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Invasion 1944 total conversion mod

Started by PZ, March 16, 2012, 10:08:45 PM

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PZ

This mod completely redefines ArmA 2 into a WWII simulator.  It looks impressive but requires both ArmA2 and Operation Arrowhead to be installed.

The official Invasion 1944 home page

ARMA 2 MOD (WW2) Invasion 1944 2.6 RELEASED!

Although an older video, it gives a bit more on what the mod does
http://www.youtube.com/watch?v=qCJEzkLllws#ws

QuoteDescription:
Here's a brief summary of what's included check the classlist.txt for a full list of units objects weapons and ammunition:

Soldiers
United States - 1st & 29th Infantry Division, 5th Ranger Battalion, 82nd & 101st Parachute Infantry Regiment.
British - Infantry, Airborne Division, British Commandos.
Germany - Heer, Heer-Camoflagued, Fallschirmjäger, Schutzstaffel.

With over 30 infantry weapons.

Vehicles
30+ German vehicles - including tanks, recon vehicles and troop carriers.
20+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft.

Aircraft
Allied - B-17 Flying Fortress, Douglas C-47A Skytrain, Lockheed P-38 Lightning, P-51D Mustang, P-47 Thunderbolt, Hawker Hurricane Mk.IIa, Spitfire Mk.Ia., Hawker Typhoon
Axis - Bf-109E4, Bf-109F2, Bf-109G6, Ju-52/3mg5e, Ju-87, Me-262, Me-262A

Maps
Omaha
Omaha V2 (Greatly enhanced and expanded)
Merderet
Merderet (Winter Version)
Battle of the Bulge map by prowler

Missions
33 MP Missions
11 SP Missions

Soundtrack
Over an hour of original music by SFG

Other
Ballistics coding
Weapon Resting (automatic or manual)
Bayonets
Prone AT Weapon Firing
Custom Weapon Animations (holding and reloading)
New movement animations (jumping, crouch sliding etc)
Hit animations
New detailed player wounding system
Overhauled In-game User interface
Hand signals
Crew served weapons (Moving/Rotating static weapons, adding/removing ammo, mounting/unmounting weapons on tripods)
Crate vehicle-loading system
Overpressure effect
Tank damage and immersion system
New cursor- name tag system
New main menu UI


Features:
Ballistics coding
Weapon Resting (automatic or manual)
Bayonets
Prone AT Weapon Firing
Custom Weapon Animations (holding and reloading)
New movement animations (jumping, crouch sliding etc)
Hit animations
New detailed player wounding system
Overhauled In-game User interface
Hand signals
Crew served weapons (Moving/Rotating static weapons, adding/removing ammo, mounting/unmounting weapons on tripods)
Crate vehicle-loading system
Overpressure effect
Tank damage and immersion system
New cursor- name tag system
New main menu UI

PZ

Impressive coop play
http://www.youtube.com/watch?v=kj81KqfwzDY#ws

King Tiger in action
http://www.youtube.com/watch?v=YFvtQFyVegI#ws

A small Fallschirmjäger/Wehrmacht unit is defending a Town from several positions.
http://www.youtube.com/watch?v=7hmLKkZ7z-8#ws

Patrol, 21st December 1944, with German forces surrounding the town of Bastogne, a small American patrol scouts the northern line for German positions.
http://www.youtube.com/watch?v=HfJZ5c40vPU#ws

Operation Ambassador: 1940, March 11th.  In 1940 German forces setup an airfield on this small island off the coast of Norway. British Commandos were tasked with eliminating it. (Inspired by a real mission from 1940)
http://www.youtube.com/watch?v=IfDyveipi9s#ws


RedRaven

very nice find, though I may be a little late to the party :-)
will have to check this out, cheers PZ.
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

🡱 🡳

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