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Video games => No Man's Sky => Topic started by: PZ on August 17, 2016, 10:33:02 AM

Title: No Man's Sky - Screen captures
Post by: PZ on August 17, 2016, 10:33:02 AM
Post your favorite adventure screen captures here  ^-^
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 17, 2016, 01:47:40 PM
[smg id=8964 type=preview align=center caption="new beginning"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 17, 2016, 02:32:16 PM
No fauna = no fricking carnivore predators that try to ruin your day when you least expect it or when you are weakest.

PEACE! :)

[smg id=8965 type=preview align=center caption="alone in paradise"]
Title: Re: No Man's Sky - Screen captures
Post by: PZ on August 17, 2016, 02:40:47 PM
That's a beautiful world!  :-X
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 17, 2016, 03:41:47 PM
thank you. :) It is perfect. Lots of resources, no enemies, "relaxed" drones (they more or less leave you alone, perhaps they check what you destroyed but don't bother anyway) and shallow lakes, rich fauna, nice temperature, very nice climate actually. And, you can sell the stuff at something like an ATM. stuff your stuff in, get stuffed with money in return. PERFECT  :-D

[smg id=8966 type=preview align=center caption="money maker"]
Title: Re: No Man's Sky - Screen captures
Post by: PZ on August 17, 2016, 03:59:53 PM
Very nice - no pirates?
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 17, 2016, 04:11:10 PM
No -- at least not yet. That likely has got to do with the fact that I had to start a new career and this is still my home system. It seems as if jumping out of the system triggered pirate activity but I don't know that for sure. Previous reports of our members here and from my own experience I think that once you did your third jump, you trigger the post-beginner's stage of the game and by that the pirate activity.

On this paradise moon, I can walk all the time and explore without having to worry about anything.  ^-^
[smg id=8967 type=preview align=center caption="passers-by"]
Title: Re: No Man's Sky - Screen captures
Post by: PZ on August 17, 2016, 04:12:47 PM
That is encouraging!  :-X

I put the game on my Steam wish list, but will probably wait for a little bit
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 17, 2016, 04:21:20 PM
Yep.. and good idea. :) Go get it :)

The planet I started on this time was horrible, I left it as quickly as I could -- there were TWO carnivore aggressive species ruining my day whenever possible. I traded a little on the space station and then I decided to get upgrades (to be found on planets) but to stay in my home system. I saw a moon and thought, hey, I've never been on the.. er, any, moon and found this paradise. I have been walking ever since I landed. The moon also sports nice cave systems with shallow water here and there. I find all the resources needed to survive and leisurely travel on foot, enjoying day and night times on my way and the drones are more like companions than flying nuisances  :-D

[smg id=8968 type=preview align=center caption="underworld"]
Title: Re: No Man's Sky - Screen captures
Post by: PZ on August 17, 2016, 04:29:10 PM
It does sound like the perfect game for an explorer (minus the pirates and drones of course)

Is a "home system" different for everyone like the rest of the universe?
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 17, 2016, 09:35:05 PM
PZ, yes, everybody starts with a different system and planet, with different environments and weather conditions. I get the impression that everybody starts in a system with just one planet, or one planet with a moon. Mine was just a single planet without a moon.

I didn't see this thread and I posted a whole bunch of caps in the old one. So I moved them here where I think it's more appropriate, since they're just piccies and not illustrative of anything important in the game, just a sampling of the diversity of the game's worlds and environments. I had to pick and choose - so many fantastic scenes present themselves that I can't help but grab screenies of them :-() Some of the landscapes and scenery in the game wouldn't look out of place on the covers of science fiction novels.

[smg id=8948 align=center width=600]
[smg id=8949 align=center width=600]
[smg id=8950 align=center width=600]
[smg id=8951 align=center width=600]
[smg id=8952 align=center width=600]
[smg id=8953 align=center width=600]
[smg id=8954 align=center width=600]
[smg id=8955 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 18, 2016, 08:14:58 AM
The system I started in has four planets. The main one I started on, and three smaller ones. I suppose two of those could be considered moons of the main one, as they are fairly close, but the fourth is pretty far away, it took a good 2 minutes under warp to get there, and it's cold. Most of my time last night was spent on one of the other moons which was pretty barren, so nothing really to take pics of, but this place has nice trees:

[smg id=8969 type=preview align=center width=400 caption="Cold"]

As you can see from my temperature shield, it will be hard to do anything on this planet without better thermal protection, which I don't know how to make yet.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 18, 2016, 08:33:36 AM
Make sure you check out any "damaged machinery" you come across. These look like a spaceship part (they all look the same) and usually have smoke coming out of them. You would have seen one at your start location. You get upgrades, or rather blueprints, for all sorts of things including Life Support improvements from them, one of which gives you added protection in cold conditions (there's also a heat one and a radiation one, and some others). They won't eliminate the draining of your Life Support power from the cold, but they'll slow it down quite a bit.

The damaged machinery things are sometimes found at locations you discover, and sometimes you come across them out in the landscape.
Title: Re: No Man's Sky - Screen captures
Post by: PZ on August 18, 2016, 08:35:14 AM
Thanks fragger, D_B  :-X

Nice pics by the way
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 18, 2016, 08:51:26 AM
I started out anew several times. I always had like a handful of planets in my systems. This current career has got quite a few, even with at least one moon -- look at the orange screenshot I posted earlier
 pic is here
[smg id=8965 type=preview align=center caption="alone in paradise"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 18, 2016, 03:55:03 PM
I checked on my discovery menu, this current system has got 3 planets and 1 moon.  :)

The Plonk Planet (its original name Aguahiksont somehow reminded me of nothing despite the word "agua" in it which is Spanish for "water," so I gave it a more meaningful name) is the 2nd planet in my home system. It is somehow draining my life system's energy quite quickly despite "clear" weather, "empty" fauna (thanks for that) and "lacking" flora. However, its "low security" drones want to drain it even quicker. I provoked them by dematerialising a plutonium crystal right under their noses and they did mind. I was of a mind to ease their minds by blowing their brains out, and it helped. I even got a blueprint out of a container which one of those drones dropped while disintegrating. Cheers, mate.  :-D

[smg id=8973 type=preview align=center caption="plonk planet"]
[smg id=8975 type=preview align=center caption="vista club"]


Here a pic from above. Those tiny bright stripes come form the engines of a couple of ships flying around in circles, around the location I was in when sending up a signal (which was when I took the screenshot)

[smg id=8974 type=preview align=center caption="burnt pizza"]

From above, the surface looks like.. like.. You know PZ likes his pizzas "crisp?" (avoiding the bad word "burnt") and it looked like I imagine he'd love his pizza to look like. :-()

terribly sorry, PZ  8-X :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 18, 2016, 06:38:01 PM
lol "Plonk Planet" :laugh:

Hmm, plonk and pizza... sounds like a nice night in :-()

When there's a few planets in a system I give them names to help me remember which is which. It's hard to remember what a planet has to offer when it's called something like"Beiganagel Mottislan". I've given up naming the animals - it was fun for a while but I got sick of coming up with names for them. Not much point when I'll never see them again once I leave the system. Anyway, I ran out of creative ideas :-\\

Boy, there was one planet where everything was nasty. As soon as I got out of the ship a huge thing like a dinosaur with an anteater's snout ran straight at me. He was so big that he was still able to get a whack in while I was jetpacking upwards to get away. Fortunately I was able to land on my ship and scramble inside before he got another hit in. Then a short time later I got stung by a big insectoid creature, which I never even saw coming and which took half my health in one go. Not long after that, I scanned an animal from a distance that was analyzed as hostile and a meat-eater.

I didn't stay long on that world. On top of the vicious wildlife, it was dark, forbidding, and bloody freezing.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 18, 2016, 10:34:42 PM
 :-D yeah, I hate all and any predators. I want to walk around peacefully.

Oh, my moon, there is one fricking plant that has a tentacle like an elephant's snout and is rolled up and down on the ground. If you get closer, it slaps you and gives you quite a start. And takes some health, too. It is made of carbon but the mining laser doesn't do anything to it, you need to photon-cannon it to bits and pieces, and it can take in quite a few of those photons before it blows up.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 18, 2016, 11:38:53 PM
I've run into those, they seem to pop up on some planets. Evidently they're not generated by an algorithm, they pop up on a number of worlds. I've seen I think three planets so far with them on it. Thankfully they're few and far between, but they still suck :-\\ Sometimes you get a warning if you're moving towards one, it'll glow like it's something you can pick up. Only you don't want to try :-() You don't always seem to get that warning however, and if you don't, they're hard to spot - you usually don't notice them coiled up in the foliage until you get whapped.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 19, 2016, 07:24:42 AM
My shiny new toy - my 10-slot Multitool, with #3 Scanner and Railshot adapter for the Boltcaster, five-year warranty and complimentary lens-cleaning kit.
[smg id=8976 align=center width=600]

Now I can chew through those locked doors in jig time... I've also scored a blueprint for a homing shot module, but don't yet have the necessary resources to craft it. Just you wait, you horrid little floating Sentinels! Ducking around won't save you now...

I had to go out and play with it. I call this piece Sculpture Moderne par Photon.
[smg id=8977 align=center width=600]

This is my current ride which I got from the Vy'keen, landing itself after being called from the Trading Post. Such a clever spaceship.
[smg id=8978 align=center width=600]

She's been a reliable workhorse (despite chucking me into orbit from time to time) but I've got my eye on a sleeker model. There's good-looking Korvax ship which I've seen, but I'm trying to get hold of a 30-slot one. They've mostly been 29-slotters so far but I've seen a 32-slot one. Sooner or later I'll get lucky.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 19, 2016, 07:45:59 AM
fragger, if you have got a range boost sigma (+2) blueprint for your nice-looking multi-tool, slap it on as well as they are additive. You can try by using the scanner before installing it and then, without moving, adding the second booster and scan again. I tried it out that way. You should all of a sudden see a lot more icons popping up that had been out of range before. :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 19, 2016, 07:50:19 AM
Thanks mate :) I can't remember if I've got that, will look next time I'm in.
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 19, 2016, 07:51:47 AM
I've never had the glitch to orbit problem, but it seems each person has their own problem with this game, much like each planet is unique, each user has a unique bug to deal with.

I was watching a video where someone mentioned that putting upgrades on things makes them w@&k better if the upgrade is next to the main thing it's upgrading in the slot layout. Not sure if that's true or not, haven't seen it anywhere else and didn't bother googling it yet. But fragger's pic of his new mining tool brought it to mind, as the beam upgrades should all be adjacent to the main mining beam, plasma grenades all next to each other, etc. So I rearranged mine to be that way, though you can't move the main item, so you sometimes have to juggle them around. Same goes for things on ships, your photon upgrades should be adjacent to the photon cannon, etc. This is why the arrangement of the slots in the inventory is important, to be able to have these things close to each other, as the pictures of them in the inventory all have the same border color, they should all be next to each other. Again, just saw that in the one video, no idea how much truth there is to it, but this guy usually knows his stuff when it comes to that sort of thing.

On to the screenies:

[smg id=8979 type=preview align=center width=400 caption="Better"]

This one may look a lot like the one I posted above, and it is the same planet, but I added some mods that change how things look, see if you can figure them out. Might need to compare the large images side-by-side.

[smg id=8980 type=preview align=center width=400 caption="Elephchicken"]

Procedural generation at it's best, front half of an elephant, back legs of a chicken, and it walks upright on those spindly things. Funny as heck.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 19, 2016, 08:02:16 AM
Put related stuff together in the inventories, eh? Interesting... I'll give that a go. But don't you have to disassemble things like weapon mods then reassemble them? I didn't think you could drag things like upgrades and equipment between slots, only collectibles.

I can spot one difference in the modded picture, the directional icons around the sides. I think I prefer that format :-X
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 19, 2016, 08:07:44 AM
I always did place upgrades next to their according main item and all of the matching slots get a glowing border of the same colour.
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 19, 2016, 08:08:00 AM
Yeah, you have to disassemble and reassemble the mods in the slot you want.

The directional icons might be due to the experimental version I was using, that's not the change I added with the mods. They are more visual.

And a question, on the cold planet picture of mine, there's the health readout on the lower left, the top line is the cold resistance shield, and under it is another with what looks like a heart monitor line - what's that?
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 19, 2016, 08:22:07 AM
That's your Life Support. It's affected by atmospheric pressure and composition, whereas the Exosuit is affected by temperature, toxicity and radiation. If you happen to be on a planet where the temperature is mild and the air is clear and breathable, neither of those bars will appear. Or one or the other will, depending. It might be hellishly hot but breathable, in which case you'll see your Exosuit readout but not your Life Support. If it's temperate but the air is low pressure or poisonous, you will see the Life Support bar but not the Exosuit one.

It needs to be topped up with a resource from time to time if it goes down (you can use Carbon, Plutonium, and something else - it will tell you when you click on it in your inventory). Unlike the Exosuit, it won't recover itself when you get out of the elements.
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 19, 2016, 08:34:35 AM
Ah, OK, makes sense, then now, explain what those health canisters are that you find sometimes that say health restored when you pick them up? They never seem to do anything for me.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 19, 2016, 09:33:49 AM
Explanation here, (http://www.openworldgames.org/owg/forums/index.php?topic=3892.msg81364#msg81364) after the first line of the post (make sure to read that post AND the one after it)  :)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 19, 2016, 12:09:31 PM
Here's my current tool with the clustered upgrades that glow for some reason, maybe because they're clustered, maybe because they're simply related to one type of item (like mining laser stuff glows green, scanner stuff yellow) but looking at the top left, the mining laser, it doesn't glow as it is not connected to the right cluster while the monitor AND the upgrades all glow yellow as they are connected.

[smg id=8981 type=preview align=center caption="tool upgrades glow"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 19, 2016, 12:55:51 PM
new tool
[smg id=8982 type=preview align=center caption="new tool with clustered apps"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 19, 2016, 05:02:05 PM
Works on board of ships, too (see the photon cannon "companions" aka upgrades or apps)

[smg id=8994 type=preview align=center caption="clustered"]

bought a new ship you may have noticed.. same type as before but with more slots and nice upgrades.  :-D

[smg id=8995 type=preview align=center caption="on the moon again"]

I really enjoy this peaceful moon.
[smg id=8996 type=preview align=center caption="my paradise moon"]

Misunderstanding.
[smg id=8997 type=preview align=center caption="they found me"]

James Bond..
[smg id=8998 type=preview align=center caption="moon laker"]

I wonder what werewolves would turn into with a sky like that..
[smg id=8999 type=preview align=center caption="night sky"]

Ha, on this site's count, this is pic number 9,000  :-()
[smg id=9000 type=preview align=center caption="mystic place pic id 9000"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 19, 2016, 08:25:00 PM
Nice ones mate :-X That ship is the one I've got my eye on too, nice looking number :-()

So it appears that the weapon and equipment upgrades w@&k a bit like the facilities in XCOM - keep the related ones grouped together and you get some sort of "adjacency bonus". Good to know.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 20, 2016, 01:40:30 AM
 :)

so, do ships that we posted here look the same as in your game? I thought that some looked just too good to be randomised but I think that at least some parts of them are created procedurally or at least are randomly slapped together.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 20, 2016, 04:08:59 AM
I don't think I've seen the ship you've got now (I thought I had but it's not quite the same). I've seen the ship that D_B posted a pic of, that's the same one I had at the start, sort of like an X-wing fighter from Star Wars.

I've noticed that the different races each have their own particular range of ship designs, and if you're in, say, a Gek system, you'll only ever see Gek ships coming and going at the space station. You won't see Vy'keen or Korvax ships there, not will you see anything but Gek ships at the Trading Posts on that system's planets.

The ships themselves within a particular race's fleet do look like they borrow elements from one another. Maybe if you're in one Gek system and you take note of what the ships look like, when you go to another Gek system you might see a different range of ships where the components have been rearranged. The reason I thought I recognised your ship at first was because I've seen that same front end section, forwards of the wings, on a ship, but the wings and engine section were different. But I don't think you'll see the front end of a Gek ship married to the wings of a Vy'keen ship. Each race retains its own collection of ship components, and they get rearranged for each new system that you visit which is "owned" by that race. Maybe that's how it works, I can't say for certain, but I have definitely seen the front of your ship on another ship's body.

Do you remember which race you bought that ship from? If it was the Korvax, then that might explain it as the ship I thought it was at first is also a Korvax one.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 20, 2016, 05:29:42 AM
The ship you recognised (X-Wing type) is very, very likely identical to all of us who pre-ordered the game.

To me it makes sense what you deduced from your observations. I think along the same lines of how the ship design works. And indeed, I saw the same nose on a different ship which looked completely different except for the nose. However, I think that my ship's nose (cockpit included) is typical for fighters, I haven't seen it on anything that resembled a merchant vessel.

Mine is of Vy'keen origin which is the race that populates this system. I haven't left my home system yet.

Here it is again for you to admire  :-() Although it looks as if disembarking unavoidably leads to a massive plummeting-down that ledge, followed by a proper face plant, it wasn't like that.  :-D
[smg id=9001 type=preview align=center caption="nice parking job"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 20, 2016, 05:50:10 AM
Most of the time it's just nice walking around admiring the landscape and sometimes you realise that there still are a few surprises in store for us.
[smg id=9002 type=preview align=center caption="interesting structures"]
[smg id=9003 type=preview align=center caption="nice landscape"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 20, 2016, 11:56:10 AM
Nice :-X
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 20, 2016, 08:22:53 PM
The new ship I bought after trading for a while. Not awesome, but better than the starter ship, and now I'm saving up for a 31 slot monster that a guy has at the station.

[smg id=9014 type=preview align=center]

No one has correctly guessed what graphic mods I installed, hint, look in the upper corners.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 20, 2016, 08:44:05 PM
helmet dark corners removed. NICE!
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 20, 2016, 09:02:28 PM
Aha! That looks so much better. I don't know why they did that dark corner thing.

Which reminds me, there's another thing I don't know why they did. Why in the world do you have to watch the Hyperdrive effect for like a full minute or more when you make a jump? ???? Surely 6-7 seconds would have been plenty. Instead, I'll initiate a jump, then go to the toilet, make a cup of coffee, give the dog a good belly-rub and come back to find myself STILL in hyperspace. Maybe the devs thought it would be immersive, but it's immersive the way watching the bathwater go down the plughole is immersive. I hope someone mods that out.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 20, 2016, 09:17:03 PM
:-X :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 21, 2016, 03:58:37 AM
[smg id=9022 type=preview align=center caption="traffic jam"]

if you block the only landing pad, the sky will fill up with starships cycling around the facilty  :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 21, 2016, 05:14:04 AM
And they're probably all cussing you out :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 21, 2016, 05:33:59 AM
Nightfall.
[smg id=9023 align=center width=600]

Mum and baby.
[smg id=9024 align=center width=600]

This place was eerie and enigmatic - and wet.
[smg id=9025 align=center width=600]

Look, it's a space cactus! Just the thing for your orbital rockery (actually, it's a cluster of Aluminum crystals, which I could shoot and get resource from).
[smg id=9026 align=center width=600]

This looked so cool to be flying towards.
[smg id=9027 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 21, 2016, 05:41:04 AM
 :-X :-D

I like all of those pics, however the mum and brat pic is lovely :)
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 21, 2016, 06:13:12 AM
Yeah, cool pics, I need to be more aware of cool shots like that.

I added a couple mods, one removes all the graphic effects of your helmet that make it look like you're viewing the game on an old 70s CRT television; corner darkening, scan lines, movement smearing, etc. Also installed a mod that removes the huge lens flares you get looking at bright lights. I've since edited the config files to increase the FOV to 125% to give a wider view. I tried 150% but that made weird effects at the edge of the frame, essentially, the game can't figure out that wide a view and parts of things blink in and out of existence at the edges of the frame. There's also the issue that some of the on-screen effects are made as bitmaps that aren't wide enough to cover the whole view, so you see the edges.

I also installed a mod that removes the "fizzle in" of new geometry loading, I always found that very annoying. Now stuff just pops into view, but that's better than that weird screendoor effect.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 21, 2016, 06:58:26 AM
Nice :-X I never did like that scan line effect near the top of the screen. And that movement smearing - I thought there was something wrong with my eyes at first.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 21, 2016, 07:07:35 AM
 :)

The left one is natural, and I lasered the right one out of a block of gold. :)
[smg id=9031 type=preview align=center caption="sculptures"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 21, 2016, 07:26:44 AM
 :laugh: Excellent! :-X
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 21, 2016, 12:34:00 PM
floating installation ???
[smg id=9035 type=preview align=center caption="floating installation"]

This one I had to excavate with grenades.. ??? you can see the craters.
[smg id=9036 type=preview align=center caption="dug-in installation"]

... ????
[smg id=9037 type=preview align=center caption="stereo signal"]

Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 21, 2016, 03:12:07 PM
Nice ones, haven't had to excavate a building yet, but I have blasted my way out of a cave when I didn't feel like walking all the back. Just walk as close to your ship marker as you can and blast up at a 45° angle.

Anyway, came across this screen, which explains the sentinels a little more. From what I'd seen on the other info displays, that the sentinels have been around a very long time, even the ancient alien races fought them and didn't have much success. This bit of info explains that they were trying to figure them out a long time ago.

[smg id=9040 type=preview align=center]

And this bugger almost killed me. I had to take the screen shot from the info display as I couldn't get anywhere near her to take a screenshot in the wild. I would get attacked instantly, and for a lot of damage. I was down to an empty health bar and one health marker when I gave up and launched out of there.

[smg id=9041 type=preview align=center]

Oh, if anyone wants the mods I installed for the display improvements, they are on the nomansskymods.com site, and are really simple to install. Let me know and I can get the names of them.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 21, 2016, 06:01:25 PM
nice :-D

I thought this looked cool. The two "lances" to the left are just rock formations, nothing to mine.
[smg id=9043 type=preview align=center caption="sculptures 2"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 21, 2016, 08:03:07 PM
The aliens' back stories are quite interesting. It seems that the Vy'keen fought against the Sentinels, because the Sentinels stood in the way of their lust for conquest, but the Korvax embraced the Sentinels for their science and knowledge and learned from them. The Korvax say that the Sentinels were created by the Atlas to protect and preserve all wildlife in the galaxy, or words to that effect. So this is why they don't mind you mining minerals, but will attack you if they see you lasering down plants and animals. They're just doing their job.

The Korvax are the scientific race, The Vy'keen are the militaristic race and the Gek are the mercantile race. The attitude of each race towards the Sentinels is coloured by how the Sentinels have impacted or affected their respective ways of life.
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 22, 2016, 08:18:12 AM
Ah, cool, thanks Fragger, I haven't had much contact with anyone but the Vy'keen yet. Thing is, there are a lot of things that just look like rocks that get the sentinels mad when you mine them, they are even listed as a mineral thing when you scan them, as most living plants & animals have scientific, Latin-style names. You'd think you could bust up a small rock with less trouble than a giant pillar of emerald, but no. Here's a youtube video that lists that and some other things that make no sense. https://www.youtube.com/watch?v=6lelOcFZX5I (https://www.youtube.com/watch?v=6lelOcFZX5I)

And now, the new ship. Found this one crashed and it had one more slot so I grabbed it. Had to walk two days to get the heridium needed to repair it, getting chased by one of those critters I posted about above along the way, but got it fixed and flying around with it now. Thing is, when you exit the ship, you are ejected out the front of the cockpit over nothing, and if you're on a hill or over a cliff, you just fall down and take damage if it's far enough. My last two ships ejected you out onto the wing or fuselage where you'd stand until you walked off, so this one is a bit inconvenient in that way, but it was cheap-ish and will do for now. Seems I'm not going to hang on to any ship for very long anyway, so I don't get attached.

[smg id=9044 type=preview align=center]
Title: Re: No Man's Sky - Screen captures
Post by: mandru on August 22, 2016, 11:27:42 AM
I stumbled upon this NMS video loop of one of the life forms.  It gave me a good case of the giggles.

http://imgur.com/gallery/MubpLlW (http://imgur.com/gallery/MubpLlW)


Spoiler
It's a stumpy legged, bat eared, teddy bear, and I suspect it's gotta be Pikachu's nasty 2nd cousin IBiteAtChu.  :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 22, 2016, 11:44:07 AM
At least you see that thing when those long ears come at you even if the body is hidden in tall grass. :-D
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 23, 2016, 09:18:39 AM
Low fight mod

! No longer available (http://www.youtube.com/watch?v=hQl2nyzNsmU#)

http://nomansskymods.com/mods/lowflight-by-hytek-packed/ (http://nomansskymods.com/mods/lowflight-by-hytek-packed/)

Need I say more?
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 23, 2016, 10:02:28 AM
OK, No Man's Sky, go home, you're drunk:

https://fat.gfycat.com/PowerlessFlawedAmericanquarterhorse.webm

Not sure if the forum can display wemb videos or not, but click the link that is too funny.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 23, 2016, 10:31:19 AM
that.. looks funny. :-D
Title: Re: No Man's Sky - Screen captures
Post by: mandru on August 23, 2016, 12:18:28 PM
D-B, that was funny.  :laugh:

If I had been the one to discover that critter I'm not sure whether I'd have called it a Tomatgo or a Tri-2 Catsup (pronounced catch-up).  :-D
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 24, 2016, 08:24:43 AM
The latest ship, one I found crashed and repaired to upgrade to one more slot. Didn't take a screeny of the one before this, as it was the same model as one of the previous ones I've had, the long skinny tube ship. This one is fast and maneuvers quickly, not like the slow lumbering thing I had in the previous screenshot above.

[smg id=9051 type=preview align=center]

And, bonus, no more taking fall damage when I get out like the other ship, as the cockpit is closer to the ground, and you exit and stand on the nose on this ship. But I will probably trade up to any new ship that has another slot. I like finding them crashed and repairing them, over just buying them outright, has more of an adventure vibe to it. And you get the thrill of finding out after you've transferred to the new ship that you don't have enough zinc to repair it and have to go walking to look for it.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 24, 2016, 08:38:40 AM
Funky looking ship there, D_B 8) Any chance of a cockpit screenie? I'd like to see what it looks like from inside. I haven't seen a canopy like that before. There is a similar design that reminds me of a football helmet but he ships they're on have never had what I was after in terms of slots, so I never bought.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 24, 2016, 10:31:57 AM
funky?  :-D

I get to see ships like that but not exactly like that. Here the wings look different. They remind me of a nose-diving fighter jet. The cockpit view is nice, quite similar to the redeemed one or the one that I had before my freighter.
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on August 24, 2016, 10:39:20 AM
It reminds me of a canary, actually. But it does look cool and agile :)
And its name reminds me of African soccer players :-D
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 24, 2016, 04:18:57 PM
 :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 24, 2016, 07:27:39 PM
There's a similar design I see where instead of wing-like things sticking out the sides, there'll be something like a wing sticking straight up on one side and a big sphere with a glowing purple light in the front of it on the other. Asymmetrical, it looks weird.
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 25, 2016, 07:53:12 AM
I'll grab a screenshot of the inside next chance I get. But for now, yes, I landed on top of a tree:

[smg id=9054 type=preview align=center]

Might have something to do with the low flight mod, or maybe that I was tapping the landing key a bunch of times, to get as close to the place as possible. I destroyed the tree from underneath it and it just floated there.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 25, 2016, 11:22:07 AM
 :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on August 25, 2016, 01:20:13 PM
Wow, great landing :) :-X

Looks like a fallen angel somehow ^-^
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 25, 2016, 01:55:24 PM
Here I can kick back and relax. ^-^
[smg id=9056 type=preview align=center caption="relaxing on the moon"]
Title: Re: No Man's Sky - Screen captures
Post by: PZ on August 25, 2016, 04:05:59 PM
Very nice!  :-X
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 26, 2016, 05:47:40 AM
Wonderful screenie Art, beautifully timed and composed :-X That's a nice little world you have there!
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 26, 2016, 08:01:34 AM
thank you, gents  :)
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 26, 2016, 08:53:42 AM
Yeah, how do you manage to take screen shots with no HUD in them? I constantly have those pop-up hints about the hyperdrive or some other annoying crap in the corner.

Case in point: Fragger's request for a cockpit view of that last ship I had, with hyperdrive hint.

[smg id=9066 type=preview align=center]

While at boost:

[smg id=9067 type=preview align=center]

Not that it matters, as this is the new ship, fancy:

[smg id=9068 type=preview align=center]

I've been exploring the frozen planet in this system, and guess what? Giant crystals of nickel, which up to now I've only seen in asteroids:

[smg id=9069 type=preview align=center]

Here's a shot while flying, you can see the size of these things (on crater rim) compared to a crystal of heridium, which seem to be about the same size everywhere. About twice or three times as big. I drained the energy from my mining laser twice chopping one down, and they are all over this planet. No shortage of nickel now.

[smg id=9070 type=preview align=center]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 26, 2016, 10:59:11 AM
under options, turn off the HUD. Take screenshot. Turn HUD back on. :-D
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 26, 2016, 11:26:50 AM
*Slaps forehead*  (there's no face palm smiley)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 26, 2016, 01:06:55 PM
don't we all have those moments  :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 26, 2016, 07:43:07 PM
Nice uncluttered view from that bubble canopy on your - er, last ship :-D Is that a new planet? Chilly, -64º C. Brrr.

I also have pillars of Nickel on a planet in my system. Some minerals seem to appear in pillar form and some don't. There's a planet in my system that has pillars and domes of Aluminum, and another that has big arches of Iridium, like donuts half-buried in the ground, as well as an occasional pillar of it. Have also seen Gold, Emeril, Copper, and of course Heridium in pillar form. I seem to remember seeing pillars of Crysonite during my first game, but I could be imagining things.

I've never seen Zinc, Titanium or Platinum in pillars.

Sometimes you can get a good dollop of Platinum or Titanium from blowing up the storage tanks in depots. There'll be a cluster of five of six tanks, you can shoot them out and get the minerals. You'll have Sentinels on your case though.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 26, 2016, 08:42:41 PM
 :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 27, 2016, 08:43:23 AM
Getting a closer look at some of those freighters that jump into the system (I love that effect when they do that).

There are various designs of them. I quite liked this one.
[smg id=9081 align=center width=600]

It had a docking port on top, and I tried to fly into it. I got so close that it filled my view and I thought I was actually going to get inside, but I kind of bounced off an invisible wall at the front of it at the last second.
[smg id=9082 align=center width=600]

Back view, with some serious propulsion solutions.
[smg id=9083 align=center width=600]

Another freighter, different design.
[smg id=9084 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 27, 2016, 09:09:23 AM
nice pics :) I wonder whether or not we're going to get access to those ships, as in own them one day.

These two gave me the idea that there's going to be more..
[smg id=9085 type=preview align=center caption="future 1"]
[smg id=9086 type=preview align=center caption="future 2"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 27, 2016, 01:10:01 PM
Some pics I took during my last journey.

[smg id=9094 type=preview align=center caption="random impressions 001"]
[smg id=9095 type=preview align=center caption="random impressions 002"]
[smg id=9096 type=preview align=center caption="random impressions 003"]
[smg id=9097 type=preview align=center caption="random impressions 004"]
[smg id=9098 type=preview align=center caption="random impressions 005"]
[smg id=9099 type=preview align=center caption="random impressions 006"]
[smg id=9100 type=preview align=center caption="random impressions 007"]
[smg id=9101 type=preview align=center caption="random impressions 008"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 27, 2016, 08:38:27 PM
Cool pics :-X I love the diversity of worlds in the game.

Here's a few random shots:


"The Goose" touches down on a new planet.
[smg id=9106 align=center width=600]

Maybe I should have called this planet "Garishworld". It's a nice planet actually, good temperature, clean atmosphere, and no animals. No drain on Life Support or Exosuit power.
[smg id=9107 align=center width=600]

I actually found a river here, flowing through a gorge. First river I've seen, not a pond, lake or ocean.
[smg id=9108 align=center width=600]

She came from Planet Claire.
I knew she came from there.
[smg id=9109 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 27, 2016, 08:50:03 PM
very nice  :-X :)

With that Goose of yours, do you really fit through in asteroid fields? Or is it an ongoing crashing into them with those massive wings? :-() I like those massive birds. Except they make a massive target, too, when it comes to pirate encounters.

Here's a massive ship for you..
[smg id=9110 type=preview align=center caption="whoa"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 28, 2016, 02:00:13 AM
Now that's interesting - a 48-slot ship for 53 million units. I'm guessing that when you looked at that ship, your own ship had few or no upgrades installed.

I looked at a 48-slotter while my own ship was full of upgrades and the 48 cost over 75 million. So apparently the number of upgrades in your current ship will affect the price of a bigger new one.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 28, 2016, 03:43:22 AM
we already found out about it here (http://www.openworldgames.org/owg/forums/index.php?topic=3894.msg81583#msg81583), which is why indeed I keep flying around in bare bones (no upgrades at all, not even a mining laser)  :)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 28, 2016, 09:18:12 AM
The third planet I visited (out of six in this system)
[smg id=9115 type=preview align=center caption="random impressions 009"]

Actually, you can see all the remaining five planets lined up if you look up.
[smg id=9116 type=preview align=center caption="random impressions 010"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 28, 2016, 09:50:42 AM
Six planets! Are any of them moons?
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 28, 2016, 09:55:05 AM
no  :-D I called the system "Sixpack"  :-()
[smg id=9117 type=preview align=center caption="random impressions 011"]
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on August 28, 2016, 11:25:06 AM
Beautiful pics! :)

Funny sidenote; every time I see a pic with that small ark in the upper centre I think you're bing hit. I don't remember which game had that location and appearance for hits to be displayed, but it scarved my memory nevertheless :-D
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 28, 2016, 11:26:53 AM
thank you :)

hehe, it's just some sort of compass, only without any cardinal points.

Space outside, and space inside. All that we want.  :-D
[smg id=9120 type=preview align=center caption="random impressions 012"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 28, 2016, 11:35:34 AM
ah, just another one.. they were like 200 meters away from each other  :laugh: I like the colours and setting here.

[smg id=9121 type=preview align=center caption="random impressions 013"]
Title: Re: No Man's Sky - Screen captures
Post by: PZ on August 29, 2016, 08:17:25 AM
Nice pics!  Great to see everyone's adventures
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 29, 2016, 08:55:48 AM
Fragger, that is the outer most planet in my starter system, gets to -70 or more at night. But with thermal protection, it's cozy.

More ship upgrades:

Found this wonky looking thing at a crash site, but one more slot, so repair and grab.

[smg id=9125 type=preview align=center]

Bought this one for a little over 4 million, three more slots for total of 29, and it looks much cooler, like the earlier ship I had:

[smg id=9126 type=preview align=center]

Found this one at a crash site, one more slot for 30, ugly as heck though. Yes, I landed on a mushroom.

[smg id=9127 type=preview align=center]

This latest one has 8 ship lives where the last one only had 6 and the weird lop-sided one only had four, so this is the one I'll take out of the starter system and begin the journey. I'll add a bunch of armor and weapon upgrades first, and since I have 48 slots in my suit now, I don't need slots in my ship quite as much. I won't refuse a new ship with more slots, if I find a crashed one, but as for buying any, probably not. But if I can get a three slot upgrade for a couple million again, then maybe.

Speaking of, anyone know offhand how you can tell how many ship lives a ship has before buying/salvaging it?
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 29, 2016, 09:06:08 AM
nope, only when I sit in it for the first time.

Nice mushroom landing  :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 29, 2016, 09:10:12 AM
It's a very strong mushroom.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 29, 2016, 11:04:31 AM
Getting high on mushies, eh? I see... :-()

D_B, as far as I know, the smaller and more "fighter-like" a ship looks, the less hit points it will have. I've had two of the biggish ships now and they've both had eight points each.

Otherwise, no, there's no real way of knowing until you acquire a ship and get in it. Unfortunately.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 29, 2016, 11:30:51 AM
indeed, I got some type of fighter now and it's got 6 shields.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 30, 2016, 01:39:41 AM
Some more freighter details:

[smg id=9136 align=center width=600]

[smg id=9137 align=center width=600]

[smg id=9138 align=center width=600]

[smg id=9139 align=center width=600]

The frieghters have big storage tanks along the sides. If you shoot them, they'll burst open and spill a bunch of canisters out into space, which you can fly into and get stuff out of. Of course, the freighters will start shooting at you and you'll probably get Sentinel ships coming at you too.

I did a save and tried this to see what would happen, then reloaded the game. The freighters are armed with large-scale photon cannons and phase beams which can do a fair bit of damage, but they're not the best shots :-() The Sentinel ships are more accurate, fairly fast and maneuverable.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on August 30, 2016, 07:39:25 AM
Okay - off to my first new system of this game! 4 planets and one moon in this one. I made a big jump, about seven stars along the path to the Galactic Core. Why not - I have no intention of going back to my start system, and for all I know I could be very many, many light-years from the centre.

The first planet I'm exploring has a good climate, no toxicity but a little chilly at night. Time to break out the thermal under-duds.
[smg id=9140 align=center width=600]

This world has some spectacular vistas, lots of huge natural archways, overhangs, and very deep ravines and canyons. It's a rugged landscape.
[smg id=9141 align=center width=600]

He looks big and mean, but he's tame. I fed him and now we're mates.
[smg id=9142 align=center width=600]

Room with a view.
[smg id=9143 align=center width=600]

This craft is very Battlestar Galactica, I quite like it. But I'm not giving up the Goose for it.
[smg id=9144 align=center width=600]

Having a 2001 moment.
[smg id=9145 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on August 30, 2016, 08:29:33 AM
Fragger, if you select a star in the map, it will tell you how many light years to the center. If you're still on the first jump, about 175,000 or so usually.

Made my first jump to a new system as well. Stopped at the station and did some trading to get an idea of the prices, and they are pretty much the same as the last station for dynamic resonators, so that's still the trade good of choice to make money. I had to buy some stuff to finish making some upgrades, then off to the first world. From space, it had pink & blue landforms, and as I descended, I noticed a building pop into view so I headed for it. It was in one of the pink areas. Once the land started to pop in, I was getting close when the water popped in and I found that the building was deep under water, the pink areas are oceans and the blue are land.

Blue sky, blue grass

[smg id=9146 type=preview align=center]

A pleasant place, fair weather, relaxed sentinels, abundant flora & fauna to scan. Only thing, some of the animals are aggressive and apparently acrobats, as they can still attack you while you're standing on top of your ship. So from now on, I shoot to kill when I see one of those. No more Mr Nice Space Man.

[smg id=9147 type=preview align=center]

This is a friendly guy, kinda two legged horse thing. Thing is, if you make friends with any of them, they find you stuff then you have to hunt for it in the tall grass, before it rolls downhill into the ocean.

[smg id=9148 type=preview align=center]

Speaking of ocean..... FISH!

[smg id=9149 type=preview align=center]

There's also a bigger mammal-like water creature and a really big shark like thing that I haven't scanned yet. I saw him when I was using the low fly mod to fly underwater and look around, but you obviously can't land when you're doing that.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on August 30, 2016, 12:03:39 PM
cool pics and stories, gents :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 02, 2016, 04:30:42 AM
Nice to find a lush, verdant world once in a while. Good climate and clean air here, though a little cool at night. Pleasant place to wander around in - so far. I've found five out of nine species of animal and they've all been docile, but that's no guarantee that it's a totally safe place. On an earlier planet I'd found nine out of ten animals and they were all docile too - but the tenth one tried to take my head off.

[smg id=9158 align=center width=600]

[smg id=9159 align=center width=600]

[smg id=9160 align=center width=600]

[smg id=9161 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 02, 2016, 08:00:48 AM
Nice, that looks a lot like the last planet I landed on, only mine had blue grass, but the steep hills down to the ocean, etc as very similar.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 02, 2016, 09:45:10 AM
It's a nice place, fragger :) I've got a planet here that is like a green jungle and not so many animals around so for the first time I got a 100% completion, and all of them are docile. :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 02, 2016, 07:12:13 PM
It has the occasional storm, but they're not severe. I just jump into the ship or duck into the nearest cave, or a building if I'm in a settlement, until they pass.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 02, 2016, 08:31:05 PM
if you've run fresh out of shelter, bomb a foxhole into the ground with grenades and hide in there.  :)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 02, 2016, 08:41:17 PM
Quote from: Dweller_Benthos on August 29, 2016, 09:10:12 AMIt's a very strong mushroom.

Found one of those.
[smg id=9162 type=preview align=center caption="strong mushie"]

it might take a hell of a massive insect spray to get rid of that ???
[smg id=9163 type=preview align=center caption="wowzer"]
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 03, 2016, 01:50:58 AM
Whoa ???

Is that thing dangerous? It looks it.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 03, 2016, 02:26:55 AM
No, it isn't -- thank the gaming gods it isn't or I'd be running around screaming like a little girl  :-D

It's the one world with only nice animals in it.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 03, 2016, 03:12:57 AM
I wanted to see if it was possible to just walk out of the Space Station. You can't - there's an invisible wall just inside the entrance. I though that would be the case. I didn't think it would let you just wander off into space.
[smg id=9165 align=center width=600]

Pin-point landing :-()
[smg id=9166 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 03, 2016, 06:37:08 AM
I bumped into that barrier some time ago, too. :)

Nice landing.. lovely.  :-D
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 03, 2016, 06:49:06 AM
That landing was entirely by accident, of course :)


These things were cool. At first, they didn't do anything...
[smg id=9167 align=center width=600]

...until I got close, then a kind of tentacle would shoot up out of them holding a Gravitino Ball. If I moved away, the tentacle would go back in, but if I got a bit closer still I could nick the ball.
[smg id=9168 align=center width=600]

But, as usual, as soon as I grabbed the ball, combat Sentinels would show up, including one of those Elite numbers (on robotic legs). However, as you see in the pics, sometimes there would be a cluster of them and I could land close, snaffle three or four balls, quickly jump back in the ship (sometimes taking a hit or two, those Sentinels sure do show up quickly), fly to a terminal and flog them. They were bringing in about 27,000 units apiece, so with a good haul I could make a dollop of dough. And these things are everywhere on the planet I'm on, so I can make a fair amount of money pretty quickly - almost as good as the Space Station shuffle :-()
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 03, 2016, 07:35:24 AM
nice :) And funny creatures. Or are those plants?
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 03, 2016, 11:39:47 AM
They're plants.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 04, 2016, 04:36:10 AM
I think I found a place where air conditioning might become a bestseller.

Those flying worms are close to 4 meters and herbivore.

[smg id=9182 type=preview align=center caption="Brazilian Summer"]
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 04, 2016, 05:59:58 AM
Wow, time to gear up a BBQ I'd say :laugh:

I've seen these flying worms on a different planet, I believe it was a moon. And it appeared to have no atmosphere at all, but that may have been my way of seeing things :-D
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 04, 2016, 06:17:36 AM
that's a moon, too  :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 04, 2016, 06:27:22 AM
317.2º C - just like a summer day in the Outback :-()
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 04, 2016, 08:26:24 AM
 :-D
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 04, 2016, 07:37:03 PM
The black hole express. Nice effect, I like how the stars are all spectral-shifted - blue leading, red trailing. Someone on the dev team has at least a smattering of knowledge about relativistic effects.
[smg id=9185 align=center width=600]

A planet where all the lifeforms bounce around like rubber toys. I found a world like this in my first game too, with comical jumping creatures. It's a chilly world, average -130º C in the daytime. No wonder these things jump around all the time.
[smg id=9186 align=center width=600]

I fed this one, a female (no, I don't know how you tell the difference :-()) She made a bunch of fart noises, then bounced off leaving a lump of Titanium behind.
[smg id=9187 align=center width=600]

Okay, thanks for the excreted rock (I guess - eww). Now hop it.
[smg id=9188 align=center width=600]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 05, 2016, 07:44:52 AM
yes, they poop out rare materials.. you can even find omegon like that. :)

That last critter is looking really cute  :)
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 05, 2016, 08:50:17 AM
 :laugh:

Referring to the black hole trip: I thought these light stripes were related to molecule images, and that the colours indicated different atoms. But I might have gotten that wrong.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 05, 2016, 02:04:49 PM
I'm assuming they're supposed to be stars. There's a Doppler effect with light: if a light-emitting object is coming at you at near light-speed, the light will appear bluish, if it's receding at that speed, it'll be reddish. The wavelengths get compressed or spread out (from your standpoint) as a result of the extreme velocity, like when a vehicle with a siren goes past at speed and you hear the sound of the siren drop in pitch. If you're the one traveling at relativistic speed, the starlight coming towards you would appear blue and the starlight traveling away from you would appear red. Or so the reasoning might go.

Either way, it's a cool effect. In reality though, if you were traveling at just a fraction below light-speed you would have a pretty weird view of the universe which would look nothing like the black hole effect in the game. Stars behind you could appear in front of you, stars ahead of you could all appear to be crawling together - all sorts of bizarre effects. It might even appear to you that you're going backward even as you're going forward. It would probably be quite disorienting.
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 05, 2016, 02:26:37 PM
I know about these light effects caused by movement. I just imagined that, what actually happens in a black hole, molecules were being pressed together in what should be something like raw mass, the pure base what all mass or material is made of.

In fact, if you are inside a black hole (or at least within its bounderies from whereout even light can't escape anymore) you should still be able to see what's outside, although pretty blurred indeed. There's probably a crust of light traveling around it, not able to escape, but yet too distant and speedy to be Pulled inside. A light shell :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 06, 2016, 07:01:22 PM
Sorry Binn, I wasn't sure how much knowledge you had about such things :) Quite a bit, obviously. I hope you didn't think I was talking down to you, that wasn't my intention at all :angel:

You could be right. Or it could be a case of the devs just deciding what might look cool without any thought to actually possible effects, which is more likely. I do think that there is a bit of astronomical knowledge behind things in the game, even if all the planets in solar systems are unrealistically close to one another. But it is just a game, after all :-()
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 07, 2016, 12:10:42 PM
No worries Fragger, in fact I was moved by your reply because it really got me going on the whole black hole aspect. I like that phenomena a lot, since it seems to hold lots of secrets of space and mass and energy within. If one would fully understand a black hole one would do at least a ton of mind boggling discoveries.
I visited two more yesterday (they broke one of my mining tool apps and I had to go for, of course ::), omegon and Vortex cubes) and studied those moving dots again. I think your explanation with stars and their light must've been more in the dev's minds than mine where atoms are torn apart.
Anyway, this is a good conversation about very interesting things :-X :)
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 07, 2016, 08:28:28 PM
Agreed :)

I too find black holes fascinating, it's like they exist at (or beyond) the extreme limits of physics. I don't think I'd want to try going into one though to find out what's behind its event horizon (I love that term, it's so dramatic  8)), or if it was even in any way survivable. I'm happier to just speculate, methinks :-()
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 08, 2016, 12:23:50 AM
Indeed, same here ;)
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 08, 2016, 08:24:16 AM
Finally got my multi-tool upgraded completely. The positions may not be perfect for adjacency bonus, but it's good enough and I'm tired of fiddling with it. Not to mention getting the materials. Funny thing, it's easier to make the combat omega than it is the next level down, as the omega just needs some random stuff and gold, but the level 3 modifier needs that weird green mineral I forget the name of that you can only get at certain planetside trading posts. Finally found some for sale to complete the configuration. Takes down sentinels pretty fast and the grenade takes out a locked door in one shot. Mines pretty fast too, lol

[smg id=9205 type=preview align=center]


Picked up a new salvage ship, actually two, but the previous one to this was just another of those bubble canopy fighters and I only had it for a few minutes until I found this one. Not as many ship health points as my older one, but better than a fighter.

[smg id=9206 type=preview align=center]

There are already save file editors to let you change the seed of the ship, at least I think that's what they do, to make it more to you're liking. For me, the number of slots and defense points matter more.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 08, 2016, 10:35:22 AM
I just like to fly in a fighter with those half-egg-shaped cockpits as they let me see the most (using the right controller joystick for viewing around). But yes, six shields suck.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 08, 2016, 04:23:30 PM
I'm pretty sure that only the bulky, freighter-like ships have the eight shields, the ones that have either of the two types of big, squarish "wrap-around" type canopies. I think there's only the two types - the one with a front-end that looks a bit like some kind of WW2 bomber and the one with a tall, squared-off "windshield" which is flat at the front but curves around to either side a bit, and has side panels. The Goose has one of those.

The canopy design seems to be a good indicator how many shields a ship will have. The bubble canopy ships seem to have 4 shields, the ships with the swing-open, "fighter-jet" teardrop-type canopy, like the ship you start with, have five, and the ones with the canopy shaped like a box stuck on the front (like D_B's latest one) have six. I think - I had one of those for a while in my first game and I seem to remember it had six shields. There's a couple of other canopy designs, like the one that resembles an American football helmet and another one like an X-wing fighter's (angular and very sloped), but I don't know about those.

I now also have eight health icons on my suit hud, I got the final one from passing a Monolith challenge. I don't know if there are other ways of getting them, such as giving the correct answer to an alien query, but the last one definitely came from a Monolith.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 08, 2016, 05:15:15 PM
I think fighters always have 6 shields. The shuttles and scientific ones ("insects") also have six. I think only the big freighters have more.

As to health, I am still on 7. I got my two upgrades (from 5 to 7) when getting two of those health units (blueprints) for the exo. Binnatics has got one more health unit and at the time, one more health shield. So I reckon you got all three health upgrades for the exo as well, which is why you got 8 shields. I got at least two monolith type events when it told me "health is at maximum" but it didn't increase my shields, I believe the monolith only restores them. So you already had 8 but might have had a dent in your health which the monolith repaired and therefore restored your health. The other message would have been, "your health level rises" or some such which is what I got when receiving my health upgrade blueprint.
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 08, 2016, 09:00:32 PM
"Your health level rises" was the message the Monolith gave me, and I know I only had 7 before that.

The first ship you start with only has five shields,and I remember D_B saying he once picked up a new ship that only had four, so I think it is possible that some ships have less than six. It may even be related to how many slots a ship has, but I don't know.

Not arguing, just saying :)
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 09, 2016, 01:02:01 AM
 :laugh:

I think Art is right about the player health thingy. We both recently found the last missing health upgrade and now both have 8 health icons below the bar. I'm pretty sure mine went up to 8 just moments after I installed the last upgrade. When I did 'something health restoring' :)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 09, 2016, 07:57:29 AM
all is good, gentlemen :) Let's just say, the game may have some tricks up its sleeve we may never understand  :-D
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 09, 2016, 08:03:02 AM
Yeah, this ship only had four health markers:

[smg id=9125 type=preview align=center]

This one had eight:

[smg id=9127 type=preview align=center]

Pretty sure this one had four as well

[smg id=9126 type=preview align=center]

The latest one has six.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 09, 2016, 08:05:54 AM
nice ship, that last one :-X

My last two fighters had 6 each.
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 09, 2016, 10:16:40 AM
My fighter also has six. And I have never looked at the amount of shields in prior ships I flown, since I wasn't fully upgraded and thought it wouldn't mkae sense checking that sort of things. Anyway, here's my fighter:

[smg id=9216 type=preview align=center caption="Starship"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 09, 2016, 11:10:37 AM
very nice ship and pic (crazy colours) :)
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 09, 2016, 12:56:28 PM
Thanx :)

I like how the colours of the ships change dependant of their surroundings. In some situations the ships look so utterly cool, while in others they look just so and so ;)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 09, 2016, 05:54:53 PM
Finally got a fighter with the teardrop canopy again. The view is so much better. :)
[smg id=9217 type=preview align=center caption="my new ship"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 10, 2016, 01:18:29 PM
[smg id=9221 type=preview align=center caption="random impressions 014"]
[smg id=9222 type=preview align=center caption="random impressions 015"]
[smg id=9223 type=preview align=center caption="random impressions 016"]
[smg id=9224 type=preview align=center caption="random impressions 017"]
[smg id=9225 type=preview align=center caption="random impressions 018"]
[smg id=9226 type=preview align=center caption="random impressions 019"]
[smg id=9227 type=preview align=center caption="random impressions 020"]
[smg id=9228 type=preview align=center caption="random impressions 021"]
[smg id=9229 type=preview align=center caption="random impressions 022"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 11, 2016, 04:10:03 PM
so this is where those alien hippies grow their stuff.
[smg id=9258 type=preview align=center caption="stash"]

smile.. or your teddy bear gets it.
[smg id=9259 type=preview align=center caption="smile"]

looks cool in the dark.
[smg id=9260 type=preview align=center caption="sculptures 3"]

Night time is the right time.
[smg id=9261 type=preview align=center caption="good night"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 12, 2016, 06:01:59 PM
[smg id=9276 type=preview align=center caption="random impressions 023"]
[smg id=9277 type=preview align=center caption="random impressions 024"]
[smg id=9278 type=preview align=center caption="random impressions 025"]
[smg id=9279 type=preview align=center caption="random impressions 026"]
[smg id=9280 type=preview align=center caption="random impressions 027"]
[smg id=9281 type=preview align=center caption="random impressions 028"]
[smg id=9282 type=preview align=center caption="random impressions 029"]
[smg id=9283 type=preview align=center caption="random impressions 030"]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 14, 2016, 02:26:26 PM
[smg id=9286 type=preview align=center caption="Legend"]
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 15, 2016, 08:16:11 AM
I bow to the new legend, may he live long and kill many things!
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 15, 2016, 08:56:12 AM
hehehe, nice speech :-X :-D
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 15, 2016, 09:22:50 AM
Indeed! :-X ^-^

And well done :)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 15, 2016, 10:50:47 AM
thanks -- not much else left to do, is there.. nothing but finding new ships and killing pirates.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 15, 2016, 11:30:18 AM
Make sure you don't miss the one small spoiler between the pics :)

The pirate ships don't register on the small ship info screen. Instead, it shows my own. But at least you get to see one of the buggers seconds before he blows up >:D
[smg id=9289 type=preview align=center caption="pirate up close"]

When I land on a planet, I only stay if either there are no animals at all or until I find a carnivore. Then I'm off. Like this one.. bye, planet.
[smg id=9290 type=preview align=center caption="bloody carnivores"]

And my current location.. no animals. Just sea and land. ^-^
[smg id=9291 type=preview align=center caption="under water"]
[smg id=9292 type=preview align=center caption="mars rover mission"]
[smg id=9293 type=preview align=center caption="sleeping dog"]

psst, here..
the spoiler.. click it :-()

Spoiler

What looks like a comic version of a sleeping dog in the pic above, is in fact my ship, landed on a ledge so it appears to be lying on the ground as if sleeping  :laugh:
[smg id=9294 type=preview align=center caption="is my ship"]
[smg id=9295 type=preview align=center caption="and again"]
[smg id=9296 type=preview align=center caption="nice night sky"]
[smg id=9297 type=preview align=center caption="storm fighters"]
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 15, 2016, 11:50:57 AM
Wow, very cool pictures indeed.

If one thing is good about the game it is the ability to give you nice intense captures ;)
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 15, 2016, 11:51:59 AM
thank you and lol, it is great for that matter  :laugh:
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 16, 2016, 12:54:20 AM
It certainly is a photogenic affair, I've taken hundreds of screenies. I keep seeing scenes which I think (at the time) are just asking to be captured. Some of them would make excellent wallpapers, or sci-fi book covers :-X
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 16, 2016, 08:15:05 AM
Upgraded ship again last night. Well, upgraded is a strong word, as I used the save game editor to bump the storage on my old ship to 48 slots, now it's just finding one I like. Or just changing for the sake of change.

[smg id=9298 type=preview align=center]

I just noticed looking at the screenshot that the disc things on the side are not symmetrical, it's missing one on the right side. Left side if you're in the ship, but you know what I mean. I may look up the Reddit post that has a bunch of ship seeds listed and fool around changing them in the editor, just to see what I can get.

As for predators, I just shoot on sight, whenever the warning icon shows up on my screen, I hunt them down. So far, they've mostly been those weird crab-praying mantis hybrids.
Title: Re: No Man's Sky - Screen captures
Post by: Binnatics on September 16, 2016, 08:51:31 AM
Crazy cool ship, D_B!

I noticed something about those animals that is kinda not so cool; you cannot perform headshots. There's only a very small hitbox usually located somewhere in the belly of the beast. I automatically tried aiming for the head, but they won't take any damage at all :-\\
Anyway; if you hit the belly, they go belly-up instantly :-()
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 16, 2016, 09:47:42 AM
My tool has some kind of auto-aim, so even far away, I just shoot and they die pretty quick.  8)
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 19, 2016, 08:54:38 AM
I present to you, the amazing flying cows of.... I forget what I named this planet....

[smg id=9302 type=preview align=center]

[smg id=9303 type=preview align=center]

Yes, a cow-sized creature flying around on dainty butterfly wings. It looked so funny. The floating rocks on this planet are pure copper. Lots of animals, plants and stuff and plentiful resources. Sentinels aren't too aggressive either. One predator animal though but I shoot on sight now.

I spent most of my time getting materials to upgrade the ship. Got all the upgrades in random places, I'll use the mod to move them around to better positions. So then I messed around with the save game editor to change the seed used to create the ship. Found a couple posts on Reddit that show what the different seeds are. Each ship type has a certain number of "lives" or shield points. Though the save game editor has a place to edit this, it doesn't do anything, as it's based on the ship type. So I picked fighter style and this seed:

[smg id=9304 type=preview align=center]

It's cool and all, but the ring around the engines is lower than the landing gear, so you land on that instead of the gear, and it just floats there. So I looked at a few more seeds and picked this one for now.

[smg id=9305 type=preview align=center]

I'll probably scan through a few more seeds and see if anything comes up that I like better.

Oh yeah, if I want to buy a ship, with less slots, mind you, with this fully upgraded ship as a base, it now costs upwards of 140 million to get a ship that is not as good. Economics, I guess.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 19, 2016, 11:02:09 AM
those butterfly cows? nice. :-D I was just picturing those framed pinned butterfly collections hanging on the walls of some people's private libraries. Might need a mighty big pin the size of a baseball bat and a frame the size of a bedstead for one of those, I suppose  :-D

About those ship seeds, do you know which parts do what in the code that looks like a large alphanumeric and perhaps hexadecimal string in the editor field?
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 20, 2016, 08:48:25 AM
Pinned butterfly cow collection, haha, need a bigger library too....

The seed is, as far as I can tell, an all-around number. It isn't like the 3rd and 4th numerals define the wing type, the 5th and 6th define hull type, etc. It's just a number that defines the entire ship. The post I took those from started at 000000000001 and worked it's way up, I think those were 15 and 16 or something like that.

So, if you're thinking what I think you're thinking, no, you can't pick and choose pieces parts and combine them into a custom ship.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 20, 2016, 10:30:40 AM
you were indeed thinking what I was thinking and pity, I'd have loved to change colours and stuff like that.
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 20, 2016, 11:39:17 AM
Here's the Imgur post of a bunch of dropship types,

https://imgur.com/a/FG5GW#2vRv4Ci (https://imgur.com/a/FG5GW#2vRv4Ci)

and here's a gif someone made of all of them

http://i.imgur.com/kYw09Sb.gifv (http://i.imgur.com/kYw09Sb.gifv)

forum can't deal with gifv I guess, so click it.

I'm looking at dropships because I think those are the ones with eight health?
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 20, 2016, 04:28:17 PM
8 is with the type fragger is using, the goose type. I think it's called dropship, yes. At least it's the type shown in those pics
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 21, 2016, 09:32:42 AM
Right, this is the one I'm looking at:

Guests are not allowed to view images in posts, please Register or Login


Or along those lines, there are a couple variations in that set.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 21, 2016, 10:56:46 AM
those have 8 health, yes.

What I like about them is that those hovercraft-like turbines on the underside at the back of the wings function as flood lights. Looks cool and majestic when they approach, particularly in the dark.

[smg id=9307 type=preview align=center caption="flood light"]
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 22, 2016, 08:13:29 AM
Ah, that's cool. I still need to change mine over. I played a bit last night, made my first jump to an Atlas interface, got the stone, etc. But I find I have more fun in this game just wandering around looking at things. Kind of like what I used to do in Minecraft, as I'd find myself just out exploring and wandering aimlessly looking for cool things. So having planet after planet to explore is kinda my gig. If I ever get to the end, it would probably be by accident.

Anyway, there are a couple planets in the Atlas system, so I started looking at them. The first had high radiation and tons of those annoying praying mantis crabs that attack you. I mean, there were herds of them all over. So I didn't spend much time on that one, but I did get all the species scanned, so that was a bonus. The second planet I went to was pretty nice, but hot. Nighttime low was 19°C and daytime it hovered around 50°C, then a storm would blow in and the temperature would shoot up to almost 100°C. Good thing for thermal protection. Anyway, lots of cool things to look at and animals around, and not too many predators. At least not enough to be annoying. Still looking around there, but here's a few screens.

Remember the flying cows from a couple posts ago? Same idea here, only these guys are as big as elephants.

[smg id=9309 type=preview align=center]

[smg id=9310 type=preview align=center]

Same planet, just as a storm was moving in, the ship landed on a cliff edge that was fairly photogenic.

[smg id=9311 type=preview align=center]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 22, 2016, 10:54:29 AM
 :)

I think I'll dip in again just to check out some more ships :-D I like yours. Reminds me, when I had a ship with large wings, I was slowly flying towards a spasta through an asteroid cluster. Then I heard a loud clunk and another one and another one although I didn't see anything. My ship's health was a bit decreased for some reason, too. Turned out that I had been bumping into one of those large freighters with my wings.. I got quite a start thinking about them getting mad at me for "attacking" but nothing happened.
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 23, 2016, 08:29:43 AM
I almost smashed into a freighter last night, but hit the warp just in time. Jumped to my second Atlas system, got the next stone an looked around. If it's that easy to get stones, I'll have 10 in no time. But exploring the new planets is more what I'm interested in. I'm actually a little bummed on what I'm missing out by skipping past 5 or 6 systems to go directly to the next Atlas system.

Anyway, not much to report on this system except that it's in Gek territory, and I don't know hardly any of their language. I'm back to guessing what they want, but it's usually money, so it's been easy so far.

Found these strange formations on one of the planets in this system.

[smg id=9312 type=preview align=center]

They are iron deposits of some kind. You can tell the size by the word cylinders next to the tall spiky one, forget the name of those things. So far the planets here aren't as hospitable, high radiation or temperature, toxic atmosphere, etc. One even said "Barren Planet" in the description. No animals, barely any plants, even the sentinels are relaxed.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 23, 2016, 11:37:14 AM
I like those barren planets. The few plants are oftentimes quite bizarro like the one you depicted above. Barren planets are mostly rich in resources (usually planets have two or three types in abundance while the rest is absent, except for those plants that can be picked and the ever-present plutonium crystals) but if the weather is that bad, it's not so much fun to wander around. So my favourites are those that are barren (just a few plants and no animals at all around) and have a nice weather, like no 100+ toxic rain storms or no fiery 300+°C storms. And low radiation.. you know, just so you can walk around for hours without needing your ship. My "Drongo Moon" in my home system was such a place, albeit there were lots of plants. I like it when there are lots of plants as long as I don't have to look for collectibles as they tend to be hard to spot in tall grass and so forth. Without the need of resources, I like everything that doesn't eat me and doesn't eat through my exo, either.  :)
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 24, 2016, 04:43:44 AM
The barren planet had almost nothing, Completely empty. A few scattered deposits of those iron fan-shaped things here and there, a few small plants and that's about it. Truly barren.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 24, 2016, 10:38:58 AM
interesting.. my "barren" worlds always had something
Title: Re: No Man's Sky - Screen captures
Post by: fragger on September 25, 2016, 10:21:10 PM
Sometimes when you land on one of those types of planets for the first time, the ones which have no animals, few plants and relatively agreeable climates, after you get out of the ship the default name of the planet appears for a moment, then a box will appear at bottom right telling you that this planet has abundant resources (can't remember the wording). These are the planets I like to call "resource havens". It seems that you're more likely to get this "abundant resources" message when you first land on a barren planet than on any other type.

However, I have seen a couple of barren planets which were not resource havens and had very little on them, like the one D_B described. Needless to say that the "abundant resources" message didn't appear in those cases. But barren planets seem to be the ones which turn out to be resource havens. I think the game may be programmed to generate a certain percentage of these types of planets throughout the game universe, as there never seems to be one too far away from wherever you are (relatively speaking :-()). I guess the idea is to make sure players can't run too short of resources or opportunities to make some extra dough. These planets seem to be fairly common, like roughly once every second or third system or so you find one.

I like those, they're good for stocking up on stuff without having to look over your shoulder a lot. That red-claw icon thing never fails to put the wind up me, especially if I don't notice it immediately. Since I then don't know how long it's been there, whatever is generating it could be well within bum-clawing range already.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 26, 2016, 12:39:20 AM
indeed, I think I can agree with all of the above. :-D
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 26, 2016, 07:48:29 AM
I've settled on this ship for now. Another from the dropship thread on Reddit. I liked the last one, except it has that overhanging cockpit that dumps you out in mid air when you exit and that can be dangerous. So this one isn't quite as cool looking, has a different cockpit and that protruding radiator in the front acts as a place to drop to when you exit the ship.

[smg id=9313 type=preview align=center]
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 26, 2016, 12:23:40 PM
nice big ship. :)
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on September 27, 2016, 07:59:19 AM
It's actually smaller than most dropships, but it does have the eight shield points, so unless something else comes along, or the save game editor eventually allows changing the shield points of the different ship types, this is the one I'll stick with for the foreseeable future. I really like the fighters, and there are a bunch of cool designs, but want those extra shield points. I know eventually I'll be getting into fights so the more health to fall back on, the better.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on September 30, 2016, 11:36:02 AM
I had a few funny and interesting moments. I like D_B's way of plying NMS so I decided to do something similar. I explore adjacent star systems and take my time just looking at stuff. So far, I've explored 14 systems around and including the one where I started (in this third galaxy) and I'm having a good time doing so.

I remembered D_B's cow butterfly and found a cow fish as well as a cow butterfly :-D
[smg id=9316 type=preview align=center caption="swimming cow"]
[smg id=9317 type=preview align=center caption="cow butterfly"]

I heard of portals but this is the first one I came across. They're not functional.
[smg id=9318 type=preview align=center caption="portal 01"]
[smg id=9319 type=preview align=center caption="portal 02"]
[smg id=9320 type=preview align=center caption="portal 03"]

I found this beauty in the gun cabinet of an anomaly.
[smg id=9321 type=preview align=center caption="colourful MT"]

The best way of dealing with pirates? Slow down, look ahead and wait for them to materialise. I start to shoot when those ripples in space announce the immediate materialisation of a pirate ship and my photon cannon rips them to ribbons before they know it :-D
[smg id=9322 type=preview align=center caption="random pirate"]

This little guy was funny. He'd walk on his hind feet and look very busy. :-D
[smg id=9323 type=preview align=center caption="wannabe co-pilot"]
Title: Re: No Man's Sky - Screen captures
Post by: Dweller_Benthos on October 04, 2016, 08:00:36 AM
I saw one portal a few planets ago, I knew they didn't do anything, but they are pretty cool though. Haven't played in a few weeks, the Nuka World DLC for Fallout has kept me busy.
Title: Re: No Man's Sky - Screen captures
Post by: Art Blade on October 04, 2016, 10:56:40 AM
k :)