to mine laser upgrades, it glows green (not red if installed adjacent to boltcaster upgrades) which means, it is a fully operational addition to the mining laser.

The laser will glow red and indeed, it does take out drones rather quickly.
Title: Re: Tricks And Tips
Post by: fragger on September 03, 2016, 03:03:08 AM
Nice bit of investigation Art, cheers :-X :)

I've got nowhere to put it though... I don't want to replace any of the upgrades I've already got :-()
Title: Re: Tricks And Tips
Post by: Art Blade on September 03, 2016, 03:08:03 AM
hehe, I think I'll drop the "homing" grenade in favour of that red laser  :)


OMEGON -- one way of finding it

If you're lucky, ship wrecks will have high level upgrades which require omegon to build them. Even though they usually need repair, on dismantling them, they'll still spill out 50 omegon. Those high level upgrades may be there even if you don't have any weapon upgrades in your own ship.
Title: Re: Tricks And Tips
Post by: Art Blade on September 03, 2016, 06:57:52 AM
Speaking of ship wrecks, I found out something that will make you very happy, I suppose :)

If you dismantle upgrades of the wreck, you'll sometimes come across items like carite sheets and some such that usually fill one slot per item. Like the famous Dynamic Resonator.

Well. Some components require a couple of those items when you craft them using a blueprint. I think the programming is like this: one slot can either be filled up with 1/1 or 250/250 or 500/500 units of the same type. If that slot is going to be filled with a component that is composed of various items, of which some cannot be stacked, then there's going to be a problem telling the game to stuff that one slot with lots of mixed items, particularly if they can't be stacked. That is probably why they came up with special versions of those 1/1 slot items, they created a 100/100 version of that same item. You can't tell if you look at it, only if you hover your cursor over it.

And now the beauty of it: Salvage those 100/100 items and stuff them into your exosuit inventory, one of each type (just not to risk confusion) like so:

[smg id=9169 type=preview align=center caption="stack me"]

And now.. you have miraculously increased your inventory a hundredfold regarding each of those items. Which means for example, 100 resonators in one slot..

Warning: NEVER sell all of those items. Make sure you'll ALWAYS keep ONE, which, funny enough, will always be the 100/100. So, sell 99/100 and you'll keep it.

Happy trading. :-D
Title: Re: Tricks And Tips
Post by: Art Blade on September 03, 2016, 07:05:20 AM
See pic in my last post.. note the amount of Neutrino Modules, here is how:

If you want to collect large amounts of Neutrino Modules and Titanium and other stuff like blueprints, KILL DRONES  :-D Run towards those barrels they dropped when dying and open them. There's almost always good stuff in them.

[smg id=9170 type=preview align=center caption="salvage drones"]
Title: Re: Tricks And Tips
Post by: Art Blade on September 03, 2016, 09:01:36 PM
well, trading with stacked items is fun. I bought the stuff for a very reasonable price in a spasta some 150 light years away but wouldn't want to sell it there.. so for a proper profit, I returned to my "home" spasta and.. nice.  :-D
[smg id=9176 type=preview align=center caption="I love to trade 2"]
Title: Re: Tricks And Tips
Post by: fragger on September 04, 2016, 01:29:07 AM
Presumably, you can only get those 100/100 slots by salvaging a wrecked ship.
Title: Re: Tricks And Tips
Post by: Art Blade on September 04, 2016, 02:32:39 AM
that's the only way I know of.
Title: Re: Tricks And Tips
Post by: Binnatics on September 05, 2016, 08:46:12 AM
Speaking of getting interesting loot from sentinels....

[smg id=9189 type=preview align=center caption="20160904213850 1"]

I needed these display-like devices, forgot the name. In my experience, the only ones that drop this type of loot, are the elite sentinels, the ones looking like dogs. I took 3 out here as you can see, and something like 20 regular sentinels in order to get to those elite buggers :-D

And nice list indeed, Art! I first didn't want to take a look at it because I need the experience checking out what's needed for upgrading and getting it from various locations, but after I while I decided to check if stuff like nickel and aluminium was needed, both not very regular materials. Was indeed quite helpful, +1 :-X :)
Title: Re: Tricks And Tips
Post by: Art Blade on September 05, 2016, 10:19:18 AM
Thank you. :)

In my next post I'll add another list for the stuff not yet mentioned like engine and shield upgrades. Because I need that for myself. As I went to the trouble of getting a new 48-slotter fighter ship, too, and now I need to go through the entire upgrade process again.  :D But at least this time I got plenty of Omegon :laugh:
Title: Re: Tricks And Tips
Post by: Binnatics on September 05, 2016, 10:59:48 AM
 :laugh:
Title: Re: Tricks And Tips
Post by: Art Blade on September 05, 2016, 11:09:39 AM
OK, as promised, and some more: I pasted the previous list into the new topic, too, so it's all in one spot. The list is supposed to be expanded, more upgrade lists for different purposes. See link below.

Here's the complete ship upgrade list (http://www.openworldgames.org/owg/forums/index.php?topic=3904.msg81916#msg81916)

Title: Re: Tricks And Tips
Post by: fragger on September 05, 2016, 01:42:23 PM
Excellent w@&k on the list Art +1 :-X I thought I'd post this here and not clutter up the list page.

I think I'm going to go for a 48-slotter as well. I don't think I want to do all the trading necessary to make the money to buy one outright, I think I'll take the wreck route. Either way, it's going to be a lengthy and resource-intensive exercise. This list will be a great help.

Only thing is I'm now well out of my start system, which means having to deal with pirates, which leaves me with three options: 1) Hope I can find a planet with enough wrecks, the resources that I'll need and Trading terminals to buy the resources I can't find and stuff like Gravitino Balls so that I won't need to venture into space until I get a fully upgraded ship (highly unlikely that I'll be able to get all the stuff I'll need on one planet); 2) Hang out at the station and trade for hours and hours to get enough money to buy a 48 (but still have to go out and get the resources for all the upgrades), or; 3) Install the anti-pirate mod and be able to travel between planets freely without having to worry about getting killed in space before I can get the weapons and shield upgraded.

Number 3 is probably the least painful option.

Whichever way I go, it will mean parting with the Spruce Goose, which is a drag because I love that big majestic ship :( But after a black hole trip there's no way I could ever find my way back to my start system in the hope of getting a 48-slot version of it (I've never seen anything remotely like it since). Not to mention that I wouldn't want to backtrack that far, even if I could find my way there. But those extra 8 slots would come in mighty handy, especially with no gaps in the slots. I should have wheeled and dealed for a 48-slot Goose before I left my home system, but hindsight and all that.

I'm just going to have to learn to let go, I guess :-()

Out of interest: Has anyone seen what owning a 48-slotter does to the price of another 48-slotter? If you have a 48 and you strip out all the upgrades, I wonder how expensive another 48 would be. Or, will all subsequent ships for sale have one less slot or something, like the Multitool? If I go through wrecks, the 48 I ultimately end up with may be something I'm not crazy about the look of. I guess I could w@&k up to a 47 then keep checking 48 wrecks until I find one I like.

Or I could just continue to muddle through with my beloved but slot-challenged Goose.

Bloody decisions...
Title: Re: Tricks And Tips
Post by: Art Blade on September 05, 2016, 01:49:12 PM
Thank you, fragger :)

As far as I can tell, if your ship is completely stripped of upgrades (dismantled), prices will be around 50M

And use the anti-pirate mod until you're back up and ready again
Title: Re: Tricks And Tips
Post by: fragger on September 05, 2016, 02:06:25 PM
Yeah, seems like the way to go :-X
Title: Re: Tricks And Tips
Post by: Binnatics on September 05, 2016, 02:40:37 PM
I checked price changes while moving from wreck to wreck, and the price of the 48 fighter would remain something like close to 60 million. No matter having 43, 45 or the full 48 slots. For a stripped version of course. So keep in mind you need that money by the time you go for the final upgrade. Having a 44 slotter minimum, Will help appear 48 slot fighters, since usually they Only appear 4 slots bigger than your current ship. That is not always the case though, but seems to w@&k like that in most starsystems.
Title: Re: Tricks And Tips
Post by: Art Blade on September 05, 2016, 03:41:06 PM
I think my "50M" should have indeed been "60M" as Binnatics said. I was probably remembering something that wasn't a 48-slot ship. Whatever. You'll see soon enough and can still try to get the remaining millions, remember to use a stacked version of the resonator that you'll be able to pick up from salvaging a ship wreck. Comes in handy if you find only sellers and no buyers.. I had that. I had two stackable resonator units (consider those containers) and put one into my ship and one in my "backpack" (exosuit) so I could stack even more. Trick is to have more than 100 so you can't push one container into the other. :) I then jumped to sell at a nearby system and back. Selling is easy at spasta terminals as you can choose which inventory to sell from, sell 99/100 from the ship and another 99/100 from the backpack and you'll keep your containers  :-D
Title: Re: Tricks And Tips
Post by: fragger on September 08, 2016, 09:12:21 PM
I'm currently doing the Atlas path, been to seven of them so far. But I'm holding off on doing the rest until I finish the Gek story, I want to see if completing all three stories makes any kind of difference. Probably not, but it's worth trying.

Dunno if you guys found his out, but when you're inside an Atlas interface, your ship is up on a landing pedestal and all around the pedestal on the surrounding floor are lots of things that look like chrome balls half-embedded in the ground. When you go near one, it lights up, then disappears in a kind of puff of vapor. It's worth going around making them all do that because between about one-third to half of them will yield a new word in the language of whatever race "owns" that system. You can pick up heaps of words quite quickly that way :)

I only found that out because when I land inside an interface, the Goose is so big that I can't walk around it on the pedestal - I have to jump down and go around on the floor, which meant walking past those chrome things, which was when I found they were giving up words.
Title: Re: Tricks And Tips
Post by: Art Blade on September 09, 2016, 07:59:55 AM
too late for me but cool discovery  :-X
Title: Re: Tricks And Tips
Post by: Binnatics on September 09, 2016, 10:17:32 AM
Yes, I collected all words. Made me into a proper wise guy :-()
Title: Re: Tricks And Tips
Post by: Art Blade on September 09, 2016, 11:15:50 AM
I'm well educated in the Vy'keen language and I am doing so-so in Gek, but the Vorlon.. err, not talking to Kosh here... I mean the Korvax, I hardly get more than one word, if at all. So it's like playing the lottery. And if the result is wrong, I NUKE THE PLANET
Title: Re: Tricks And Tips
Post by: Binnatics on September 09, 2016, 12:55:34 PM
Nukem Duke!
Title: Re: Tricks And Tips
Post by: fragger on September 09, 2016, 04:40:55 PM
I did a lot of those Monolith challenges and got most of them right, which meant that in the process I picked up a lot of Atlas words, must have been at least a hundred. But they didn't help much in the dialogues at the Interfaces - most of the time the only words that got translated were "you" and "destiny" :-() There were a smattering of others, but a good 95% or so of the words were still in "Atlish" and I had a few instances where not a single word would be translated. I could have been looking at rude alien jokes for all I knew :-()

So it seems I picked up a lot of words that are actually never used, since the only times when you see Atlas dialogue are at the interfaces.
Title: Re: Tricks And Tips
Post by: Art Blade on September 09, 2016, 05:51:44 PM
I realised that I was taught several words more than once in different alien languages while some of the words used in dialogue or other occasions apparently have never been taught to me.
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on September 24, 2016, 06:21:27 PM
I'm putting this here as this topic seems the most appropriate

https://www.reddit.com/r/NoMansSkyTheGame/comments/544m9u/fun_facts_about_galaxies_in_no_mans_sky_spoilers/ (https://www.reddit.com/r/NoMansSkyTheGame/comments/544m9u/fun_facts_about_galaxies_in_no_mans_sky_spoilers/)

A very interesting read on how the game is laid out. Also some interesting links off of that as well.
Title: Re: Tricks And Tips
Post by: Art Blade on September 24, 2016, 10:46:59 PM
thanks for saving me from trying to hop from galaxy to galaxy expecting to find something new like the centre of the universe. All rubbish. I'll wait for content updates, instead. :)
Title: Re: Tricks And Tips
Post by: Binnatics on September 25, 2016, 10:25:49 AM
 :laugh:

That's what I thought. Well, I knew it wouldn't bring you anything, all those new galaxies. If there still was a centre of the universe to discover, delivering something interesting or rewarding, they would've given us a hint.  8)
Title: Re: Tricks And Tips
Post by: Dweller_Benthos on September 26, 2016, 07:53:55 AM
Another little tidbit I saw on Reddit, don't know if you guys knew this already, don't recall seeing it here, and since everyone else is pretty much done with the game, might not be as much help, but I've tested this and it works. When you go to an Atlas Interface system, you can reset the Atlas station by going to one of the planets and exploring for a bit, then go back to the station. Depending on how long you stay away, either the whole station will reset or just the Atlas thing itself. So, I went back to the station, got a new bunch of words from the glowing floor things, two more warp canisters, and another Atlas stone. Went down to the last planet in the system, explored a bit, went back to the station, and just the Atlas had reset, but I got another stone out of it, so four stones from the first two Atlas stations I visited. I'm now in an Anomaly system, so I'm going to go back and visit those two guys and see if they reset as well. I got the code for the level one atlas pass, but I'm far enough that everything needs level two now. Hopefully I can get him to give me level two and I can get on with it.
Title: Re: Tricks And Tips
Post by: Binnatics on September 26, 2016, 12:10:13 PM
I knew about the resetting in those Atlas interfaces, but not that also the stones would reset. I only knew about the words on the floor and the warp cells. THat is nice to know for anyone not having followed the atlas yet, because I went out to trade to buy those 4 last stones that I sold earlier in the game when I didn't know I needed 10 to birth a new star.
I got my second Atlas pass from a regular on-planet situation, not from an anomaly, but I've heard that others got their first one from a regular situation instead of from an anomaly. Might be completely random. Until now I never got the third Atlas pass, but as Art mentioned before, it's not really worth it. There's just more plants, hence carbon and multitool upgrade stations to be found. Nothing to go crazy about actually.
Title: Re: Tricks And Tips
Post by: Art Blade on September 26, 2016, 12:21:13 PM
same with pass v2. you don't need it. I had so hoped to find wonders what behind those doors on or in those crates.. might as well call them junk pass v 1-3

I didn't know anything about resetting the Atlas and all that, cheers  :-X :)

Title: Re: Tricks And Tips
Post by: Dweller_Benthos on September 27, 2016, 08:14:34 AM
So the Atlas passes are essentially worthless? I know I've been opening the canisters you find and getting some stuff that I already know the recipes for, mostly, so I was wondering about that. They essentially don't do anything to progress the Atlas quest at all? Figures.
Title: Re: Tricks And Tips
Post by: Binnatics on September 27, 2016, 11:30:41 AM
Nope, nothing. They just let you get more loot, basically. Well, I found the content of the Atlas V1 cannisters more valuable than the stuff you find in the others, but still it's not really worth it.  :-\\
Title: Re: Tricks And Tips
Post by: Art Blade on September 27, 2016, 01:04:16 PM
for me, v3 canisters usually contained better loot such as antimatter which is one step from a warp cell or high-priced trade commodities like that Vy'keen blade and the likes. Still, I didn't like to carry around expensive junk that usually only blocked a slot needed for rare minerals.