Tomb Raider 2013

Started by Fiach, June 03, 2012, 01:25:20 AM

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Fiach

Cant wait for this, but jesus they are pimping it out already and its not going to be released for another year!

http://uman.square-enix-europe.com/tracker.php?doc=TRGPTR&code=503029&lang=en&page=email&id=VIDEO&anchor=V#V
WITH A GUN FOR A LOVER AND A SHOT FOR THE PAIN.

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PZ

Impressive game play footage. I've not been too interested in Tomb Raider before but this looks great

fragger

I'm looking forward to that one too :-X I've seen a clip on another site that showed about the first ten minutes of the gameplay, it looked fantastic. It appears to be a much more dramatic and darker affair than the earlier games.

ninzza

Looks excellent, it's just become my most wanted game in 2013.  It's better than UC, if you aske me. Unlike UC, this game allow you to explore, hunt animals to survive, upgrade gears, learn abilities as you progress ...

Tomb Raider - E3 2012 Gameplay Trailer [1080p HD]

New Tomb Raider - Microsoft Gameplay Demo - E3 2012

Tomb Raider, E3 2012 Gameplay 2

PZ

Cool - I like to see actual game play over trailers, so this is most welcome.  :-X

I like how her bow operates, and her grappling down the wire reminds me of the capabilities in AC:R

ninzza


KingRat

Good game.....finished up yesterday with 95% complete, have some challenges to finish but will w@&k on those later. Game was quite the rush for an old timer like myself  :laugh:

Art Blade

Found on steam today
QuoteWe have just made public a new version of the PC version of Tomb Raider, build 1.01.742.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

While most fixes found in the latest console patches have already been released as part of earlier PC patches, this patch includes all fixes made on the consoles by Patch 3.

New fixes in 742.0:

-   Resolved situation in which combat would not spawn the next encounter on Chasm Bridge, halting player progress.
-   Fixed an issue where the block and tackle itself was inaccessible while on the galleon.
-   Improved QTE timing (left/right movement, button mashing) to be more consistent independent of frame-rate.
-   Parachute controls are now more responsive on low frame-rate.
-   Improvements to the 3DVision support, and support for the 3DVision IR device.
-   Support for Eyefinity setups with multiple display-sets. (for example 3x1 + 1 setups).
-   Some small multiplayer improvements.
-   Various improvements to the handling of the last-campsite save.
-   We have decided to remove the Optional Movie download and instead provide links to our YouTube pages containing those same videos.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build732.1, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. Some progress has been made though, and we expect hope to have an update soon.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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