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Video games => No Man's Sky => Topic started by: Art Blade on August 22, 2016, 05:04:16 PM

Title: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 22, 2016, 05:04:16 PM
Let's collect here what we don't know but want to know. You've got a question? I'm sure either one of us already knows or we will try and find out together :) Also, if someone knows the answer is somewhere around here in a different topic, please post a link to the relevant post.


Q: I want to know, when do pirates actually show up for the first time after you start a career?

I assume after the third jump (leaving your home system) but it could be after the first jump. I haven't yet tested it but I might try without saving. Just gather a few fuel cells, then jump back and forth, each time checking for them to scan me. I know that after some time, all of us who have left their home system have been keeping on encountering them.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 22, 2016, 05:49:19 PM
I can answer that one - I got attacked by a pirate ship in the very first system I jumped to. So expect them as soon as you leave your starter system.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 23, 2016, 10:03:54 AM
On the universe map screen, there's the button to scan for discoveries which will show you if there's anything nearby that anyone else has already found. Is this a hit it once and it will scan and get back to you, or do you have to hold it down? Because doing both got me nothing.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 23, 2016, 10:25:15 AM
once you activate it, it will keep going. At least as long as the map is open. The longer you wait, the more likely you'll come across something :)

It also finds your own systems, not only anyone else's systems.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 23, 2016, 12:31:39 PM
OK, I guess my internet speed is what's slowing it down, I'll just hit it once and let it go and see what happens.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 25, 2016, 08:13:46 AM
I still get nothing in the map screen after hitting tab - what exactly happens? Do you get a list of found systems? Or do you have to randomly select things to see if any have been discovered already?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 25, 2016, 08:21:16 AM
I never seem to get anything from that either. Maybe it works by proximity - if nothing has been discovered within x light-years of your position, then nothing shows up.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 25, 2016, 10:58:02 AM
A: you can tell that it found something if it shows a right arrow next to the swirly curly thing that shows it's still searching.

It will keep finding stuff but won't show you as such, you can only sequentially check out what it found by hitting the corresponding key (shown bottom left, if there is a white right arrow)

Also, make sure to be in free mode, not anything else, or you'll never be able to check systems found that aren't en route. Free mode doesn't have a route so you may go just anywhere, as in checking out whatever it found.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 25, 2016, 05:52:01 PM
Cheers, will try :)
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 26, 2016, 08:02:02 AM
I've never noticed a swirly thing that shows it's searching, where is it and what does it look like?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 26, 2016, 08:35:58 AM
bottom left. Looks like this. I said right arrow but that is for the game pad. For the keyboard, you'll see "D" by default.

[smg id=9065 type=preview align=center caption="scanning"]
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 26, 2016, 08:43:11 AM
I've never seen that swirly thing, just the notice that says "hit TAB to scan for discoveries" so I hit tab and nothing happens.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 26, 2016, 08:47:42 AM
same here - the keyboard TAB doesn't do anything. On the controller, it's the button that opens the inventory (ship, exosuit and multi-tool), try that key instead
Title: Re: The Q&A Topic -- You ask, We answer
Post by: mandru on August 26, 2016, 08:51:08 AM
A question about an aspect of the game I've not seen any of you guys mention is when you find a wrecked ship that has some upgrades in it can you strip out those upgrades and disassemble them to scavenge the components they are made out of?

I know that some rare mined resources can't be stacked.  But when upgrades (/companions?) containing rare commodities are dismantled the rare elements from that process will be stacked in your inventory.  I came across this from reading an account of one player's practice of making items while out collecting (if I have it right) that he was doing it this way to avoid making extra trips back and forth to his ship happily accepting the 50% loss of materials to gain the conditional stackability of rare resources when encountering a hot spot of a desirable rare element.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 26, 2016, 11:13:53 AM
I split and moved your post, mandru -- here's the topic dedicated to asking questions :)

And I was wondering that too. It is possible to dismantle intact upgrades if you own the ship. But can you dismantle broken parts?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 26, 2016, 11:25:32 AM
Thanks Art, I'll try the controller tonight.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 26, 2016, 07:54:38 PM
I think I tried to dismantle upgrades from a wrecked ship but the game wouldn't let me do it, it wouldn't give me the option. I seem to remember trying it but I might be confusing it with something else I tried.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 26, 2016, 08:41:15 PM
I have similar vague memories about only being able to repair those things but that was the starter ship (probably not supposed to dismantle those)
Title: Re: The Q&A Topic -- You ask, We answer
Post by: mandru on August 27, 2016, 07:17:06 AM
OK then, thanks.  You can't scavenge the broken upgrades from an abandoned ship.

Which brings me to (at least in my way of thinking) the next obvious question.

You've found all these ships cluttering up the landscape that (for whatever reason) you're not going to repair and claim as your own.  So at the very least can you scrap them for salvageable resources with your multi-tool?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 27, 2016, 07:53:14 AM
multi-tools only w@&k outside the ship and outside buildings. So, no, unfortunately.

Oh and, you can't dismantle a whole ship from the outside.

At least we haven't yet found any tools that could  ^-^
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 27, 2016, 03:48:27 PM
Q: what is the best way to get a ship wreck?

When I was new to the game, I came across one or two wrecks. Much later another one by accident, I actually bumped into it on foot. I tried those antenna things with that orange beam on top of them and got the location of a wreck once. However, I never made it to the wreck as I came across other points of interest on my way there and then the location marker was gone, perhaps due to reloading a savegame (which should have included the location, still)

I would really like to be able to check out a couple of ship wrecks. Cheers  :)
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 27, 2016, 04:16:31 PM
Funny enough, I just happened to find one. I used one of those buildings and inside I had to solve a puzzle. It started a massive scan wave and returned a location of a wreck. :laugh:
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 27, 2016, 04:51:48 PM
Quote from: mandru on August 26, 2016, 08:51:08 AM
A question about an aspect of the game I've not seen any of you guys mention is when you find a wrecked ship that has some upgrades in it can you strip out those upgrades and disassemble them to scavenge the components they are made out of?

I know that some rare mined resources can't be stacked.  But when upgrades (/companions?) containing rare commodities are dismantled the rare elements from that process will be stacked in your inventory.  I came across this from reading an account of one player's practice of making items while out collecting (if I have it right) that he was doing it this way to avoid making extra trips back and forth to his ship happily accepting the 50% loss of materials to gain the conditional stackability of rare resources when encountering a hot spot of a desirable rare element.

[smg id=9102 type=preview align=center caption="wreck"]

For you, I went to the trouble and tested it. For me, I got a new ship out of it.  :-D

Let's say, it is a cumbersome endeavour. I found a shipwreck with 32 slots while I had a 31-slot ship and my ship was only bare bones, no upgrades, plus it was loaded with materials needed for crafting upgrades or repairing a ship.

Since the wreck had a ton of (broken) upgrades, it had fewer empty slots than my old ship. Which meant I had to change ownership and abandon a ship in turns just to shuffle the components around and to make room for dismantling or repairs. You need room for material in both cases. Only my old ship was packed to the brim, no spare room. I managed, however :)

The short answer is: you can dismantle broken upgrades and you don't need to repair them first.

But you don't get much out of it either, so it's not worth it, considering all the back and forth between two ships, pushing cargo around..it is only worth the effort if you want to keep the wreck. Crafting items needed for repair requires sometimes some extra spare slots which is quite a hassle. Well.. in the end, you will get a ship that can take you off planet.

What you said about mined resources can't be stacked, I disagree. You mine minerals and so on, which will be packed into 250 or 500 units per slot (exosuit or ship cargo) only crafted items may or may not be stacked, depending on what it is. Some are just 1/1 (1 unit per slot) while others can be 1/250 or 1/500 which is more common for mined resources.

You only get half of something back when it had been crafted in the first place. And it would be stupid to throw away half of what you got just so you can stack items. If you don't want to walk much, fly instead  :-D
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 27, 2016, 07:58:50 PM
Quote from: Art Blade on August 27, 2016, 03:48:27 PM
Q: what is the best way to get a ship wreck?

What I've been doing now is:

- From the space station, I went down straight to the planet. found a location with a (?) symbol, didn't touch the "save here" pole but went straight in, if it's a riddle type of station I solved the riddle, and if I got a distress signal, I DIN'T use the "save here" (?) but left it as it was, like still undiscovered.

I went to the wreck, fixed it, and went up to the spasta for orientation so I could go straight down to the planet again and tried to find that same location again. Worked, since it wasn't like on the opposite side of the planet, just straight "down" from the spasta.

Then rinse and repeat. Same station got me two wrecks now.  :-D

[smg id=9105 type=preview align=center caption="wreck 2"]
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 27, 2016, 08:23:16 PM
Cool :-X

Those Beacons that you access with a Bypass Chip can be used over and over again, they don't seem to run out of things to find for you. I used the same one to find several Monoliths in the surrounding area.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 27, 2016, 08:45:18 PM
which option to choose for wrecks? signals?

I've had perhaps one wreck using those beacons. Instead, they keep finding signal towers and whatnot.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 27, 2016, 09:30:17 PM
by the way, doesn't w@&k any more, repeatedly using the same transmission tower / relay. I was shown the same location only there wasn't any ship any more. Reloaded, same.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 28, 2016, 01:55:49 AM
As far as I know, the Bypass Chip-activated beacons out in the open don't show wrecks. Wreck locations can be revealed by those console things inside observatories, the ones where you have to figure out the numeric puzzle for the correct number to input. But these consoles also show Ruins and places where an "Advanced Life Form" can be found, such as another Observatory or a Shelter (with a Landing Pad and a Trade Terminal inside). There's no telling which type of location the Observatory console will reveal though, it's the luck of the draw. I think they can only be interacted with once, but I'm not positive about that.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 28, 2016, 03:34:37 AM
yes, the terminal will not be accessible anymore once you solved (or failed) the riddle.

Thank you for confirming what I was afraid of -- no way of telling. But also thank you for pointing out that it's those terminals that, if, show them. :-X
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 28, 2016, 04:10:32 AM
No worries :)
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 28, 2016, 06:16:34 AM
Quote from: Art Blade on August 27, 2016, 07:58:50 PMThen rinse and repeat. Same station got me two wrecks now.  :-D

I keep getting the same location ???? despite using different observatories and such. I think the planet only got two wrecks. When I arrive, I already recognise the wreck location and the wreck is gone (well, I am sitting in it)
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 28, 2016, 09:52:01 AM
Have you tried going to the other side of the planet?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 28, 2016, 10:01:46 AM
the 2nd shipwreck was on the other side. Both times. I had to fly close to the outer atmosphere in order to be fast enough to make it a 7 minutes trip rather than a two weeks trip.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 29, 2016, 08:23:41 AM
I followed a shipwreck beacon to the other side of the planet only to find the place I'd picked up the ship I was in, same as Art. I also followed one to find the wreck site I'd started at on my beginning planet. Some planets have more wrecks than others, just random.

But the terminals outside will find you the signal, then go to that signal and find an observatory, the ones that find wrecks will always have a tower that looks almost like an air traffic control tower, outside. Then you solve the puzzle and hope to get a wreck.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 29, 2016, 09:21:23 AM
ah, cool! Thanks, D_B :)
Title: Re: The Q&A Topic -- You ask, We answer
Post by: mandru on August 30, 2016, 10:28:48 AM
OK.  Thanks fragger and Art for the info on mining and breaking down the upgrades on abandoned ships.

I was under the impression that you could mine with the ship because you've mentioned mining asteroids and Art had shown a screen shot of a face carved into one of them.  I didn't understand that if you are mining in space it must be an extravehicular space walk performed with the multi-tool since you can't mine with the ship itself.

While this game is a lovely concept and offered some very promising possibilities before launch the shared details of actual game play have convinced me it's not something I would particularly enjoy.

There's all too much of a raw unguided learning curve between things like the "One time" shots at critical puzzles, not being able to drag and drop upgrades from slot to slot to maximize their stacking ability, far too much math ( ??? ) in strategizing, wheeling and dealing in altering the various builds for buying and configuring better gear.  Then there's also the developer's "We're tossing you into hostile environmentsnth with no information, so survive or die", and I'm not going to go into the numerous objections of overly powered/enabled pirates with abilities not accessible to or scaled to meet the player's developing ability to counter in self defense as have been often related by you guys.

I'll have to give this one a pass.  I'm glad that you're all having fun with it but drawing from the reported details NMS just doesn't tickle my pleasure/pain sweet spot.  :(

Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 30, 2016, 12:10:25 PM
so.. what's next for you?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: mandru on August 30, 2016, 07:29:39 PM
I'll stick with the basic FO4 even though it's gone out of vogue here on OWG.  I'm in the after game still on my first play through.

When I look at up and coming game releases I'm not seeing anything on the horizon that looks remotely interesting or playable yet.

And for repetitive grind for imaginary internet points I always have RuneScape.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on August 30, 2016, 07:59:29 PM
I have to be honest and say that even though I'm fixated on NMS at present, I'm pretty sure I'll get sick of it at some not-enormously-distant point. I can't see it holding my attention for months and months on end, like FC2, or becoming a 5-6 year love affair like the one I have with Civilization V (which I'm still mad on after all these years). I can't get enough of NMS right now, but that obsession will fade.

Civilization VI is on my radar, which is slated for release in October, so that will probably be my next big thing. I might be just getting tired of NMS by then.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 31, 2016, 08:08:15 AM
unless you get rid of pirates. :-D
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Dweller_Benthos on August 31, 2016, 08:10:41 AM
Honestly, I'm glad the Nuka World DLC for Fallout came out, NMS is interesting, but I needed a break from it.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on August 31, 2016, 08:17:12 AM
I'm still all in.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Binnatics on September 01, 2016, 02:45:23 PM
Probably a silly question, but how do you scan and rename animals?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on September 01, 2016, 04:10:18 PM
you look at it, press and hold F. It should highlight the animal, some swirly ball circle on mid-screen telling you it's analysing and then "new species discovered" or some such. Hit ESC, look to the bottom right, the animal is there with a red marker in the top right corner (not yet uploaded). Hover your mouse over it, press X to rename and upload it.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Binnatics on September 02, 2016, 09:47:29 AM
Thank you :)

Simple as that, but you just got to know it :-D
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on September 02, 2016, 09:55:30 AM
indeed. ^-^

Like, when your car breaks down and you call for service, the techie checks your engine and replaces just one tiny little screw. It costs 500€. If you complain like, "hey, replacing that one screw isn't worth 500€!" The techie then might reply, "of course not. But knowing which one to replace, is."  :-D
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on September 02, 2016, 08:37:49 PM
Ship's weapons,

isn't there a +1 beam impact?

I have six upgrades for the phase beam, are there more?

And I've got nine upgrades for the photon cannon, are there more?



Exosuit,

I got two health modules, +1 and +3. Anyone found a health module +2 yet?
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on September 03, 2016, 02:01:59 AM
No, there's a +2, +3 and +4 Beam Impact, no +1. For some reason they're still called Sigma, Tau and Theta even though they're all one number higher ????

There are six Phase Beam upgrades altogether, and nine for the Photon Cannon, so you've got them all now.

There are three Deflector Shield upgrades, and although they're labeled Sigma, Tau and Theta they all have +1 on them. I still put my Theta between my Sigma and Tau anyway, just to be sure.

I've got a +2 and a +3 Health Module, been trying for ages to get a +1. But I keep being offered blueprints for things that I've already got :D
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on September 03, 2016, 02:25:23 AM
cheers  :)

And yes, same here.. "already known" is like 90% of the time.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on September 04, 2016, 06:44:25 AM
I have a question: When I'm walking around on a hard surface, like the platform at a starport or on the rock floor of a cave,  why does it sound like I'm wearing stilettos? ????

Maybe I'm Barbarella :-()
Title: Re: The Q&A Topic -- You ask, We answer
Post by: Art Blade on September 04, 2016, 08:22:07 AM
 :laugh: the footstep sounds are not perfect. I keep getting quite a start when I walk around and all of a sudden I hear some rustling cracking sound from right next to me, as if an animal was jumping me. It can only have been plants that I stomped on, though.
Title: Re: The Q&A Topic -- You ask, We answer
Post by: fragger on September 04, 2016, 07:40:12 PM
 :-D Yeah, I get that too. I whirl around expecting to see some alien nasty getting ready to maul me, but there'll be nothing but plants.